School: Difference between revisions
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The '''{{PAGENAME}}''' is a [[Township]] building that increases {{Icon|Education|type=township}}, increasing Resource production additively with other production bonuses. | The '''{{PAGENAME}}''' is a [[Township]] building that increases {{Icon|Education|type=township}}, increasing Resource production additively with other production bonuses. | ||
For the maximum {{Icon|Education|type=township}} with the fewest buildings, the {{BuildingIcon|Library}} should only be built once 100 {{BuildingIcon|School}}-type buildings have already been built. After that, the buildings should be built in a 1:1 ratio: e.g. 106 {{BuildingIcon|{{PAGENAME}}|nolink=true}} and 6 {{BuildingIcon|Library}}. | |||
To calculate the optimal number of each building from a total {{Icon|Education|type=township}} of at least 1500, the following equations can be used: | |||
<math>\textrm{School count} = \sqrt{\frac{100}{15}\textrm{Education}}</math><br> | |||
<math>\textrm{Library count} = \textrm{School count} - 100</math> | |||
{{TownshipBuildingUpgrades}} | {{TownshipBuildingUpgrades}} | ||
{{TownshipBuildingNav}} | {{TownshipBuildingNav}} | ||
{{Menu}} | {{Menu}} |
Revision as of 03:04, 18 November 2022
This page was last updated for (v1.1.1). |
School | ||||
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Building ID: melvorF:School | ||||
Requirements: Level 1 | ||||
Base Cost:
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Upgrades To: Large School
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Maximum Built: 20 per biome, 40 total | ||||
Provides: : +0.1 : +0.15 | ||||
Biomes: Grasslands Snowlands |
The School is a Township building that increases Education, increasing Resource production additively with other production bonuses.
For the maximum Education with the fewest buildings, the Library should only be built once 100 School-type buildings have already been built. After that, the buildings should be built in a 1:1 ratio: e.g. 106 School and 6 Library.
To calculate the optimal number of each building from a total Education of at least 1500, the following equations can be used:
[math]\displaystyle{ \textrm{School count} = \sqrt{\frac{100}{15}\textrm{Education}} }[/math]
[math]\displaystyle{ \textrm{Library count} = \textrm{School count} - 100 }[/math]
Upgrade Chart
Name | School | Large School | Academy | Large Academy | |
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Requirements | Level 1 | Level 35 2,500 |
Level 80 40,000 |
Level 110 175,000 | |
Cost | Grasslands | 2,000 , 200 , 200 | 7,000 , 800 , 600 | 34,000 , 9,000 , 16,000 , 2,400 | 302,000 , 14,000 , 50,000 , 14,000 , 18,000 |
Snowlands | 2,250 , 200 , 200 , 100 , 50 | 11,000 , 800 , 600 , 600 , 300 | 47,000 , 9,000 , 16,000 , 2,400 , 5,000 , 5,000 | 407,000 , 14,000 , 50,000 , 14,000 , 18,000 , 16,200 , 9,000 | |
Benefits | Grasslands | +0.1 | +0.4 | +0.75 | +1.25 |
Snowlands | +0.15 | +0.5 | +1 | +1.5 |
Township | |
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Population |
Basic Shelter • Wooden Hut • House • Cottage • Large Cottage • Manor • Estate |
Storage | |
Happiness | |
Education | |
Worship | |
Trading | |
Food |
Farmland •
Plantation •
Mill •
Farming Estate |
Wood |
Woodcutter Camp • Logging Camp • Forestry Camp • Forestry Estate |
Planks |
Carpenters Workshop • Carpenters Factory • Carpenters Foundry • Carpenters Estate |
Stone, Ore & Coal | |
Bar |
Blacksmiths Smithy • Blacksmiths Workshop • Blacksmiths Forge • Blacksmiths Estate |
Rune Essence | |
Herbs |
Gatherers Hut • Gatherers Lodge • Gatherers Villa • Gatherers Estate |
Potions | |
Leather |
Hunters Cabin • Hunters Lodge • Hunters Villa • Hunters Estate |
Clothing | |
Other |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Combat:
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |