Population: Difference between revisions
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'''{{Icon|Population|type=township}}''' is a {{Skill|Township}} stat that counts the number of people in a [[Town]]. The maximum population is increased by building {{BuildingIcon|Basic Shelter}}. | '''{{Icon|Population|type=township}}''' is a {{Skill|Township}} stat that counts the number of people in a [[Town]]. The maximum population is increased by building {{BuildingIcon|Basic Shelter}}. | ||
==Experience== | |||
Experience in Township earned per tick is given by the following formula: | Experience in Township earned per tick is given by the following formula: | ||
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Where <math>\text{Tick Length} = 300</math>, being the number of seconds taken to gain a tick. | Where <math>\text{Tick Length} = 300</math>, being the number of seconds taken to gain a tick. | ||
==Gaining Population== | |||
The chance of gaining additional population when advancing one tick is given by the following formula: | The chance of gaining additional population when advancing one tick is given by the following formula: | ||
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<math>\text{Population Gain Rate} = \min \left (\left \lceil \frac{\text{Population Limit}}{2000} \times \frac{\text{Tick Length}}{10} \right \rceil, \text{Population Limit} - \text{Current Population} \right )</math> | <math>\text{Population Gain Rate} = \min \left (\left \lceil \frac{\text{Population Limit}}{2000} \times \frac{\text{Tick Length}}{10} \right \rceil, \text{Population Limit} - \text{Current Population} \right )</math> | ||
90% of the population gain will be from migration, where the new person will have an age randomly distributed between 16 to 50, and 10% of the population gain will be from births, with an age of 0. Below 10 population, all population gain is from migration. | |||
== Aging == | |||
One year of age is equivalent to 8.7 ticks. | |||
{{TownshipBuildingNav}} | {{TownshipBuildingNav}} | ||
{{Menu}} | {{Menu}} |
Revision as of 16:32, 6 November 2022
This page was last updated for (v1.1). |
Population is a Township stat that counts the number of people in a Town. The maximum population is increased by building Basic Shelter.
Experience
Experience in Township earned per tick is given by the following formula:
[math]\displaystyle{ \text{Base Experience} = \max \left (\left ( 1 + \frac{\text{Happiness %}}{100} + \frac{\text{SkillXPBonus %}}{100} \right ) \times \frac{\text{Current Population}}{100} \times \frac{\text{Tick Length}}{10}, 1 \right ) }[/math]
Where [math]\displaystyle{ \text{Tick Length} = 300 }[/math], being the number of seconds taken to gain a tick.
Gaining Population
The chance of gaining additional population when advancing one tick is given by the following formula:
[math]\displaystyle{ \text{Population Gain Chance} = \min \left (1.4 - \frac{\text{Current Population}}{\text{Population Limit}}, 1 \right ) }[/math]
Where 1 indicates a 100% chance of gaining population, and 0 indicates a 0% chance of gaining population
If the roll for gaining population succeeds, the amount of population gained is given by the following formula:
[math]\displaystyle{ \text{Population Gain Rate} = \min \left (\left \lceil \frac{\text{Population Limit}}{2000} \times \frac{\text{Tick Length}}{10} \right \rceil, \text{Population Limit} - \text{Current Population} \right ) }[/math]
90% of the population gain will be from migration, where the new person will have an age randomly distributed between 16 to 50, and 10% of the population gain will be from births, with an age of 0. Below 10 population, all population gain is from migration.
Aging
One year of age is equivalent to 8.7 ticks.
Township | |
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Population |
Basic Shelter • Wooden Hut • House • Cottage • Large Cottage • Manor • Estate |
Storage | |
Happiness | |
Education | |
Worship | |
Trading | |
Food |
Farmland •
Plantation •
Mill •
Farming Estate |
Wood |
Woodcutter Camp • Logging Camp • Forestry Camp • Forestry Estate |
Planks |
Carpenters Workshop • Carpenters Factory • Carpenters Foundry • Carpenters Estate |
Stone, Ore & Coal | |
Bar |
Blacksmiths Smithy • Blacksmiths Workshop • Blacksmiths Forge • Blacksmiths Estate |
Rune Essence | |
Herbs |
Gatherers Hut • Gatherers Lodge • Gatherers Villa • Gatherers Estate |
Potions | |
Leather |
Hunters Cabin • Hunters Lodge • Hunters Villa • Hunters Estate |
Clothing | |
Other |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Combat:
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |