Double Loot: Difference between revisions
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<noinclude> | <noinclude> | ||
=== Combat ===</noinclude> | === Combat ===</noinclude> | ||
Any item received as loot from combat has a chance of being doubled, including bones and chests from completing [[Dungeons]]. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would | Any item received as loot from combat has a chance of being doubled, including bones and chests from completing [[Dungeons]]. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.</onlyinclude> | ||
There are a few special drops which are not considered normal loot and do not have a chance of being doubled: The {{ItemIcon|Fire Cape}} from the {{ZoneIcon|Volcanic Cave}}, the {{ItemIcon|Infernal Cape}} from the {{ZoneIcon|Infernal Stronghold}}, and the {{ItemIcon|Signet Ring Half (b)}}. | There are a few special drops which are not considered normal loot and do not have a chance of being doubled: The {{ItemIcon|Fire Cape}} from the {{ZoneIcon|Volcanic Cave}}, the {{ItemIcon|Infernal Cape}} from the {{ZoneIcon|Infernal Stronghold}}, and the {{ItemIcon|Signet Ring Half (b)}}. | ||
=== Thieving === | === Thieving === | ||
Any item pickpocketed has a chance of being doubled, including both {{ItemIcon|Bobby's Pocket | Any item pickpocketed has a chance of being doubled, including both {{ItemIcon|Bobby's Pocket}} and {{ItemIcon|Chapeau Noir}}. | ||
The chance to double loot does not apply to {{ItemIcon|Mastery Token (Thieving)|Mastery Tokens}}, {{ItemIcon|Mysterious Stone}}s, the {{ItemIcon|Circlet of Rhaelyx}}, and {{ItemIcon|Signet Ring Half (a)}}. | The chance to double loot does not apply to {{ItemIcon|Mastery Token (Thieving)|Mastery Tokens}}, {{ItemIcon|Mysterious Stone}}s, the {{ItemIcon|Circlet of Rhaelyx}}, and {{ItemIcon|Signet Ring Half (a)}}. | ||
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|[[Pets|Pet]] | |[[Pets|Pet]] | ||
|data-sort-value="1" style="text-align:right;"|1% | |data-sort-value="1" style="text-align:right;"|1% | ||
|+1% chance to double loot acquired through combat | | +1% chance to double loot acquired through combat | ||
|} | |} | ||
{{Menu}} | {{Menu}} |
Revision as of 21:54, 8 February 2021
This page was last updated for (v0.18.2). |
There are several effects in the game that provide a bonus to the player's chance to receive Double Loot from slain monsters or thieving.
Mechanics
By default, the player has a 0% chance to receive double loot. All equipped items and other effects that increase the double loot chance are added together to get the player's total chance to receive double loot.
For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.
Combat
Any item received as loot from combat has a chance of being doubled, including bones and chests from completing Dungeons. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.
There are a few special drops which are not considered normal loot and do not have a chance of being doubled: The Fire Cape from the Volcanic Cave, the Infernal Cape from the Infernal Stronghold, and the Signet Ring Half (b).
Thieving
Any item pickpocketed has a chance of being doubled, including both Bobby's Pocket and Chapeau Noir.
The chance to double loot does not apply to Mastery Tokens, Mysterious Stones, the Circlet of Rhaelyx, and Signet Ring Half (a).
Sources
Items
Name | Bonus | Description | |
---|---|---|---|
Aorpheat's Signet Ring | 5% | Created by Patreon (Aorpheat) Passive: When equipped - +100% GP granted from all sources except Alt. Magic, Township and Item Sales, +5% chance to obtain double loot from slain monsters or Thieving, +10% chance to gain double resources from any skill. | |
Chapeau Noir | 10% | Created by Patreon (ChapeauNoir) Passive: +10% Chance To Double Loot in Combat and +10% Chance to Double Items in Thieving | |
Big ol Ron | 100% | Created by Patreon (dog18speed) +100% Chance To Double Loot in Combat. For every 2000 base Maximum Hitpoints the enemy has (Capped at 10000): +9% Melee Strength Bonus from Equipment, +3% of Maximum Hit added to Minimum Hit and +1% Damage Reduction. Bonus is doubled if fighting a boss. | |
Slayer Helmet (Master) | 3% | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins | |
Slayer Platebody (Master) | 3% | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins | |
Slayer Cowl (Master) | 3% | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins | |
Slayer Leather Body (Master) | 3% | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins | |
Slayer Wizard Hat (Master) | 3% | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins | |
Slayer Wizard Robes (Master) | 3% | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins | |
Ring of Wealth | 7% | +7% Chance to Double Items Globally -3% Chance to Preserve Resources in Skills | |
Looter Pouch | 4% | +4% Chance To Double Loot in Combat | |
Adventurers Backpack | 5% | +5% Chance To Double Loot in Combat | |
Slayer Helmet (Legendary) | 4% | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins | |
Slayer Platebody (Legendary) | 4% | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins | |
Slayer Cowl (Legendary) | 4% | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins | |
Slayer Leather Body (Legendary) | 4% | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins | |
Slayer Wizard Hat (Legendary) | 4% | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins | |
Slayer Wizard Robes (Legendary) | 4% | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins | |
Slayer Helmet (Mythical) | 5% | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins | |
Slayer Platebody (Mythical) | 5% | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins | |
Slayer Cowl (Mythical) | 5% | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins | |
Slayer Leather Body (Mythical) | 5% | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins | |
Slayer Wizard Hat (Mythical) | 5% | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins | |
Slayer Wizard Robes (Mythical) | 5% | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins | |
Doubling Gem | 3% | +3% Chance To Double Loot in Combat | |
Combination Fury Gem | 3% | +3% Chance To Double Loot in Combat +5% Damage To Dungeon Monsters +4% Damage To Combat Area Monsters +5% Damage To Slayer Tasks -3% Maximum Hitpoints for the Target +20 Maximum Hitpoints +5% Slayer Coins | |
Ring of Deception | 15% | +15% Chance To Double Loot in Combat +3% chance to receive no Combat Item drops from Monsters or Dungeons |
NOTE: As of V0.18.2, Master Slayer gear does not affect loot gained from Thieving despite the description
Other
Source | Type | Bonus | Description | |
---|---|---|---|---|
Golden Golbin | Pet | 1% | +1% chance to double loot acquired through combat |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |