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The Hitpoints skill determines the maximum amount of Hitpoints the player can have and their passive regeneration rate.
For each Hitpoints level the player has, their maximum hitpoints will be increased by 10 in Standard and Hardcore mode, or by 100 in Adventure mode. The maximum hitpoints of 990 (or 9,900 in Adventure mode) is achieved at level 99.
There are also several other boosts which can increase the player's maximum hitpoints:
Hitpoints experience can be earned by dealing damage to Monsters. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 4% by equipping the Gold Emerald Ring.
Recovering Hitpoints
Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased with things providing a flat hitpoints regeneration bonus and/or a percentage based regeneration bonus. Percentage based regeneration bonuses are applied after flat regeneration bonuses, further increasing the potency of any flat regeneration bonuses in effect.
The amount of Hitpoints regenerated can be calculated as follows:
[math]\displaystyle{ \text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor }[/math]