Herblore: Difference between revisions
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{{V|0. | {{V|1.0.5}} | ||
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}} | {{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}} | ||
[[File:Herblore (skill).svg|thumb|right|Herblore]] | [[File:Herblore (skill).svg|thumb|right|Herblore]] | ||
'''{{PAGENAME}}''' is used to make potions that grant bonuses to various skills and combat actions. A single potion has | '''{{PAGENAME}}''' is used to make potions that grant bonuses to various skills and combat actions. A single potion has multiple charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen. The automatic re-use of potions can be enabled through the potion menu. | ||
Making a potion normally takes 2 seconds. Purchasing the {{UpgradeIcon|Expanded Knowledge}} | Raising Herblore to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Herblore Skillcape}} for purchase from the [[Shop]]. Equipping the [[Herblore Skillcape]] doubles potion production. Making a potion normally takes 2 seconds. Purchasing the {{UpgradeIcon|Expanded Knowledge}} upgrade reduces this time by 15% to 1.7 seconds, with {{Icon|Qimican|type=constellation}} reducing the time by up to 15% further. | ||
==Mastery Unlocks== | ==Mastery Unlocks== | ||
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====Potion Tiers==== | ====Potion Tiers==== | ||
New tiers of potions are unlocked at certain Mastery levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier, | New tiers of potions are unlocked at certain {{Icon|Mastery}} levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier. If you somehow miss a tier, any tier of potion can be obtained through the use of {{ItemIcon|Herblore Potion IV|Herblore Potions}}. All tiers of a potion cost the same materials and reward the same experience, providing additional charges and/or more potent effects as the tier increases. | ||
Potions in the bank can be upgraded to the next tier once the player has the appropriate | Potions in the bank can be upgraded to the next tier once the player has the appropriate {{Icon|Mastery}} level at a 3:1 ratio. For example, a player with {{MasteryReq|Melee Accuracy Potion I|20}} can convert three {{ItemIcon|Melee Accuracy Potion I}}s into one {{ItemIcon|Melee Accuracy Potion II}}. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Tier !! {{Icon|Mastery|notext=true}} !! XP to Tier | !Tier !! {{Icon|Mastery|notext=true}} !! XP to Tier | ||
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| I || 1 || 0 | | I || 1 || 0 | ||
|- | |- | ||
| II || 20 || | | II || 20 || 4,470 | ||
|- | |- | ||
| III || 50 || 101,333 | | III || 50 || 101,333 | ||
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===Mastery Pool Checkpoints=== | ===Mastery Pool Checkpoints=== | ||
{{MasteryCheckpoints}} | {{MasteryCheckpoints}} | ||
== Skillcape == | == Skillcape == | ||
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== Acquiring Herbs == | == Acquiring Herbs == | ||
Each potion requires both an herb and a secondary ingredient. | Each potion requires both an herb and a secondary ingredient. Secondary ingredients are typically associated with the skill the potion is paired with (e.g. {{ItemIcon|Secret Stardust Potion IV|Secret Stardust Potion}} and {{ItemIcon|Stardust}}). Herbs can be acquired primarily through planting their seeds in {{Skill|Farming}}, but can also be acquired through {{Icon|Combat}} and {{Skill|Thieving}}. | ||
== Combat Potions == | == Combat Potions == |
Revision as of 11:20, 26 August 2022
This page was last updated for (v1.0.5). |
Herblore is used to make potions that grant bonuses to various skills and combat actions. A single potion has multiple charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen. The automatic re-use of potions can be enabled through the potion menu.
Raising Herblore to Level 99 will unlock the
Herblore Skillcape for purchase from the Shop. Equipping the Herblore Skillcape doubles potion production. Making a potion normally takes 2 seconds. Purchasing the
Expanded Knowledge upgrade reduces this time by 15% to 1.7 seconds, with
Qimican reducing the time by up to 15% further.
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each Mastery Level +0.2% chance to preserve resources for this Potion only. |
1 | Unlock Tier I Potion |
20 | Unlock Tier II Potion |
50 | Unlock Tier III Potion |
90 | Unlock Tier IV Potion |
99 | +5% chance to preserve resources for this Potion only. |
Potion Tiers
New tiers of potions are unlocked at certain Mastery levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier. If you somehow miss a tier, any tier of potion can be obtained through the use of
Herblore Potions. All tiers of a potion cost the same materials and reward the same experience, providing additional charges and/or more potent effects as the tier increases.
Potions in the bank can be upgraded to the next tier once the player has the appropriate Mastery level at a 3:1 ratio. For example, a player with
Level 20 can convert three
Melee Accuracy Potion Is into one
Melee Accuracy Potion II.
Tier | XP to Tier | |
---|---|---|
I | 1 | 0 |
II | 20 | 4,470 |
III | 50 | 101,333 |
IV | 90 | 5,346,332 |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 2,600,000 xp | +5% Herblore Mastery XP for Melvor Realm only |
25% | 6,500,000 xp | +3% Herblore Skill XP |
50% | 13,000,000 xp | +5% chance to preserve resources in Herblore for Melvor Realm only |
95% | 24,700,000 xp | +10% chance to Double Items in Herblore for Melvor Realm only |
Total Mastery Pool XP | 26,000,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
Level 99.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
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Herblore Skillcape | x2 Items received from Herblore | |
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x2 Items received from Herblore, +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled), and +5% Chance To Preserve Potion Charge |
Pet
The pet can be unlocked by doing any Herblore action.
Pet | Name | Effect |
---|---|---|
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Gronk | +2% Chance to Double Items in Herblore |
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-5% Herblore interval for Abyssal Realm only |
Acquiring Herbs
Each potion requires both an herb and a secondary ingredient. Secondary ingredients are typically associated with the skill the potion is paired with (e.g. Secret Stardust Potion and
Stardust). Herbs can be acquired primarily through planting their seeds in
Farming, but can also be acquired through
Combat and
Thieving.
Combat Potions
Template:HerbloreCombatPotionTable
Skill Potions
When using potions that have a chance to activate, a charge is consumed whenever a relevant action is performed, whether or not the potion's effect actually activates for that action.
For example, if using a Bird Nest Potion I, a charge will be consumed every time a log is cut regardless of whether a
Bird Nest is received.
Template:HerbloreSkillPotionTable
Summoning Boosts
This table shows all the Summoning Familiars and Synergies that provide a bonus to Herblore.
Familiar 1 | Familiar 2 | Effect | ||
---|---|---|---|---|
Bear | +5% Chance to Preserve Resources in Herblore | |||
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+5% Chance to Preserve Resources in Herblore | ||
Bear | ![]() |
-10% Herblore interval for Melvor Realm only | ||
Bear | ![]() |
+1.5% Herblore Mastery XP per maxed Star in Qimican constellation in Astrology | ||
Bear | ![]() |
+5% Resource Preservation cap in Herblore for Melvor Realm only | ||
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-3% Herblore interval for Abyssal Realm only |
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-50% Herblore Abyssal XP +1 additional quantity of primary resource gained in Herblore for Abyssal Realm only (cannot be doubled) |
Skill Boosts
This table lists most sources of Herblore-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | Herblore Boosts | Other Modifiers |
---|---|---|---|
Agility Obstacle 4 | +2% Herblore Mastery XP +2% Herblore Skill XP +3% Chance to Preserve Resources in Herblore |
-10% base primary resource quantity gained in Farming | |
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+10% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | -12% Summoning Abyssal XP +10% Chance To Preserve Potion Charge -12% Chance to preserve Summoning Charges +10% base primary resource quantity gained in Farming for Abyssal Realm only | |
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-5% Herblore Interval | -5% Firemaking Interval -16% Global Evasion +4% Mastery XP for Abyssal Realm only -16% Global Accuracy | |
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+10% Chance to Double Items in Herblore | ||
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+15% Chance to Double Items in Herblore | ||
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+20% Chance to Double Items in Herblore | ||
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+25% Chance to Double Items in Herblore | ||
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+5% Chance to Preserve Resources in Herblore | |
Item (Summon1, Summon2) | +5% Chance to Preserve Resources in Herblore | ||
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+3% Herblore Skill XP | +3% Herblore Abyssal XP +0.2% chance to gain Golden Stardust in Astrology +0.2% chance to gain Abyssal Stardust in Astrology |
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+20% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | +10 Charges per Potion +15% Global Slayer Coins (except Item Sales) |
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Item (Consumable) | +3% Herblore Skill XP | |
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Item (Platebody) | +2% Herblore Skill XP | |
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Item (Boots) | +2% Herblore Skill XP | |
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Item (Helmet) | +2% Herblore Skill XP | |
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Item (Platelegs) | +2% Herblore Skill XP | |
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-0.1s Herblore Interval | +10% Chance To Preserve Potion Charge | |
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+100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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+100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | x2 Items received from Herblore +5% Chance To Preserve Potion Charge | |
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+100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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Pet | +2% Chance to Double Items in Herblore | |
Upgrade | -15% Herblore Interval | -15% Runecrafting Interval | |
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+10% Chance to gain +1 additional resource in Herblore (Cannot be doubled) |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |