Throne of the Herald (Dungeon)/Guide

Revision as of 02:32, 8 January 2023 by Mickey (talk | contribs) (→‎Phase 3)
This page was last updated for (v1.1.1).

Dungeon Mechanics

Similar to   Into the Mist and   Impending Darkness Event, this Dungeon consists of 3 boss phases, each tailored to a specific Combat Style. There will be a paused screen as soon as you enter the dungeon, and before each phase of the boss, where the player can read the boss's abilities and damage values. Unlike those dungeons, there are significantly less mechanics that dynamically change the amount of damage the boss can do, outside of the returning Affliction. Due to this it is generally much easier to determine if the player can survive without manual eating; in fact, 2 of the 3 phases are completely idle-able. The third phase has a mechanic that instantly kills the player (by dealing about a million damage) if they fall below 90%   HP.

Intimidation

Just like every other monster in the  ,   The Herald has a passive effect that reduces the player's Damage Reduction. When in combat with   The Herald, the player's base damage reduction is reduced by 44%, before any modifiers from the combat triangle.

Deja-Vu

This ability is found on all three phases of the boss, and is reminiscent of the passive immunities of   Bane and   Ahrenia. When the boss uses this ability, he becomes immune to all damage from combat styles different than his own for a few turns. This ability is designed to encourage the player to swap equipment sets actively to be able to deal damage, however, the boss generally does too much damage to not take advantage of the Combat Triangle increase to Damage Reduction, and this mechanic can be ignored if you can deal enough damage in between Deja-Vu effects.

Immunities

Each phase of  The Herald is immune to stuns and freeze effects as has a 50% chance to avoid Burn, Bleed, Slow and Frostburn.

Each boss also heals 4% of its max   HP every 2 turns.

Growing Madness

Every time the boss attacks, it gets faster and can deal more damage, with up to 50% reduced attack interval, and 50% increased Max Hit.

Rewards

  Harold - This pet has a ludicrous amount of bonuses for every aspect of the game.

Stats and Buffs

Minimum Recommended Levels

Suggestion Benefit
  Level 120 Less need for DR
  Level 120 Pillar of Combat and Elite Pillar of Conflict
  Level 115 Dragon Synergies
  Level 120   Battleborn
  Leviathan Shield Large amount of damage reduction paired with decent Reflect Damage
  Infernal Cape Cape with the highest damage reduction.
  Agile Wings Rapier Extremely powerful   Melee weapon
  Slicing Maelstrom Wand Extremely powerful   Magic weapon

Astrology

As many combat bonuses from   Astrology constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:

Agility

# Obstacle Reason
1 X
2 X
3   Pipe Climb No particular reason beyond being the only obstacle that grants any combat benefits.
4   Coal Stones No negative modifiers, technically saves some food.
5   Cliff Balance +20 HP.
6   Lake Swim +5% Damage, +1% DR.   Rocky Waters can be used instead.
7   Boulder Trap No negative combat modifiers.
8   Spike Jump More damage.   Raft Building is not needed as there is already enough HP and DR to idle the first phases.
9   Water Jump More damage. The 20 HP from  Ice Jump is not needed.
10   Ocean Rafting Free damage!
P   Pillar of Combat Lots of beneficial combat bonuses.
11     Pipe Maze More damage.
12     Boulder Balance Lower attack interval and more damage for the low price of lower accuracy.
13     Rope Trap More damage.
14     Freezing Climb More evasion, accuracy and damage.
15     Waterfall Crossing Is the equivalent of a permanent diamond luck potion, which frees up a potion slot for   Damage Reduction Potion IV It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.
EP     Elite Pillar of Conflict Lots of beneficial combat bonuses.

Consumables

  • Food
    • Food choice does not matter for the first 2 enemies, as they can both be safely idled. However, since the   final phase has an attack which will one-shot the player if they are below 90% health, a food which can heal to full health in 1 click is highly recommended.   Mystic Shark or similar.
  • Consumable Slot
  • Potions
Prayer

For Melee, use   Battleborn and   Valor or the highest level combat style prayers you have available.

For Ranged, use   Battleborn and   Avidity or the highest level combat style prayers you have available.

For Magic, use   Battleborn and   Divination or the highest level combat style prayers you have available.

Potions

For all combat styles, use   Damage Reduction Potion IV

Summoning

For all combat styles, use   Spectre and   Occultist. This synergy adds a ridiculous amount to the player's chance to hit, even with otherwise maxed stats, and helps a lot in actually landing hits.

Phase 1

Here, you will fight   The Herald Phase 1. This phase uses   Melee, so to make best use of the combat triangle, Magic will be the best bet as you can guarantee your safety (With enough food of course).

Using all of the best pieces of equipment, the player will be able to safely idle   The Herald Phase 1 at max stacks of Affliction and Growing Madness.

Slot Better to Worse
Head   Vorloran Devastator Helmet   Mask of Despair
Body   Vorloran Devastator Platebody   Freezing Touch Body
Leggings   Vorloran Devastator Platelegs   Lightning Mythical Bottoms
Boots   Vorloran Devastator Boots   Frostspark Boots
Hands   Vorloran Devastator Gauntlets   Gloves of Greater Shade Summon
Cape   Infernal Cape   Weakness Exploiter Cape
Neck   Fury of the Elemental Zodiacs   Allure Amulet
Ring   Blood Ring   Ring of Power
Passive   Wasteful Ring   Gauntlets of Rage
Weapon   Slicing Maelstrom Wand   Archaic Wand
Offhand   Leviathan Shield   (P) Divine Shield

Phase 2

Here, you will fight   The Herald Phase 2. This phase uses   Ranged, so to make best use of the combat triangle, Magic will be the best bet as you can guarantee your safety (With enough food of course).

With the   Voodoo Trinket equipped, the player is able to use curses without a   Magic weapon. This is essential, as using the   Despair curse is the primary way to deal damage to the boss. This boss becomes SIGNIFICANTLY MORE DIFFICULT if this trinket and curse are not used.

Using all of the best pieces of equipment, the player will be able to safely idle   The Herald Phase 2 at max stacks of Affliction and Moment in Time.

Slot Better to Worse
Head   Vorloran Protector Helmet   Mask of Madness
Body   Ward of Flame Platebody   Vorloran Protector Platebody
Leggings   Vorloran Protector Platelegs   Burning Protection Platelegs
Boots   Vorloran Protector Boots   Frostspark Boots
Hands   Vorloran Protector Gauntlets   Gloves of Greater Shade Summon
Cape   Infernal Cape   Weakness Exploiter Cape
Neck   Fury of the Elemental Zodiacs   FrostSpark Amulet
Ring   Iridium Runestone Ring   Blood Ring
Passive   Voodoo Trinket
Weapon   Agile Wings Rapier   FrostSpark 1H Sword
Offhand   Leviathan Shield   (P) Divine Shield

Phase 3

Here, you will fight   The Herald. This phase uses   Magic, so to make best use of the combat triangle, Ranged would be ideal. However, since this fight is impossible to idle no matter what, the guide will default to a skill that can simply deal more damage,   Magic!

Using all of the best pieces of equipment, the player will be able to safely idle   The Herald Phase 1 even at max stacks of Reign Over Time.

This fight is different from the others.   The Herald has a special unavoidable attack Sealed Fate which instantly kills the player if they are below 90% health when it activates. This means this phase cannot be idled, and the player must pay attention to the fight in order to heal themselves to full   HP when the boss is using the attack and keep themselves alive for all other attacks. Remember that the boss will be attacking very quickly due to Reign over Time.

  The Herald does not apply stacks of Affliction, which does make things easier.

Slot Better to Worse
Head   Vorloran Devastator Helmet   Mask of Despair
Body   Vorloran Devastator Platebody   Freezing Touch Body
Leggings   Vorloran Devastator Platelegs   Poison Mythical Bottoms
Boots   Vorloran Devastator Boots   Frostspark Boots
Hands   Vorloran Devastator Gauntlets   Gloves of Greater Shade Summon
Cape   Infernal Cape   Weakness Exploiter Cape
Neck   Fury of the Elemental Zodiacs   Allure Amulet
Ring   Blood Ring   Ring of Power
Passive   Shield of Magic Power   Gauntlets of Rage
Weapon   Slicing Maelstrom Wand   Archaic Wand
Offhand   Leviathan Shield   (P) Divine Shield

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