Superheat: Difference between revisions

From Melvor Idle
m (Amend category for consistency)
(Added Superheat V. Can someone verify "Aorpheat's Signet Ring's chance to double resources gained does work."?)
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{{V|1.0.3}}
{{V|1.1}}
'''{{PAGENAME}}''' is a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn ores into bars. There are four versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect.
'''{{PAGENAME}}''' is a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn ores into bars. There are four ({{TotH}} five) versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect.


Superheating gives {{Skill|Magic}} experience. The same amount of experience is given no matter what type of bar is created – as with any spell, XP does not depend on the items involved.
Superheating gives {{Skill|Magic}} experience. The same amount of experience is given no matter what type of bar is created – as with any spell, XP does not depend on the items involved.
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| style ="text-align: right;" |50
| style ="text-align: right;" |50
| style ="text-align: center;" |{{ItemIcon|Nature Rune|qty=2|notext=true}}, {{ItemIcon|Earth Rune|qty=7|notext=true}}, {{ItemIcon|Fire Rune|qty=7|notext=true}}, {{ItemIcon|Spirit Rune|qty=3|notext=true}}<br>'''OR'''<br>{{ItemIcon|Nature Rune|qty=2|notext=true}}, {{ItemIcon|Lava Rune|qty=7|notext=true}}, {{ItemIcon|Spirit Rune|qty=3|notext=true}}
| style ="text-align: center;" |{{ItemIcon|Nature Rune|qty=2|notext=true}}, {{ItemIcon|Earth Rune|qty=7|notext=true}}, {{ItemIcon|Fire Rune|qty=7|notext=true}}, {{ItemIcon|Spirit Rune|qty=3|notext=true}}<br>'''OR'''<br>{{ItemIcon|Nature Rune|qty=2|notext=true}}, {{ItemIcon|Lava Rune|qty=7|notext=true}}, {{ItemIcon|Spirit Rune|qty=3|notext=true}}
|-
| style ="text-align: left;" |[[File:Superheat V (spell).svg|50px|center]]
| style ="text-align: left;" |{{TotH}} [[Superheat V]]
| style ="text-align: right;" |110
| style ="text-align: right;width: 200px;" |Create 5 x bars using 1 x required ores, ignoring all Coal Requirements.
| style ="text-align: right;" |114
| style ="text-align: center;" |{{ItemIcon|Air Rune|qty=16|notext=true}}, {{ItemIcon|Earth Rune|qty=16|notext=true}}, {{ItemIcon|Fire Rune|qty=16|notext=true}}, {{ItemIcon|Soul Rune|qty=10|notext=true}}<br>'''OR'''<br>{{ItemIcon|Infernal Rune|qty=8|notext=true}}, {{ItemIcon|Soul Rune|qty=10|notext=true}}
|}
|}
[[Category:Spells]]
[[Category:Spells]]

Revision as of 10:18, 9 November 2022

This page was last updated for (v1.1).

Superheat is a family of Alt. Magic spells that allow the player to magically turn ores into bars. There are four ( five) versions of the spell, with each version requiring a higher Magic level and more Runes to cast but providing a stronger effect.

Superheating gives Magic experience. The same amount of experience is given no matter what type of bar is created – as with any spell, XP does not depend on the items involved.

In order to Superheat a specific type of bar, players need the same Smithing level that would be required to smelt the bar normally. Superheating does not grant any Smithing experience or Mastery experience, and Mastery bonuses will not apply.

The Crown of Rhaelyx's chance to save materials does not work while Superheating, nor does Puff, the Baby Dragon or the Smithing Skillcape's ability to save coal. Aorpheat's Signet Ring's chance to double resources gained does work.

Spells