|
|
Line 2: |
Line 2: |
| {{BuildingBox}} | | {{BuildingBox}} |
|
| |
|
| The '''{{PAGENAME}}''' is a {{Skill|Township}} building that produces {{Icon|GP|type=resource}} by increasing the tax rate for citizens of the player's town. Each building increases the tax rate by 10% up to a maximum rate of 80%, or in other words the amount of GP earned for each {{PAGENAME}} built is {{GP|1.5}} for each citizen within the town (every Season? Y/N?). | | The '''{{PAGENAME}}''' is a {{Skill|Township}} building that produces {{Icon|GP|type=resource}} by increasing the tax rate for citizens of the player's town, where tax is collected once during every town update. Each building increases the tax rate by 10% up to a maximum rate of 80%, which equates to {{GP|1.5}} received from each citizen per {{PAGENAME}} built. |
|
| |
|
| {{TownshipBuildingUpgrades}} | | {{TownshipBuildingUpgrades}} |
| {{TownshipBuildingNav}} | | {{TownshipBuildingNav}} |
| {{Menu}} | | {{Menu}} |
Latest revision as of 08:32, 23 April 2024
This page is up to date (v1.2.2).
|
Town Hall
|
|
Building ID: melvorF:Town_Hall
|
Requirements: Level 80 40,000
|
Base Cost:
100,000,000 , 100,000 , 100,000 , 100,000 , 50,000 , 50,000
|
Maximum Built: 8
|
Provides: +10% Township Citizen Tax Rate (Max 100%)
|
Biomes: Grasslands
|
The Town Hall is a Township building that produces GP by increasing the tax rate for citizens of the player's town, where tax is collected once during every town update. Each building increases the tax rate by 10% up to a maximum rate of 80%, which equates to 1.5 received from each citizen per Town Hall built.