Orchard: Difference between revisions
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The '''{{PAGENAME}}''' is a {{Skill|Township}} building that produces {{Icon|Food|type=resource}}. While this building produces a high amount of food when compared to the early {{ | The '''{{PAGENAME}}''' is a {{Skill|Township}} building that produces {{Icon|Food|type=resource}}. While this building produces a high amount of food when compared to the early {{TownshipIcon|Farmland}} and {{TownshipIcon|Fishermans Dock}}-type buildings, it cannot be upgraded and is eventually outperformed by later upgrades of other food producing buildings. | ||
{{TownshipBuildingUpgrades}} | {{TownshipBuildingUpgrades}} | ||
{{TownshipBuildingNav}} | {{TownshipBuildingNav}} | ||
{{Menu}} | {{Menu}} |
Latest revision as of 07:06, 2 January 2024
This page is up to date (v1.3). |
Orchard |
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Building ID: melvorF:Orchard |
Requirements: |
Base Cost:
18,000 |
Maximum Built: 100 per biome, 200 total |
Provides:![]() ![]() ![]() ![]() |
Biomes:![]() ![]() |
The Orchard is a Township building that produces
Food. While this building produces a high amount of food when compared to the early
Farmland and
Fishermans Dock-type buildings, it cannot be upgraded and is eventually outperformed by later upgrades of other food producing buildings.
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Other |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |