Population

Revision as of 16:32, 6 November 2022 by Gau Cho (talk | contribs)

Population is a Township stat that counts the number of people in a Town. The maximum population is increased by building Basic Shelter.

This page was last updated for (v1.1).

Experience

Experience in Township earned per tick is given by the following formula:

[math]\displaystyle{ \text{Base Experience} = \max \left (\left ( 1 + \frac{\text{Happiness %}}{100} + \frac{\text{SkillXPBonus %}}{100} \right ) \times \frac{\text{Current Population}}{100} \times \frac{\text{Tick Length}}{10}, 1 \right ) }[/math]

Where [math]\displaystyle{ \text{Tick Length} = 300 }[/math], being the number of seconds taken to gain a tick.

Gaining Population

The chance of gaining additional population when advancing one tick is given by the following formula:

[math]\displaystyle{ \text{Population Gain Chance} = \min \left (1.4 - \frac{\text{Current Population}}{\text{Population Limit}}, 1 \right ) }[/math]

Where 1 indicates a 100% chance of gaining population, and 0 indicates a 0% chance of gaining population

If the roll for gaining population succeeds, the amount of population gained is given by the following formula:

[math]\displaystyle{ \text{Population Gain Rate} = \min \left (\left \lceil \frac{\text{Population Limit}}{2000} \times \frac{\text{Tick Length}}{10} \right \rceil, \text{Population Limit} - \text{Current Population} \right ) }[/math]

90% of the population gain will be from migration, where the new person will have an age randomly distributed between 16 to 50, and 10% of the population gain will be from births, with an age of 0. Below 10 population, all population gain is from migration.

Aging

One year of age is equivalent to 8.7 ticks.


  Township
  Population

  Basic Shelter   Wooden Hut   House   Cottage   Large Cottage   Manor   Estate

  Storage

  Storehouse   Warehouse   Repository   Large Repository

  Happiness

  Tavern   Gardens

  Education

  School   Large School   Academy   Large Academy
  Library

  Worship

  Chapel               Statue of Worship

  Trading

  Trading Post   Prats Hats   Malcs Cats   Cool Rocks

  Food

  Farmland   Plantation   Mill   Farming Estate
  Fishermans Dock   Fishermans Pier   Fishermans Port   Fishermans Estate
  Orchard   Market

  Wood

  Woodcutter Camp   Logging Camp   Forestry Camp   Forestry Estate

  Planks

  Carpenters Workshop   Carpenters Factory   Carpenters Foundry   Carpenters Estate

  Stone,   Ore &   Coal

  Miners Pit   Miners Field   Miners Quarry   Miners Estate

  Bar

  Blacksmiths Smithy   Blacksmiths Workshop   Blacksmiths Forge   Blacksmiths Estate

  Rune Essence

  Magic Emporium

  Herbs

  Gatherers Hut   Gatherers Lodge   Gatherers Villa   Gatherers Estate

  Potions

  Herbalist   Infirmary   Healing Centre   Hospital

  Leather

  Hunters Cabin   Hunters Lodge   Hunters Villa   Hunters Estate

  Clothing

  Tailor   Clothier   Outfitter   Clothiers Estate

Other

  Cemetery   Town Hall   Lemvor Lemon Stall