Cooking is used to turn raw fish and crops into edible food. Although produce such as Potatoes harvested while Farming can be used as raw food, cooked food is substantially stronger, with even low level fish such as Sardines healing more than Snape Grass, the strongest raw crop in the base game.

This page is up to date (v1.2.2).
This article is about the Cooking skill. For training the skill, see Cooking/Training.


Action Time

The amount of time taken to cook food varies depending on the item being cooked. Purchasing the   Art of Control god upgrade reduces this time by 15%, as does wearing the   Cooking Skillcape. Up to a 5% reduction can be obtained from   Vale (    Level 20). The   Burning Coals and   Sweltering Pools obstacles both reduce cooking time by 3%. Using the   Pig and   Salamander synergy will reduce this by a further 0.3 seconds, and wearing the   Chef's Hat reduces it by another 0.1 seconds. The maximum interval reduction possible in the base game is therefore 41% plus 0.4 seconds (where the flat reduction is applied after the percentage reduction).

The Throne of the Herald Expansion introduces further reductions to the cooking time: The   Superior Cooking Skillcape reduces the cooking interval by 25% - a 10% advantage over the   Cooking Skillcape. The   Pig and   Eagle synergy provides a 10% reduction, which is a greater reduction than   Pig and   Salamander for any food with a base cooking time of over 3 seconds. Agility has a number of reductions, with   Freezing Rafting,   Monkey Trail, and   Elite Pillar of Expertise providing reductions of 10%, 5%, and 3% respectively. A 5% reduction is granted while the   Mortar and Pestle is equipped. Purchasing the   Augite Furnace and   Palladium Pot each provide a 2% reduction, while the   Carrion Cooking Fire provides 3%. Finally,   Harold provides a 2% reduction when unlocked. Therefore, the maximum interval reduction possible with the expansion is 93% plus 0.1 seconds.

The passive cooking interval may also be reduced by up to 40% when the   Multicooker Potion is used (depending on the tier of potion used), and by 15% while the   Pig and   Beaver synergy is in use. Bonuses reducing the active cooking time also reduce the passive cooking time, where active reductions are applied before bonuses specifically reducing the passive cooking time. The passive cooking time of a recipe is determined as follows:

[math]\displaystyle{ \left ( \text{Base Action Time} \times \frac{100 - \text{Active Reduction %}}{100} - \text{Flat Active Reduction} \right ) \times 5 \times \frac{100 - \text{Passive Reduction %}}{100} }[/math]

Cooking Utilities

Cooking utilities can be purchased from the Shop if the player has the required skill levels. Cooking chance can be increased by 10% by equipping   Cooking Gloves with active charges. Cooking fires increase the amount of   Cooking experience gained, while furnaces and pots increase the chance of acquiring double items when actively cooking. In addition, all utilities provide additional chance to perfectly cook items.

Bonuses granted from upgrading utilities apply when cooking on any utility. For example, if the player has upgraded to the   Maple Cooking Fire, then the 25% bonus   Cooking experience is granted even when actively cooking with the furnace or pot. The one exception to this is increases to the perfect cooking chance, which only apply to the utility providing the bonus.

Cooking Fires



Passive Cooking

While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any   Mastery or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility. Passive Cooking also has a 100% chance of success even when the   Pig +   Mole synergy is active.

Perfect Cook

Food that is actively cooked has a chance to be "perfectly cooked," giving the item 10% increased healing and 50% increased sale value. This chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the   Cooking Skillcape and 3% from upgrading the appropriate cooking utility. The maximum chance is 100%.

Perfectly cooked items cannot be used in place of regular cooked food when creating things such as Summoning tablets or Agility obstacles. For this reason, players may opt out from receiving perfectly cooked items by using the "Enable Perfect Cooks?" option near the top of the Cooking page.

Failed Cook

There is a base 30% chance for cooking attempts to fail, which can be reduced via   Mastery down to 0%. There is also a 25% chance to fail a cooking attempt with the   Pig and   Mole synergy. If a cooking attempt fails the player will only receive 1 XP, and unless preserved the ingredients will be lost.

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each Mastery level provides +0.6% success rate. Success rate is capped at 99%, except with Gloves or Cooking Skillcape.
10 +5% Perfect Cook Chance for this Item.
20 +5% Perfect Cook Chance for this Item.
30 +5% Perfect Cook Chance for this Item.
40 +5% Perfect Cook Chance for this Item.
50 +5% Perfect Cook Chance for this Item.
60 +5% Perfect Cook Chance for this Item.
70 +5% Perfect Cook Chance for this Item.
80 +5% Perfect Cook Chance for this Item.
90 +5% Perfect Cook Chance for this Item.
99 +50% Perfect Cook Chance for this Item. This cooked product heals you for an extra 20% when eaten.

The cap of 100% success is reached at level 50 Mastery.

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 2,700,000 xp +5% Cooking Mastery XP
25% 6,750,000 xp +5% chance to get double cooked Food
50% 13,500,000 xp +10% chance to preserve raw food in Cooking
95% 25,650,000 xp All Food heals for +10% HP
Total Mastery Pool XP 27,000,000

The heal bonuses from the per-item   Mastery and the 95% Checkpoint bonus stack additively. If a player has 99   Mastery for a given fish and has the 95%   Mastery Checkpoint unlocked, the fish will heal 130% of the normal amount.

The   Mastery Checkpoint bonus also applies to uncooked Food such as crops grown via   Farming.


The skillcape can be purchased from the store for   1,000,000 after the player reaches   Level 99.

The superior skillcape can be purchased from the store for   10,000,000 after the player reaches   Level 120.

Skillcape Name Requirements Effect
  Cooking Skillcape   Level 99 +2% Global Perfect Cook chance
-15% Cooking Interval
+100% chance to successfully Cook an item
    Superior Cooking Skillcape   Level 120 +4% Global Perfect Cook chance
+5% Chance to Preserve Food when eaten
-25% Cooking Interval
+100% chance to successfully Cook an item


The pet can be unlocked by doing any active Cooking action. Passive Cooking does not roll for the pet.

Pet Name Effect
  Cris +5% Chance to Double Items in Cooking

Cooking Items

Cooking Fire

These items can be cooked using a Cooking Fire.


These items are cooked using a Furnace.


These items are cooked using a Pot.


The Generous Cook Potion has a chance to double food created.

Generous Cook Potion
Potion Tier Charges Effect
  I 15 +10% Chance to Double Items in Cooking
  II 30 +20% Chance to Double Items in Cooking
  III 40 +30% Chance to Double Items in Cooking
  IV 60 +50% Chance to Double Items in Cooking

The Multicooker Potion reduces the interval for passive cooking.

Multicooker Potion
Potion Tier Charges Effect
    I 10 -10% Passive Cook Interval
    II 20 -15% Passive Cook Interval
    III 30 -25% Passive Cook Interval
    IV 50 -40% Passive Cook Interval

Summoning Boosts

This table shows all the   Summoning Familiars and Synergies that provide a bonus to Cooking.

Skill Boosts

This table lists most sources of Cooking-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from   Mastery rewards.