Dark Waters/Guide

From Melvor Idle
This page was last updated for (v1.2.2).

Disclaimer

DISCLAIMER
None of these weapons are actually required to beat Impending Darkness Event.

If you own Throne of the Herald Expansion, Ocean Song and Tidal Edge will be easily replaced by weapons such as Heated Fury 2H Hammer and any of the Runecrafting Wands.

Shockwave doesn't have a direct easy upgrade in Throne of the Herald Expansion but if you own Atlas of Discovery Expansion then Engulfing Vortex Longbow is a much better weapon that doesn't really get replaced unless you have Merman Pendant or at level 120 by Feather Storm Crossbow.


All drop estimates were done without any Pets, Astrology or Pillar of Combat. Having these will significantly increase your drops per hour.

Dark Water Level 90 Weapon Farming

Following completion of Into the Mist, you now have access to Dark Waters, the penultimate slayer area. These 3 mobs drop fragments for the Level 90 weapons, the highest level, and often most powerful, weapons in the base game that are extremely helpful in completing the following slayer area, as well as the Impending Darkness Event. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average.

We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs. This will make the order you obtain the final weapons in effectively random, but if you don't want to deal with the hassle of rerolling, or simply want to do them in a specific order, we recommend the following:

Additionally, you should also acquire the pet Otto whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it.

Item fragments are very rare drops, (the average amount of kills required to obtain all of the drops with no doubling is 5000 per monster), and it should be noted that there is a Township Task that requires the player to Kill 5,000 Ku-tul, 5,000 Umbora, and 5,000 Rokken, therefore Item Doubling is not as important for this specific grind as it might otherwise be.

Additionally, there is another Township Task that requires 1 of each Fragment and rewards 3 of each Fragment, to shorten the grind a little.

After completing the task, or if you simply want your first copies as soon as possible, you should attempt to sneak in as much item doubling into your gear as possible. Using the Combat Simulator to measure your Drops/hr with no deaths is highly recommended.

Order

The order you obtain these items in is not particularly important.

Using the weapons obtained from killing each monster makes sense, unfortunately, they have historically not always the best available options, however a balance patch in Melvor Idle 1.1 has changed the meta an amount, and this guide will strive to stay updated. For now, the only recommended order is to obtain Shockwave and use it to obtain Ocean Song.

Again:

- Shockwave then Ocean Song then Tidal Edge

- Tidal Edge then Shockwave then Ocean Song

Between those two, the required time is roughly equal.

Many people combine the grinding of these weapons with the grind for the master slayer gear. An added benefit is the increased damage given by the Slayer Skillcape and buffs from Astrology while fighting slayer tasks. Another benefit is the ability to buy prayer points, Light Runes, and Food at a profit with the use of Generous Resupply.

Requirements

There are very few hard requirements beyond the ability to survive and the entry requirement of Slayer Slayer Level 90, but there are several skills and items that will make this grind significantly easier, and we would be remiss to not mention them

Suggestion Benefit
Hitpoints Level 90 - Hitpoints Level 95 Less need for DR
Agility Level 99 Pillar of Combat
Summoning Level 90 Dragon Synergies
Prayer Level 90
Slayer Helmet (Elite)
Slayer Platebody (Elite)
15% Flat Slayer Area Effect Negation

Tidal Edge

To be able to idle Umbora with Magic, you'll need 48 DR assuming you have 950 Hitpoints.

We use Standard Magic as Ancient Magicks have a slower kill rate and higher rune cost.

With Cloudburst Staff, use Water Surge or Water Wave (reduced rune cost)

With Air Imbued Wand or Fire Imbued Wand or Ocean Song, use Fire Surge.

Use of Combination Runes is highly recommended for all methods.

Equipment

Disclaimer: Gem slot is not required but recommended.

Slot Best to Worst
Head Glacia God Helmet Slayer Wizard Hat (Master)
Body Glacia God Platebody Slayer Wizard Robes (Master)
Leggings Glacia God Platelegs
Boots Glacia God Boots
Hands Glacia God Gloves
Cape Maximum Skillcape Skull Cape
Neck Fury of the Elemental Zodiacs Elite Amulet of Magic Warlock Amulet
Passive Chapeau Noir Master Slayer Item Aorpheat's Signet Ring
Ring Ring of Wealth Warlock Ring Guardian Ring
Gem Slayer Gem Agile Gem Accuracy Gem
Weapon Cloudburst Staff Ocean Song Air Imbued Wand
Offhand Scaled Shield Earth Layered Shield
Consumable Fervor Scroll Magic Hinder Scroll Monster Hunter Scroll
Summons Witch SynergyIcon.png Dragon Witch SynergyIcon.png Cyclops


Slayer Wizard Hat (Master) and Slayer Wizard Robes (Master) will kill you if used with Cloudburst Staff and the normal build above. If all you care about is fragments, it is possible to equip a build with Master Slayer armor that is approximately 4% faster than the above recommended build. This is accomplished by equipping Slayer Wizard Hat (Master), Slayer Wizard Robes (Master), Skull Cape AND Raft Building - all 3 pieces of equipment must be worn to outpace Glacia armor, and the agility course keeps you from dying. You need 1050 HP and 45 DR.

Agility


Drops Per Hour

Cloudburst Staff is the only Item where it matters what you put in the passive.

Both Ocean Song and Fire Imbued Wand were tested with Scaled Shield in off-hand.


Slayer Coins per hour is only with a Slayer Task.

Estimates of drops per hour.

Weapon & Armor (Passive) Summons Tidal Fragments per hour SC per hour
Cloudburst Staff & Glacia (Chapeau) Witch SynergyIcon.png Dragon 3.1 113,000SC
Cloudburst Staff & Glacia (Chapeau) Witch SynergyIcon.png Cyclops 2.8 150,000SC
Cloudburst Staff & Glacia (Master Item) Witch SynergyIcon.png Dragon 3.3 130,000SC
Cloudburst Staff & Glacia (Master Item) Witch SynergyIcon.png Cyclops 3 180,000SC
Ocean Song & Master (Chapeau) Witch SynergyIcon.png Dragon 3.35 125,000SC
Ocean Song & Master (Chapeau) Witch SynergyIcon.png Cyclops 3.15 175,000SC
Fire Imbued Wand & Master (Chapeau) Witch SynergyIcon.png Dragon 2.3 87,000SC
Fire Imbued Wand & Master (Chapeau) Witch SynergyIcon.png Cyclops 2 110,000SC

Ocean Song

Equipment

To most efficiently kill Ku-tul you'll use one of Shockwave, Slayer's Crossbow or a Stormsnap.
Use of Jadestone Bolts is recommended, Emerald Bolts are not recommended as Jadestone Bolts should be easily obtainable at this point in progression from Hunting Greater Dragon.

Disclaimer: Gem slot is not required but recommended.

Slot Better to Worse
Head Slayer Cowl (Master) Slayer Cowl (Elite)
Body Slayer Leather Body (Master) Slayer Leather Body (Elite)
Leggings Aeris God Platelegs
Boots Aeris God Boots
Hands Aeris God Gloves
Cape Infernal Cape
Passive Chapeau Noir Ring of Wealth Elder Crown
Neck Deadeye Amulet Fury of the Elemental Zodiacs Elite Amulet of Ranged
Ring Ring of Wealth Aorpheat's Signet Ring
Weapon Shockwave Slayer's Crossbow Stormsnap
Offhand Scaled Shield Dragonfire Shield
Gem Slayer Gem Agile Gem Accuracy Gem
Bolts Jadestone Bolts Emerald Bolts Ruby Bolts
Arrows Ancient Arrows Dragon Arrows Rune Arrows
Consumable Fervor Scroll Ranged Hinder Scroll Monster Hunter Scroll
Summons Centaur SynergyIcon.png Dragon


Agility

Idle HP, DR and Drops/h

To be able to idle Ku-tul with Ranged, you'll need:

HP DR Selected Gear From Equipment Table Drops per Hour
970 49 Shockwave, Scaled Shield, Slayer Cowl (Elite),
Slayer Leather Body (Elite), FEZ
2.4
970 50 Shockwave, Scaled Shield, Slayer Cowl (Master),
Slayer Leather Body (Master), Deadeye Amulet
3.1
970 49 Slayer's Crossbow, Scaled Shield, Slayer Cowl (Elite),
Slayer Leather Body (Elite), FEZ
1.85
970 50 Slayer's Crossbow, Scaled Shield, Slayer Cowl (Master),
Slayer Leather Body (Master), Deadeye Amulet
2.3
1040 47 Stormsnap, Slayer Cowl (Master), Slayer Leather Body (Master),
FEZ
2.2

For Stormsnap you will need to swap Agility Obstacle 6 to Rocky Waters and Prayer from Eagle Eye to Stone Skin.

Shockwave

Rokken is by far the most dangerous and is both willing, and able to kill you if you are not extremely careful in your setup. This monster is able to buff itself to an attack speed of 2.2s, and is able to stun you, which increases its damage against you by 30%. Your goal here is either to be able to survive the increased stun damage, or to never actually take the stun damage by having an equivalent or faster attack speed than the monster's fastest speed.

You need to use Melee for this grind, it is highly recommended that you use an Tidal Edge, Infernal Claw or Ultima Godsword to complete this.


Equipment

This Equipment should work at Hitpoints Level 95 (990 HP) with 56% DR.

Disclaimer: Gem slot is not required but recommended.

Slot Best To Worst
Head Slayer Helmet (Master) Slayer Helmet (Elite)
Body Slayer Platebody (Master) Slayer Platebody (Elite)
Leggings Terran God Platelegs
Boots Terran God Boots
Hands Terran God Gloves
Cape Infernal Cape
Passive Fighter Amulet Chapeau Noir
Neck Fury of the Elemental Zodiacs
Ring Ring of Blade Echoes Ring of Wealth Aorpheat's Signet Ring
Weapon Ultima Godsword Tidal Edge Infernal Claw
Offhand Earth Layered Shield
Gem Slayer Gem Agile Gem Accuracy Gem
Consumable Fervor Scroll Melee Hinder Scroll Monster Hunter Scroll
Summons Minotaur SynergyIcon.png Dragon

Agility


Gear Setups, Prayer & Drops Per Hour

Estimates of drops per hour.

Weapon & Armor (Passive) Chivalry or Stone Skin Tidal Fragments per hour
Ultima Godsword, Slayer Helmet (Master), Slayer Platebody (Master),
Ring of Wealth (Chapeau)
Stone Skin 2.8
Tidal Edge, Earth Layered Shield, Slayer Helmet (Elite),
Slayer Platebody (Elite), Ring of Wealth or Ring of Blade Echoes
(Fighter Amulet)
Stone Skin 1.9
Tidal Edge, Earth Layered Shield, Slayer Helmet (Master),
Slayer Platebody (Master), Ring of Wealth or Ring of Blade Echoes
(Fighter Amulet)
Chivalry 2.3
Infernal Claw, Earth Layered Shield, Slayer Helmet (Elite),
Slayer Platebody (Elite), Ring of Wealth or Ring of Blade Echoes
(Fighter Amulet)
Stone Skin 1.45
Infernal Claw, Earth Layered Shield, Slayer Helmet (Master),
Slayer Platebody (Master), Ring of Wealth or Ring of Blade Echoes
(Fighter Amulet)
Chivalry 1.95