Mind Rune: Difference between revisions

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{{V0.16.3}}{{Item|name=Mind Rune|imagefile=Mind Rune (item).svg|description=No Description|id=390|category=Runecrafting|type=Rune|sellsfor={{GP|1}}|customData=|itemSources=*Killing: [[File:Master Wizard (monster).svg|25px|middle|link=Master Wizard]],[[File:Vampire (monster).svg|25px|middle|link=Vampire]]
{{V0.16.3}}{{ItemBox}}
*[[File:Runecrafting (skill).svg|25px|middle|link=Runecrafting]] (Lv. 2)|itemUses=*[[File:Magic (skill).svg|25px|middle|link=Magic]] [[Magic]]}}


==Item Sources==
==Item Sources==
{{Mind Rune Sources}}[[Category:Items]]
{{ItemSources}}
{{ItemUses}}[[Category:Items]]
{{Menu}}
{{Menu}}

Revision as of 18:35, 2 October 2020

Template:V0.16.3

Mind Rune
Mind Rune
No Description
Item ID: melvorD:Mind_Rune
Category: Runecrafting
Type: Rune
Sells For: 1
Item Sources:
  • Killing: Master Wizard,Vampire,Magic Mirror,Possessed Barrel,Fake Door,Illusive Roots
  • Opening: Cursed Rune Pouch
  • Pickpocketing: Acolyte,Necromancer,Vampire
  • Runecrafting Level 1
  • Cartography Level 1
Item Uses:
Part of 100% Completion: Yes


Item Sources

Creation

Item Production
Requirements Runecrafting Level 1
Materials 1 Rune Essence
Base Quantity 1
Base Experience 5 XP
Base Creation Time 2s

Loot

Uses

Magic

Spell Requirements Type Description Runes
Wind Strike Wind Strike Magic Level 1 Standard Combat spell with a max hit of 20 2 Air Rune, 1 Mind Rune
Water Strike Water Strike Magic Level 3 Standard Combat spell with a max hit of 45 1 Air Rune, 1 Mind Rune, 1 Water Rune
OR
1 Mist Rune, 1 Mind Rune
Earth Strike Earth Strike Magic Level 6 Standard Combat spell with a max hit of 70 1 Air Rune, 1 Mind Rune, 1 Earth Rune
OR
1 Dust Rune, 1 Mind Rune
Fire Strike Fire Strike Magic Level 10 Standard Combat spell with a max hit of 95 1 Air Rune, 1 Mind Rune, 1 Fire Rune
OR
1 Smoke Rune, 1 Mind Rune
Blinding I Blinding I Magic Level 10 Curse Enemies are inflicted with:
-5% Global Accuracy
2 Mind Rune, 1 Body Rune
Soul Split I Soul Split I Magic Level 15 Curse Enemies are inflicted with:
-5% Magic Evasion
1 Mind Rune, 1 Body Rune, 1 Chaos Rune
Weakening I Weakening I Magic Level 20 Curse Enemies are inflicted with:
-5% Maximum Hit
3 Mind Rune, 1 Body Rune
Blinding II Blinding II Magic Level 30 Curse Enemies are inflicted with:
-10% Global Accuracy
3 Mind Rune, 1 Body Rune
Soul Split II Soul Split II Magic Level 35 Curse Enemies are inflicted with:
-10% Magic Evasion
2 Mind Rune, 2 Body Rune, 1 Chaos Rune
Weakening II Weakening II Magic Level 40 Curse Enemies are inflicted with:
-10% Maximum Hit
3 Mind Rune, 1 Body Rune
Confusion Confusion Magic Level 45 Curse Enemies are inflicted with:
+3% of remaining Hitpoints taken as damage on a successful attack (once per turn)
3 Mind Rune, 2 Body Rune, 1 Chaos Rune
Blinding III Blinding III Magic Level 50 Curse Enemies are inflicted with:
-15% Global Accuracy
4 Mind Rune, 2 Body Rune, 2 Havoc Rune
Soul Split III Soul Split III Magic Level 55 Curse Enemies are inflicted with:
-15% Magic Evasion
3 Mind Rune, 3 Body Rune, 2 Chaos Rune, 1 Havoc Rune
Weakening III Weakening III Magic Level 60 Curse Enemies are inflicted with:
-15% Maximum Hit
3 Mind Rune, 1 Body Rune, 2 Havoc Rune
Fatigue Fatigue Magic Level 65
Cursed Arcana Equipped
Curse Enemies are inflicted with:
+5% Attack Interval
-5% Maximum Hit
3 Mind Rune, 3 Body Rune, 2 Havoc Rune