What to level first

Revision as of 11:54, 2 May 2022 by BasChana (talk | contribs) (→‎Steps: elaborated on magic fish)
This page was last updated for (v1.0.3).

Introduction

This page presents one of the possible ways to start your Melvor journey. Please note that the instructions below are for the Standard and   Hardcore Game Modes. For   Adventure, please refer to Adventure/Guide.

The goal of the provided steps is to make your overall progress to 100% completion as fast as possible. However, it is not guaranteed that this is the fastest method, nor is there a right or wrong way to progress in the game. New players in particular may wish to try a larger diversity of rather than training the same skills for a significant amount of time. Therefore, feel free to diverge from the below guidance should you wish to do so.

This page is inspired by the following reddit post.

Steps

  1. Level   Astrology until level 20 to unlock   Ameria, then continue training on this constellation until level 80   Mastery. Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be re-rolled using the 'Reroll All' option to acquire some   Fishing bonuses, consuming   Stardust and   Golden Stardust in the process.
    • For standard modifiers, aim for at least +5% Fishing Skill XP over all three modifiers.
    • For unique modifiers, aim for at least +5% Special Items chance from Fishing, or -3% Fishing Interval over both modifiers.
    Please note that these are the overall bonuses across all standard or unique modifiers unlocked, not the suggested modifiers for a single slot. The chance of 5% in a single slot is 1 in 100, so don't attempt to roll for that.
  2. Train   Woodcutting by following as many of the steps outlined below as you're able to until you obtain one Mark of the   Ent, then craft Ent tablets until about   Level 10. Use these tablets in   Woodcutting until   Level 15 (using tablets grants more XP than crafting them) and you receive five more Mark of the Ent to unlock the Ent//Octopus   Synergy. Train   Fishing until you receive one Mark of the   Octopus.
    • Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
    • No matter what you're doing, try to ensure you always have tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. Having a   Synergy that works in the skill you're training increases the amount of   Summoning XP you gain per action.
  3. Train   Fishing with   Ent and   Octopus equipped until both the   Ancient Ring of Skills and   Ancient Ring of Mastery have been acquired. It is likely that   Level 99 will have been reached by the time this happens due to the rarity of these rings.
    • Create a small chunk of   Ent and   Octopus. Remember to stop training Fishing if you need to create more tablets. All summoning tablets have a dropdown box to Select Recipe that changes which, and how many raw resources you consume per action.
    • Open any   Treasure Chests, equipping the   Amulet of Fishing if it drops as this reduces the catch time for all fish.
    • Fishing Rods also provide a significant decrease to catch time and should be purchased as soon as they become available.
    • Keep any   Diamonds gained along the way as these are required for a number of highly desirable things later, notably   Diamond Luck Potions and the Ice Jump   Agility obstacle.
    • Sell everything else acquired while Fishing, which should provide enough GP to fund fishing rod upgrades, the   Multi-Tree upgrade for later, and any other purchases such as additional bank slots.
    • Once you've obtained a decent nest egg of GP, you can begin saving any   Diamonds and   Emeralds and   Sapphires obtained through fishing, as these will be useful for Summoning   Devil tablets later, and for various other skills further down the line.
    • If possible, all gems can reasonably be saved at this point, and only sold in small quantities if necessary.

