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| {{V|1.1}} | | {{V}} |
| {{BuildingBox}} | | {{BuildingBox}} |
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| The '''{{PAGENAME}}''' is a [[Township]] building that increases {{Icon|Dead Storage|type=township}}. 20% of the total available space will be cleared every day (288 ticks), meaning that the player should have 5x more space than the daily death rate (1440 times more {{Icon|Dead Storage|type=township}} than the number of deaths per tick) to avoid {{Icon|Happiness|type=township}} penalties from accumulating bodies. Once a Town has had a steady {{Icon|Population|type=township}} for a few days, this ends up being approximately one Cemetery for every 107 {{Icon|Population|type=township}}. | | The '''{{PAGENAME}}''' is a {{Skill|Township}} building that increases {{Icon|Potions|Potion|type=resource}} production by 2% for each {{PAGENAME}} built. |
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| {{TownshipBuildingUpgrades}} | | {{TownshipBuildingUpgrades}} |
| {{TownshipBuildingNav}} | | {{TownshipBuildingNav}} |
| {{Menu}} | | {{Menu}} |