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| The '''{{PAGENAME}}''' is a {{Skill|Township}} building that produces {{Icon|GP|type=resource}} by increasing the tax rate for citizens of the player's town. Each building increases the tax rate by 10% up to a maximum rate of 80%, or in other words the amount of GP earned for each {{PAGENAME}} built is {{GP|1.5}} for each citizen within the town. | | The '''{{PAGENAME}}''' is a {{Skill|Township}} building that produces {{Icon|GP|type=resource}} by increasing the tax rate for citizens of the player's town. Each building increases the tax rate by 10% up to a maximum rate of 80%, or in other words the amount of GP earned for each {{PAGENAME}} built is {{GP|1.5}} for each citizen within the town (every Season? Y/N?). |
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| {{TownshipBuildingUpgrades}} | | {{TownshipBuildingUpgrades}} |
| {{TownshipBuildingNav}} | | {{TownshipBuildingNav}} |
| {{Menu}} | | {{Menu}} |
Revision as of 05:30, 23 April 2024
This page is up to date (v1.2.2).
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Town Hall
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Building ID: melvorF:Town_Hall
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Requirements: Level 80 40,000
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Base Cost:
100,000,000 , 100,000 , 100,000 , 100,000 , 50,000 , 50,000
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Maximum Built: 8
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Provides: +10% Township Citizen Tax Rate (Max 100%)
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Biomes: Grasslands
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The Town Hall is a Township building that produces GP by increasing the tax rate for citizens of the player's town. Each building increases the tax rate by 10% up to a maximum rate of 80%, or in other words the amount of GP earned for each Town Hall built is 1.5 for each citizen within the town (every Season? Y/N?).