Slayer Areas: Difference between revisions

From Melvor Idle
(Update for v.0.18.0 - Add new areas & area effect information)
(Move entry requirements & area effects to their own sections, expand on area effects and list items providing effect negation)
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{{V|0.18.0}}
{{V|0.18.0}}


{{Skill|Slayer}} experience can be earned by killing the [[monsters]] found in Slayer Areas, regardless of if the player has a task for that [[Monsters|monster]]. The Slayer experience earned in Slayer Areas is equal to 5% of the slain [[monsters|monster's]] hitpoints. Slayer Areas with equipment entry requirements require the item to be worn during [[Combat]] to deal damage to the [[monsters|monster]] being fought. Unequipping the required item during combat results in the player's attacks consistently missing. Wearing either the {{ItemIcon|Slayer Skillcape}}, {{ItemIcon|Max Skillcape}}, or {{ItemIcon|Cape of Completion}} removes this requirement.
'''{{PAGENAME}}''' are combat areas specific to the {{Skill|Slayer}} skill. Unlike other combat areas, killing [[monsters]] within these areas will grant the player {{Skill|Slayer}} experience equal to 5% of the slain [[monsters|monster's]] hitpoints. In addition, many of the [[monsters]] found within Slayer areas drop unique items that cannot be acquired elsewhere.


Some Slayer Areas have area effects, which will negatively impact the player while in combat with [[monsters]] within that area. The impact of these effects can be reduced by wearing equipment such as slayer armour (acquired from the [[Shop#Slayer|shop]]), {{ItemIcon|Hunter's Ring}}, {{ItemIcon|Slayer Skillcape}}, {{ItemIcon|Max Skillcape}}, and {{ItemIcon|Cape of Completion}}.
Most Slayer areas have [[#Entry Requirements|entry requirements]] that must be met before [[monsters]] within the area may be successfully attacked. Areas may also have [[#Area Effects|area effects]], which will negatively impact the player while in combat.


== Slayer Areas ==
== List of Areas ==
{| class="wikitable sortable"
{| class="wikitable sortable"
!Slayer
!Slayer
Line 97: Line 97:
| style ="text-align: left;" |Permanent 30% Slow applied
| style ="text-align: left;" |Permanent 30% Slow applied
|}
|}
== Entry Requirements ==
All Slayer areas other than {{ZoneIcon|Penumbra}} and {{ZoneIcon|Forest of Goo}} have {{Skill|Slayer}} level requirements that must be met before [[monsters]] within the area may be fought. Some of these areas will also require a specific item of equipment to be worn, this equipment can be purchased with [[File:Slayer_Coins.svg|25px|middle|link=Slayer Coins]] [[Slayer Coins]] from the [[Shop#Slayer|Shop]] and must be worn at all times when in combat - if the item is unequipped during combat then all of the player's attacks will miss until the item is re-equipped. Alternatively, the player can equip either the {{ItemIcon|Slayer Skillcape}}, {{ItemIcon|Max Skillcape}}, or {{ItemIcon|Cape of Completion}}, which bypasses the equipment requirement for any Slayer areas that have any such requirement.
{{ZoneIcon|Dark Waters}} has a unique requirement, where the {{ZoneIcon|Into the Mist}} dungeon must have been completed at least once before the area can be entered.
== Area Effects ==
Some Slayer Areas have area effects, which will negatively impact the player while in combat with [[monsters]] within that area. The strength of these effects can be reduced by wearing equipment which provides Slayer area effect negation, a complete list of such equipment is provided [[#Items with Area Effect Negation|below]].
There are two types of effect negation: percentage and flat, where percentage negations are applied before flat negations. The difference between the two types can be illustrated with a simple example: Suppose an area has an effect of -30% accuracy rating, then:
* A '''percentage''' negation of 10% would reduce the area effect to 90% of its original strength, so the area effect would instead reduce the player's accuracy ratings by <math>30 \times \left (1 - \tfrac{10}{100} \right ) = 27\%</math>
* A '''flat''' negation of 10% would reduce the area effect by 10 percentage points, which would reduce the player's accuracy ratings by <math>30 - 10 = 20\%</math>
In other words, the reduced strength of an area effect can be calculated using the following formula:
<math>\text{Reduced Area Effect Strength(%)} = max \left [ \text{Base Area Effect Strength(%)} \times \left (1 - \frac{\text{Percentage Effect Negation}}{100} \right ) - \text{Flat Effect Negation}, 0 \right ]</math>
===Items with Area Effect Negation===
{| class="wikitable sortable"
!Item Name
!Negation Amount
!Negation Type
|-
|{{ItemIcon|Slayer Helmet (Basic)}}
|rowspan=6 |10%
|rowspan=27 |Percentage
|-
|{{ItemIcon|Slayer Platebody (Basic)}}
|-
|{{ItemIcon|Slayer Wizard Hat (Basic)}}
|-
|{{ItemIcon|Slayer Wizard Robes (Basic)}}
|-
|{{ItemIcon|Slayer Cowl (Basic)}}
|-
|{{ItemIcon|Slayer Leather Body (Basic)}}
|-
|{{ItemIcon|Slayer Helmet (Strong)}}
|rowspan=6 |20%
|-
|{{ItemIcon|Slayer Platebody (Strong)}}
|-
|{{ItemIcon|Slayer Wizard Hat (Strong)}}
|-
|{{ItemIcon|Slayer Wizard Robes (Strong)}}
|-
|{{ItemIcon|Slayer Cowl (Strong)}}
|-
|{{ItemIcon|Slayer Leather Body (Strong)}}
|-
|{{ItemIcon|Slayer Helmet (Elite)}}
|rowspan=6 |30%
|-
|{{ItemIcon|Slayer Platebody (Elite)}}
|-
|{{ItemIcon|Slayer Wizard Hat (Elite)}}
|-
|{{ItemIcon|Slayer Wizard Robes (Elite)}}
|-
|{{ItemIcon|Slayer Cowl (Elite)}}
|-
|{{ItemIcon|Slayer Leather Body (Elite)}}
|-
|{{ItemIcon|Slayer Helmet (Master)}}
|rowspan=6 |40%
|-
|{{ItemIcon|Slayer Platebody (Master)}}
|-
|{{ItemIcon|Slayer Wizard Hat (Master)}}
|-
|{{ItemIcon|Slayer Wizard Robes (Master)}}
|-
|{{ItemIcon|Slayer Cowl (Master)}}
|-
|{{ItemIcon|Slayer Leather Body (Master)}}
|-
|{{ItemIcon|Slayer Skillcape}}
|rowspan=3 |60%
|-
|{{ItemIcon|Max Skillcape}}
|-
|{{ItemIcon|Cape of Completion}}
|-
|{{ItemIcon|Hunter's Ring}}
|10%
|Flat
|}
{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]

