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| {{V|0.22.1}} | | {{V|1.0}} |
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| [[File:Hitpoints (skill).svg|thumb|right|Hitpoints]] | | [[File:Hitpoints (skill).svg|thumb|right|Hitpoints]] |
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| ===Increasing Max Hitpoints=== | | ===Increasing Max Hitpoints=== |
| For each Hitpoints level the player has, their maximum hitpoints will be increased by 10, to a maximum of 990 at level 99. | | For each Hitpoints level the player has, their maximum hitpoints will be increased by 10 in [[Game Mode#Standard|Standard]] and {{Icon|Hardcore}} mode, or by 100 in {{Icon|Adventure}} mode. The maximum hitpoints of 990 (or 9,900 in {{Icon|Adventure}} mode) is achieved at level 99. |
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| There are also several other boosts which can increase the player's maximum hitpoints: | | There are also several other boosts which can increase the player's maximum hitpoints: |
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| Hitpoints experience can be earned by dealing damage to [[Monsters]]. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 7% by equipping the {{ItemIcon|Gold Emerald Ring}}. | | Hitpoints experience can be earned by dealing damage to [[Monsters]]. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 4% by equipping the {{ItemIcon|Gold Emerald Ring}}. |
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| ===Recovering Hitpoints=== | | ===Recovering Hitpoints=== |
| Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased by an additional +10 if the {{ItemIcon|Hitpoints Skillcape}} is equipped, +6 when the {{ItemIcon|Shaman Ring}} is equipped, and +50 when the Pillar of Combat [[Agility#Passive_Pillars|Agility Pillar]] is active. In {{Icon|Adventure}} mode, these flat regeneration amounts scale to +100, +60, and +500 respectively. | | Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased with things providing a flat hitpoints regeneration bonus and/or a percentage based regeneration bonus. Percentage based regeneration bonuses are applied after flat regeneration bonuses, further increasing the potency of any flat regeneration bonuses in effect. |
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| Equipping the {{ItemIcon|Gold Ruby Ring}} increases this amount (including any flat bonuses) by +10%, and using the {{ItemIcon|Unicorn}} familiar increases by +50% (with many Unicorn synergies providing additional regeneration bonuses). The {{PrayerIcon|Rapid Heal}} [[Prayer]] further increases the resulting amount by +100%. [[Regeneration Potion|Regeneration Potions]] provide a 30-150% chance to double the amount. These multiplicative bonuses may stack.
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| The amount of Hitpoints regenerated can be calculated as follows: | | The amount of Hitpoints regenerated can be calculated as follows: |
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| {{Icon|Hardcore}} characters will not regenerate hitpoints passively and must eat in order to regain lost HP. | | {{Icon|Hardcore}} characters will not regenerate hitpoints passively and must eat in order to regain lost HP. |
| | {{ModifierTable|increasedHPRegenFlat,increasedHitpointRegeneration|Regeneration Bonus|false|displayOtherMods=false}} |
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| == Skillcape == | | == Skillcape == |
Revision as of 23:19, 21 November 2021
This page was last updated for (v1.0).
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The Hitpoints skill determines the maximum amount of Hitpoints the player can have and their passive regeneration rate.
Mechanics
Increasing Max Hitpoints
For each Hitpoints level the player has, their maximum hitpoints will be increased by 10 in Standard and Hardcore mode, or by 100 in Adventure mode. The maximum hitpoints of 990 (or 9,900 in Adventure mode) is achieved at level 99.
There are also several other boosts which can increase the player's maximum hitpoints:
Name |
Type |
Boost
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Dragonfire Shield |
Equipment |
+30 Maximum Hitpoints
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Finn, the Cat |
Pet |
+10 Maximum Hitpoints
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Mud Dive |
Agility Obstacle |
+20 Maximum Hitpoints
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Cliff Balance |
Agility Obstacle |
+20 Maximum Hitpoints
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Rocky Waters |
Agility Obstacle |
+50 Maximum Hitpoints
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Raft Building |
Agility Obstacle |
+20 Maximum Hitpoints
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Ice Jump |
Agility Obstacle |
+20 Maximum Hitpoints
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Total
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+170 Maximum Hitpoints
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Hitpoints experience can be earned by dealing damage to Monsters. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 4% by equipping the Gold Emerald Ring.
Recovering Hitpoints
Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased with things providing a flat hitpoints regeneration bonus and/or a percentage based regeneration bonus. Percentage based regeneration bonuses are applied after flat regeneration bonuses, further increasing the potency of any flat regeneration bonuses in effect.
The amount of Hitpoints regenerated can be calculated as follows:
[math]\displaystyle{ \text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor }[/math]
Hitpoints may also be replenished by eating Food. Raising Hitpoints to Level 99 will unlock the File:Hitpoints Skillcape (item).png Hitpoints Skillcape for purchase from the Shop.
Hardcore characters will not regenerate hitpoints passively and must eat in order to regain lost HP.
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
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Pet
The pet can be unlocked by doing any action that provides Hitpoints XP.