    Catching the following fish is suggested:
    •   Whales for gp and eventually so they can be cooked into valuable food and   Cooking XP, or turned into   Summoning tablets.
    •   Magic Fish are worth approximately 1% more more gp/h than Whales. However, Whales also serve many purposes beyond raw GP, as they will be useful for leveling   Cooking, can be eaten in Combat, used as a resource for an   Agility Obstacle, and can be a valuable resource for creating   Wolf and   Pig Tablets. Fishing Whales with the   Octopus and   Pig synergy is worth significantly more GP than Magic Fish. While they do have an innately high special chance, once Whales are unlocked,   Magic Fish are not recommended as they will not help you advance in any other Skills.
    •   Skeleton Fish, which can be redeemed for   Prayer points, and have an 8% base chance to obtain a special item.
    •   Seahorses if you are very low level, and don't care about anything but the highest number of special rolls per hour, which maximizes the chance of acquiring both rings. This doesn't apply if you are able to catch   Skeleton Fish or have reached   Level 99 to massively improve your GP gains with the   Fishing Skillcape.
  4. Consume any   Mastery Tokens acquired to increase your   Mastery Pool. When your   Fishing mastery pool exceeds 95%, you can start spending your mastery pool to increase your   Mastery level for individual fish. First, level ALL fish to at least level 20, then focus spending on whichever fish you're currently working on, if if it is below 88 Mastery.
    • Level 88   Mastery is an approximate point where spending mastery pool becomes inefficient, while you CAN use the pool to level an item higher than 88, it is recommended at that point to simply train the item until it hits 99 and spend your pool on other, lower leveled items.
    • Higher total   Mastery levels across all items and all skills increase the rate at which you obtain certain rare items, so your first goal when hitting above 95% Pool in any skill should be to level as many items as possible as high as possible.
  5. Train   Astrology further. Equip the   Ancient Ring of Mastery and study   Deedree until level 80   Mastery. Once reached, re-roll modifiers as follows:
    • For   Deedree aim for any   Woodcutting bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and increased   Bird Nest drop rate for unique modifiers.
    • For   Ameria aim for any   Firemaking bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and decreased Firemaking interval for unique modifiers.
  6. Alternate between training   Woodcutting and   Firemaking. Equip the   Ancient Ring of Skills before starting. The ultimate goal here is   Level 99 to unlock the   Firemaking Skillcape. Before getting too deep into woodcutting, be aware of the   Clue Chasers Insignia; this amulet counts for completion, is very useful for skilling, and requires exact, low numbers of   Redwood and   Maple logs, it is likely best to simply skip   Maple Logs at this point.
    • Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
    • Skip   Magic Logs due to the long cut time. This means using   Multi-Tree to simultaneously cut   Redwood and   Yew logs.
    • Having   Ent and   Octopus equipped will increase the number of   Bird Nests dropped and continue to grant you more summoning XP.
    • If you have reached   Level 90, as soon as you obtain one Mark of the   Devil you can begin to craft them and use them for Firemaking to increase your summoning XP/action considerably and your Firemaking XP/h.
    • Open any   Bird Nests dropped for seeds, then begin training   Farming. Once started, any planted seeds will grow in the background while training any other skill. Keep   Strawberry Seeds for   Gentle Hands Potions used in   Thieving, and keep   Watermelons for   Agility.
    • Save any   Redwood Logs gained as these should be turned into   Dragon Javelins later, burning only up to and including   Yew Logs to achieve   Level 99.
    • Manually lighting bonfires is not recommended. Although doing so will increase the   Firemaking Skill XP gained, this is very manual to maintain and uses significantly more logs. Lighting bonfires automatically by using   Controlled Heat Potions is however highly recommended if you are able to reach   Level 20 by creating only   Bird Nest Potions, requiring   Garum Herbs from   Farming and   Potato Seeds from   Bird Nests to create.
    • After reaching   Level 15, train   Agility until level 10 is reached. This will allow the Monkey Bars Agility obstacle to be created, providing a 4% decrease to the Firemaking interval.
    • After reaching   Level 35 and {F{SkillReq|Firemaking|30}}, training   Agility once more, this time until level 20 is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
  7. Train   Astrology once more, this time until   Level 99 is reached in order to unlock many more bonuses. Re-roll any modifiers as you see fit, however try not to spend too much time re-rolling until all constellations are   Mastery level 99, at which point all modifiers will be unlocked.

At this point, you have both ancient rings (providing +8% Skill or Mastery XP, depending on which is equipped), the   Firemaking Skillcape (providing +5% Skill XP to all skills), and a variety of other bonuses from   Astrology and   Agility.

The choices on what path to take next start to open up, some suggestions are: