Double Loot: Difference between revisions
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For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%. | For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%. | ||
The chance to double loot does not apply to {{ | The chance to double loot does not apply to {{Icon|Mastery Tokens}}, {{ItemIcon|Mysterious Stone|Mysterious Stones}}, {{ItemIcon|Circlet of Rhaelyx}}, {{ItemIcon|Jewel of Rhaelyx}}, {{ItemIcon|Signet Ring Half (a)}}, or {{ItemIcon|Signet Ring Half (b)}}. | ||
<noinclude> | <noinclude> | ||
=== Combat ===</noinclude> | === Combat ===</noinclude> |
Revision as of 15:20, 4 January 2022
This page was last updated for (v1.0.1). |
There are several effects in the game that provide a bonus to the player's chance to receive Double Loot from slain Monsters or Thieving.
Mechanics
By default, the player has a 0% chance to receive double loot. All equipped items and other effects that increase the double loot chance are added together to get the player's total chance to receive double loot.
For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.
The chance to double loot does not apply to Mastery Tokens, Mysterious Stones, Circlet of Rhaelyx, Jewel of Rhaelyx, Signet Ring Half (a), or Signet Ring Half (b).
Combat
Any item received as loot from combat has a chance of being doubled, including bones and chests, Fire Cape, Infernal Cape, and Infernal Core from completing Dungeons. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.
Thieving
The additional chance to double items in Thieving is based on stealth and NPC perception, double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception.
Any item pickpocketed has a chance of being doubled, including Bobby's Pocket, Chapeau Noir, Sneak-Ers, and Area/NPC Unique drops.
Sources
Items
Name | Bonus | Description | |
---|---|---|---|
Aorpheat's Signet Ring | 5% | Created by Patreon (Aorpheat) Passive: When equipped - +100% GP granted from all sources except Alt. Magic, Township and Item Sales, +5% chance to obtain double loot from slain monsters or Thieving, +10% chance to gain double resources from any skill. | |
Chapeau Noir | 10% | Created by Patreon (ChapeauNoir) Passive: +10% Chance To Double Loot in Combat and +10% Chance to Double Items in Thieving | |
Big ol Ron | 100% | Created by Patreon (dog18speed) +100% Chance To Double Loot in Combat. For every 2000 base Maximum Hitpoints the enemy has (Capped at 10000): +9% Melee Strength Bonus from Equipment, +3% of Maximum Hit added to Minimum Hit and +1% Damage Reduction. Bonus is doubled if fighting a boss. | |
Slayer Helmet (Master) | 3% | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins | |
Slayer Platebody (Master) | 3% | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins | |
Slayer Cowl (Master) | 3% | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins | |
Slayer Leather Body (Master) | 3% | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins | |
Slayer Wizard Hat (Master) | 3% | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins | |
Slayer Wizard Robes (Master) | 3% | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins | |
Ring of Wealth | 7% | +7% Chance to Double Items Globally -3% Chance to Preserve Resources in Skills | |
Looter Pouch | 4% | +4% Chance To Double Loot in Combat | |
Adventurers Backpack | 5% | +5% Chance To Double Loot in Combat | |
Slayer Helmet (Legendary) | 4% | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins | |
Slayer Platebody (Legendary) | 4% | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins | |
Slayer Cowl (Legendary) | 4% | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins | |
Slayer Leather Body (Legendary) | 4% | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins | |
Slayer Wizard Hat (Legendary) | 4% | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins | |
Slayer Wizard Robes (Legendary) | 4% | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins | |
Slayer Helmet (Mythical) | 5% | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins | |
Slayer Platebody (Mythical) | 5% | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins | |
Slayer Cowl (Mythical) | 5% | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins | |
Slayer Leather Body (Mythical) | 5% | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins | |
Slayer Wizard Hat (Mythical) | 5% | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins | |
Slayer Wizard Robes (Mythical) | 5% | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins | |
Doubling Gem | 3% | +3% Chance To Double Loot in Combat | |
Combination Fury Gem | 3% | +3% Chance To Double Loot in Combat +5% Damage To Dungeon Monsters +4% Damage To Combat Area Monsters +5% Damage To Slayer Tasks -3% Maximum Hitpoints for the Target +20 Maximum Hitpoints +5% Slayer Coins | |
Ring of Deception | 15% | +15% Chance To Double Loot in Combat +3% chance to receive no Combat Item drops from Monsters or Dungeons |
Other
Source | Type | Bonus | Description | |
---|---|---|---|---|
Aquarias | Pet | 1% | +1% Chance To Double Items Globally | |
Golden Golbin | Pet | 1% | +1% Chance To Double Loot in Combat | |
Rosey | Pet | 1% | +1% Chance To Double Loot in Combat | |
Spike Jump | Agility Obstacle | 5% | +5% Chance To Double Loot in Combat | |
Ice Jump | Agility Obstacle | 5% | +5% Chance To Double Items Globally | |
Pillar of Skilling | Agility Pillar | 3% | +3% Chance To Double Items Globally |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |