Double Loot: Difference between revisions

(→‎Sources: Removed now obsolete note about master slayer items not working)
(Added note for skill specific doubling and how to find them)
 
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{{V|0.18.2}}
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There are several effects in the game that provide a bonus to the player's chance to receive '''Double Loot''' from slain monsters or thieving.
There are several effects in the game that provide a bonus to the player's chance to receive '''Double Loot''' from slain [[Monsters]] or {{Skill|Thieving}}. For skill specific sources of doubling, navigate to the respective skill page (such as {{Skill|Woodcutting}}) and scroll down to the 'Skill Boosts' section.


== Mechanics ==
== Mechanics ==
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For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.
For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.
The chance to double loot does not apply to {{Icon|Mastery Tokens}}, {{ItemIcon|Mysterious Stone|Mysterious Stones}}, {{ItemIcon|Circlet of Rhaelyx}}, {{ItemIcon|Jewel of Rhaelyx}},  {{ItemIcon|Signet Ring Half (a)}}, or {{ItemIcon|Signet Ring Half (b)}}.
<noinclude>
<noinclude>
=== Combat ===</noinclude>
=== Combat ===</noinclude>
Any item received as loot from combat has a chance of being doubled, including bones and chests from completing [[Dungeons]]. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.</onlyinclude>
Any item received as loot from combat has a chance of being doubled, including bones and chests, {{ItemIcon|Fire Cape}}, {{ItemIcon|Infernal Cape}}, and {{ItemIcon|Infernal Core}} from completing [[Dungeons]]. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.</onlyinclude>
 
There are a few special drops which are not considered normal loot and do not have a chance of being doubled: The {{ItemIcon|Fire Cape}} from the {{ZoneIcon|Volcanic Cave}}, the {{ItemIcon|Infernal Cape}} from the {{ZoneIcon|Infernal Stronghold}}, and the {{ItemIcon|Signet Ring Half (b)}}.
 
=== Thieving ===
=== Thieving ===
Any item pickpocketed has a chance of being doubled, including both {{ItemIcon|Bobby's Pocket}} and {{ItemIcon|Chapeau Noir}}.
{{Main|Reference=Thieving#Item Doubling|Name=Thieving Item Doubling}}


The chance to double loot does not apply to {{ItemIcon|Mastery Token (Thieving)|Mastery Tokens}}, {{ItemIcon|Mysterious Stone}}s, the {{ItemIcon|Circlet of Rhaelyx}}, and {{ItemIcon|Signet Ring Half (a)}}.
The additional chance to double items in Thieving is based on stealth and NPC perception, double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception.


Any item pickpocketed has a chance of being doubled, including {{ItemIcon|Bobby's Pocket}}, {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Sneak-Ers}}, and [[Thieving#Areas|Area]]/[[Thieving#Thieving_Targets|NPC]] Unique drops.
== Sources ==
== Sources ==


=== Items ===
{{ModifierTable|ChanceToDoubleItemsGlobal,ChanceToDoubleLootCombat,ChanceToDoubleItemsSkill|Item Doubling|skill=Thieving}}
 
{{DoubleLootItemTable}}
 
=== Other ===
 
{| class="wikitable sortable"
!colspan=2|Source!!Type!!Bonus!!Description
|-
|data-sort-value="Golden Golbin"|{{PetIcon|Golbin|notext=true|size=50}}
|[[Golden Golbin]]
|[[Pets|Pet]]
|data-sort-value="1" style="text-align:right;"|1%
| +1% chance to double loot acquired through combat
|}


{{Menu}}
{{Menu}}

Latest revision as of 01:29, 17 May 2024

There are several effects in the game that provide a bonus to the player's chance to receive Double Loot from slain Monsters or Thieving. For skill specific sources of doubling, navigate to the respective skill page (such as Woodcutting) and scroll down to the 'Skill Boosts' section.

This page is up to date (v1.2.2).

Mechanics

By default, the player has a 0% chance to receive double loot. All equipped items and other effects that increase the double loot chance are added together to get the player's total chance to receive double loot.

For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.

The chance to double loot does not apply to   Mastery Tokens,   Mysterious Stones,   Circlet of Rhaelyx,   Jewel of Rhaelyx,   Signet Ring Half (a), or   Signet Ring Half (b).

Combat

Any item received as loot from combat has a chance of being doubled, including bones and chests,   Fire Cape,   Infernal Cape, and   Infernal Core from completing Dungeons. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.

Thieving

- Main article: Thieving Item Doubling


The additional chance to double items in Thieving is based on stealth and NPC perception, double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception.

Any item pickpocketed has a chance of being doubled, including   Bobby's Pocket,   Chapeau Noir,   Sneak-Ers, and Area/NPC Unique drops.

Sources