Revision as of 22:56, 20 December 2020

This page was last updated for (v0.18.0).

Slayer Areas are combat areas specific to the Slayer skill. Unlike other combat areas, killing monsters within these areas will grant the player Slayer experience equal to 5% of the slain monster's hitpoints. In addition, many of the monsters found within Slayer areas drop unique items that cannot be acquired elsewhere.

Most Slayer areas have entry requirements that must be met before monsters within the area may be successfully attacked. Areas may also have area effects, which will negatively impact the player while in combat.

List of Areas

Slayer Area Name Monster Difficulty Highest Combat Level Monster Entry Requirements Area Effect
Penumbra Easy - Hard 100
Forest of Goo Easy - Hard 69
Strange Cave Medium - Hard 82 Level 10

Equipped

Holy Isles Medium - Hard 155 Level 30
Runic Ruins Hard 171 Level 45 -30% Magic Evasion if your Attack Style is not Magic
Arid Plains Hard - Very Hard 197 Level 50

Equipped

-30% Food Efficiency
High Lands Very Hard 182 Level 60

Equipped

Desolate Plains Very Hard - Elite 239 Slayer (skill).svg Level 70
Shrouded Badlands Elite 348 Level 80

Equipped

-30% Accuracy Rating
Perilous Peaks Elite 447 Level 85

Equipped

-30% Evasion Ratings
Dark Waters Elite 611 Level 90

Cleared

Permanent 30% Slow applied

Entry Requirements

All Slayer areas other than Penumbra and Forest of Goo have Slayer level requirements that must be met before monsters within the area may be fought. Some of these areas will also require a specific item of equipment to be worn, this equipment can be purchased with Slayer Coins.svg Slayer Coins from the Shop and must be worn at all times when in combat - if the item is unequipped during combat then all of the player's attacks will miss until the item is re-equipped. Alternatively, the player can equip either the Slayer Skillcape, Max Skillcape, or Cape of Completion, which bypasses the equipment requirement for any Slayer areas that have any such requirement.

Dark Waters has a unique requirement, where the Into the Mist dungeon must have been completed at least once before the area can be entered.

Area Effects

Some Slayer Areas have area effects, which will negatively impact the player while in combat with monsters within that area. The strength of these effects can be reduced by wearing equipment which provides Slayer area effect negation, a complete list of such equipment is provided below.

There are two types of effect negation: percentage and flat, where percentage negations are applied before flat negations. The difference between the two types can be illustrated with a simple example: Suppose an area has an effect of -30% accuracy rating, then:

  • A percentage negation of 10% would reduce the area effect to 90% of its original strength, so the area effect would instead reduce the player's accuracy ratings by [math]\displaystyle{ 30 \times \left (1 - \tfrac{10}{100} \right ) = 27\% }[/math]
  • A flat negation of 10% would reduce the area effect by 10 percentage points, which would reduce the player's accuracy ratings by [math]\displaystyle{ 30 - 10 = 20\% }[/math]

In other words, the reduced strength of an area effect can be calculated using the following formula:

[math]\displaystyle{ \text{Reduced Area Effect Strength(%)} = max \left [ \text{Base Area Effect Strength(%)} \times \left (1 - \frac{\text{Percentage Effect Negation}}{100} \right ) - \text{Flat Effect Negation}, 0 \right ] }[/math]

Items with Area Effect Negation

Item Name Negation Amount Negation Type
Slayer Helmet (Basic) 10% Percentage
Slayer Platebody (Basic)
Slayer Wizard Hat (Basic)
Slayer Wizard Robes (Basic)
Slayer Cowl (Basic)
Slayer Leather Body (Basic)
Slayer Helmet (Strong) 20%
Slayer Platebody (Strong)
Slayer Wizard Hat (Strong)
Slayer Wizard Robes (Strong)
Slayer Cowl (Strong)
Slayer Leather Body (Strong)
Slayer Helmet (Elite) 30%
Slayer Platebody (Elite)
Slayer Wizard Hat (Elite)
Slayer Wizard Robes (Elite)
Slayer Cowl (Elite)
Slayer Leather Body (Elite)
Slayer Helmet (Master) 40%
Slayer Platebody (Master)
Slayer Wizard Hat (Master)
Slayer Wizard Robes (Master)
Slayer Cowl (Master)
Slayer Leather Body (Master)
Slayer Skillcape 60%
Max Skillcape
Cape of Completion
Hunter's Ring 10% Flat