Difference between revisions of "Offline Progression"

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[[File:Offline Progression.png|thumb|right|Offline Progression - Welcome Back]]
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[[File:Offline_Progression.png|thumb|right|Offline Progression - Welcome Back]]
Offline progression allows the game to progress while closed. If the game is closed while performing an action eg. mining [[Copper Ore]], upon returning the game will calculate how long the player was gone for and provide them with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that would have received if the game was left running. When the player opens the game again a popup menu will provide a summary of what was earned while away. The skill that was being used will then continue progressing as normal.
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'''{{PAGENAME}}''' allows the game to progress while closed as if the player had remained online for the time since the game was closed (up to a maximum of 18 hours).
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When the game is closed, a record is taken of which skill was being trained and which action within that skill was being performed. Upon returning, the game will determine how long the player was gone for (up to a maximum of 18 hours) and will simulate the progression as if the game had been left open for that time period, granting the player with any Skill XP, {{Icon|Mastery}} XP, [[Table of Items|Items]], and various other things that would have been received during that time. The player will be presented with a summary of what has occurred while offline, and the action that was being performed will then continue progressing as normal.
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==== Important Information ====
 
==== Important Information ====
*Offline Progression time is currently capped at 12 hours.
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* Offline Progression time is currently capped at 18 hours.
*All combat skills do not work offline. These are currently online only skills. {{Skill|Alternative Magic}} does not count as a combat skill.
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* While {{Skill|Thieving}} can be done offline, the skill is considered to be dangerous much like {{Icon|Combat}} as there is a risk of death. Therefore, the player should ensure they have enough [[Food]] equipped and the success rate against the current NPC is sufficiently high to survive the offline session.
*For {{Skill|Thieving}} to work Offline, the NPC Thieving target requires a minimum 90% success rate. {{ItemIcon|Thieving Gloves}} count towards the 90%, however if they run out and the percent drops below 90, Thieving will stop.
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* All [[Shop#Gloves|gloves]] and [[Equipment#Capes|skillcapes]] work offline if they have been equipped in the active equipment set.
*All [[Shop#Gloves|gloves]] & [[Equipment#Capes|skillcapes]] work Offline if they have been equipped in the active equipment slot.
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* All {{Skill|Herblore}} potions work offline if Auto Re-use Potion is active.
*Most {{Skill|Herblore}} potions work offline if Auto Re-use Potion is active. The potions that do not work will say so in their description. Currently, the potions that do not work are all [[Herblore#Combat_Potions|Combat Potions]],  [[Controlled_Heat_Potion_IV|Controlled Heat Potion]], and [[Perfect_Swing_Potion_IV|Perfect Swing Potion]].
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* {{Icon|Mastery}} XP and the associated benefits from increased item mastery levels and [[Mastery#The_Mastery_Pool|Mastery pool]] checkpoints work identically regardless of whether a skill is trained online or offline.
*[[Mastery]] Experience will be credited when the game is re-opened. Mastery levels will still increase, however the player won't receive the benefits of the new levels until after the game is reopened and the new levels are applied. Whatever action performed during the offline progression will not have any new Mastery Bonuses applied to them.
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** While {{Skill|Farming}} remains as the only skill which isn't tick-based, this has no significant impact on online versus offline progression due to the passive nature of the skill.
*[[Mastery]] Tokens can be earned offline.
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* [[Mastery Tokens]] can be earned offline.
*Offline progression may also trigger if the the game is left open in a separate tab and it becomes slowed by browser throttling (See [[Settings#General Settings|Settings]]).
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* Offline progression may also trigger if the the game is left open in a separate tab and it becomes slowed by browser throttling (See [[Settings#General Settings|Settings]]).
*{{Skill|Farming}} has no auto-replant feature and will not have seeds replanted while offline.
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* {{Skill|Farming}} has no auto-replant feature and will not have seeds replanted while offline.
 
* {{ItemIcon|Crown of Rhaelyx}} can save materials while offline. If {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} are owned, they can be consumed.
 
* {{ItemIcon|Crown of Rhaelyx}} can save materials while offline. If {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} are owned, they can be consumed.
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==== History ====
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Offline Progression was first introduced in [[V0.13]]. Initially the calculations performed for online and offline progression differed, resulting in a number of discrepancies between online and offline progression. Most notably:
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* {{Icon|Combat}} was not possible offline. If the player went offline during combat, their character would not be performing any action upon their return. Offline combat was introduced with the arrival of tick-based combat in [[V0.21]].
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* {{Skill|Thieving}} was possible offline, but was limited in that the player could only pickpocket from NPCs which the player had at least 90% success rate with, and the player could not die while offline. Offline [[Thieving]] was made identical to online as part of the Thieving rework in [[V0.22]].
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* For {{Icon|Mastery}}, the entire offline session was simulated as if the action being performed had remained at its initial Mastery level for the entire offline period. Therefore, the player did not receive the benefits of any gained Mastery levels until after the game was re-opened and online progress resumed. Whatever action was performed during the offline progression did not have any new Mastery bonuses applied. This was gradually resolved over a number of updates as skills were converted to a tick-based format, with the last conversion happening during [[V1.0.3]].
  
 
{{Menu}}
 
{{Menu}}
[[Category:Guides]]
 

Latest revision as of 15:43, 5 March 2022

This page is out of date (v1.0.3).
Offline Progression - Welcome Back

Offline Progression allows the game to progress while closed as if the player had remained online for the time since the game was closed (up to a maximum of 18 hours).

When the game is closed, a record is taken of which skill was being trained and which action within that skill was being performed. Upon returning, the game will determine how long the player was gone for (up to a maximum of 18 hours) and will simulate the progression as if the game had been left open for that time period, granting the player with any Skill XP, Mastery.svg Mastery XP, Items, and various other things that would have been received during that time. The player will be presented with a summary of what has occurred while offline, and the action that was being performed will then continue progressing as normal.

Important Information

  • Offline Progression time is currently capped at 18 hours.
  • While Thieving (skill).svg Thieving can be done offline, the skill is considered to be dangerous much like Combat.svg Combat as there is a risk of death. Therefore, the player should ensure they have enough Food equipped and the success rate against the current NPC is sufficiently high to survive the offline session.
  • All gloves and skillcapes work offline if they have been equipped in the active equipment set.
  • All Herblore (skill).svg Herblore potions work offline if Auto Re-use Potion is active.
  • Mastery.svg Mastery XP and the associated benefits from increased item mastery levels and Mastery pool checkpoints work identically regardless of whether a skill is trained online or offline.
    • While Farming (skill).svg Farming remains as the only skill which isn't tick-based, this has no significant impact on online versus offline progression due to the passive nature of the skill.
  • Mastery Tokens can be earned offline.
  • Offline progression may also trigger if the the game is left open in a separate tab and it becomes slowed by browser throttling (See Settings).
  • Farming (skill).svg Farming has no auto-replant feature and will not have seeds replanted while offline.
  • Crown of Rhaelyx (item).png Crown of Rhaelyx can save materials while offline. If Charge Stone of Rhaelyx (item).png Charge Stones are owned, they can be consumed.

History

Offline Progression was first introduced in V0.13. Initially the calculations performed for online and offline progression differed, resulting in a number of discrepancies between online and offline progression. Most notably:

  • Combat.svg Combat was not possible offline. If the player went offline during combat, their character would not be performing any action upon their return. Offline combat was introduced with the arrival of tick-based combat in V0.21.
  • Thieving (skill).svg Thieving was possible offline, but was limited in that the player could only pickpocket from NPCs which the player had at least 90% success rate with, and the player could not die while offline. Offline Thieving was made identical to online as part of the Thieving rework in V0.22.
  • For Mastery.svg Mastery, the entire offline session was simulated as if the action being performed had remained at its initial Mastery level for the entire offline period. Therefore, the player did not receive the benefits of any gained Mastery levels until after the game was re-opened and online progress resumed. Whatever action was performed during the offline progression did not have any new Mastery bonuses applied. This was gradually resolved over a number of updates as skills were converted to a tick-based format, with the last conversion happening during V1.0.3.