Hitpoints
This page was last updated for (v1.1.2). |
Hitpoints is a Combat skill. It is one of three skills (along with Defence and Prayer) that is used when determining a player or monster's Combat Level.
The player's Hitpoints skill level affects maximum HP and passive HP regeneration rate.
Mechanics
Increasing Max HP
For each level in the Hitpoints skill, the player's maximum HP will be increased by 10 (100 in Adventure mode). Further max HP can be gained from certain equipment or Agility obstacles.
Recovering HP
The primary method of recovering HP is by eating food, whether manually or via Auto Eat. Different foods heal the player for different amounts of HP. Lifesteal can also be used in combat to recover HP based on damage dealt to enemies. If the player would be healed beyond their maximum HP by any means, any excess healing is lost.
By default, the player also passively regenerates 1% of their max HP once every 10 seconds. This amount can be increased or decreased by various modifiers to HP regeneration, which are either percentage-based or flat (a fixed number of HP). Percentage-based regeneration modifiers are applied after flat modifiers. Modifiers also exist that affect the interval between regeneration ticks.
Hardcore characters will not regenerate HP passively and must eat food to regain lost HP.
The amount of HP regenerated per interval can be calculated as follows:
[math]\displaystyle{ \text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor }[/math]
Gaining Hitpoints XP
Hitpoints experience can be earned by dealing damage in combat. Hitpoints XP is earned with all combat styles and attack styles, and is based only on damage dealt, not damage taken by the player. 0.133 XP is awarded per point of damage done to a monster.
Skill Level Unlocks
Increasing the Hitpoints skill provides +10 max HP per level (+100 in Adventure mode).
Level | Unlocks |
---|---|
40 | Trade for Potion Box I (requires 40, 40) |
50 | Build Rocky Waters in Obstacle 6 |
60 | Trade for Looter Pouch (requires 40) |
70 | Trade for Monster Hunter Scroll (requires 70) Build Raft Building in Obstacle 8 (requires 70) Build Runic Trail in Obstacle 8 (requires 70, 75) Build Frozen Lake Crossing in Obstacle 9 (requires 70) |
75 | Trade for Fervor Scroll (requires 70) |
99 | Wear HP Skillcape Wear Maximum Skillcape (requires level 99 in all skills) Trade for Potion Box II (requires 99, 99) Build Ocean Rafting in Obstacle 10 |
100 | Build Water Maze in Obstacle 11 (requires 100, 100) |
110 | Build Freezing Rafting in Obstacle 15 (requires 120, 120) |
120 | Wear Superior Hitpoints Skillcape Wear Superior Max Skillcape (requires level 120 in all skills) Trade for Potion Box III (requires 120, 120) |
Skillcapes
The standard and superior skillcapes for this skill can be purchased from the store for 1,000,000 and 10,000,000 after the player reaches Level 99 and Level 120, respectively. Reaching Level 120 requires the Throne of the Herald Expansion.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
HP Skillcape | Level 99 | +10 Flat Hitpoints Regeneration | |
Superior Hitpoints Skillcape | Level 120 | +15 Flat Hitpoints Regeneration +5% Lifesteal |
Pet
This skill's pet can be unlocked by performing any action that provides Hitpoints XP.
Pet | Name | Effect |
---|---|---|
Finn, the Cat | +10 Maximum Hitpoints |
Summoning Boosts
This table shows all the Summoning familiars and synergies that provide a Hitpoints-relevant bonus.
Familiar 1 | Familiar 2 | Effect | ||
---|---|---|---|---|
Unicorn | +50% Hitpoint Regeneration | |||
Occultist | Unicorn | +200% hitpoint regeneration when the enemy has more combined evasion ratings than the player | ||
Wolf | Yak | Heal for 50% of your damage reduction on attacking an enemy (once per turn) | ||
Minotaur | Unicorn | While using a Melee Weapon, grants +8% of your Melee Maximum Hit as Flat Hitpoints Regen. | ||
Centaur | Unicorn | +7% of Ranged max hit as flat hitpoints regeneration | ||
Witch | Unicorn | +5% of Magic max hit as flat hitpoints regeneration | ||
Cyclops | Unicorn | +150% Hitpoint Regeneration when fighting Slayer Task monsters | ||
Wolf | Spectre | Heal for +100% of the Target's base Damage Reduction on a successful attack (once per turn) | ||
Unicorn | Lightning Spirit | When a Stun is applied to you, heal for +10% of your Max HP | ||
Unicorn | Siren | When Sleep is applied to you, heal for +20% of your Max HP | ||
Unicorn | Spectre | Disables all sources of lifesteal Heal for +200% of the Target's base Damage Reduction on a successful attack (once per turn) | ||
Fox | Unicorn | +15 Flat Hitpoints Regeneration |
Skill Boosts
Maximum HP
Source | Type | Max HP Bonus | Other Modifiers |
---|---|---|---|
Rocky Waters | Agility Obstacle 6 | +50 Maximum Hitpoints | |
Dragonfire Shield | Item (Shield, Passive) | +30 Maximum Hitpoints | -30% damage taken from dragonbreath |
Mud Dive | Agility Obstacle 4 | +20 Maximum Hitpoints | -4% Damage Reduction +5% Melee Accuracy Rating +2% Melee Maximum Hit |
Cliff Balance | Agility Obstacle 5 | +20 Maximum Hitpoints | +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating +5% Ranged Accuracy Rating |
Raft Building | Agility Obstacle 8 | +20 Maximum Hitpoints | +1% Damage Reduction +2% Damage To All Monsters |
Ice Jump | Agility Obstacle 9 | +20 Maximum Hitpoints | +5% Chance to Double Items Globally +5% Food Healing Value +10% Chance to Preserve Resources in Skills +10 Mining Node Hitpoints |
Combination Fury Gem | Item (Gem) | +20 Maximum Hitpoints | -3% Maximum Hitpoints for the Target +3% Chance To Double Loot in Combat +4% Damage To Combat Area Monsters +5% Damage To Dungeon Monsters +5% Damage To Slayer Tasks +5% Slayer Coins |
Max Hitpoints Gem | Item (Gem) | +20 Maximum Hitpoints | |
Finn, the Cat | Pet | +10 Maximum Hitpoints | |
Kiko | Pet | +10 Maximum Hitpoints |
HP Regeneration
Source | Type | Regeneration Bonus |
---|---|---|
Elite Pillar of Conflict | Agility Pillar | +50% Hitpoint Regeneration |
Pillar of Combat | Agility Pillar | +10 Flat Hitpoints Regeneration |
Regeneration Potion I | Item | +30% Hitpoint Regeneration |
Regeneration Potion II | Item | +60% Hitpoint Regeneration |
Regeneration Potion III | Item | +100% Hitpoint Regeneration |
Regeneration Potion IV | Item | +150% Hitpoint Regeneration |
Cape of Completion | Item (Cape) | +10 Flat Hitpoints Regeneration |
Gold Ruby Necklace | Item (Amulet, Passive) | -2s Hitpoint Regeneration interval +20% Hitpoint Regeneration |
Gold Ruby Ring | Item (Ring, Passive) | +3 Flat Hitpoints Regeneration |
HP Skillcape | Item (Cape) | +10 Flat Hitpoints Regeneration |
Maximum Skillcape | Item (Cape) | +10 Flat Hitpoints Regeneration |
Nature's Blessing Ring | Item (Ring, Passive) | +10 Flat Hitpoints Regeneration |
Palladium Cerulean Necklace | Item (Amulet, Passive) | -7.5s Hitpoint Regeneration interval |
Shaman Ring | Item (Ring, Passive) | +6 Flat Hitpoints Regeneration |
Superior Cape of Completion | Item (Cape) | +15 Flat Hitpoints Regeneration |
Superior Hitpoints Skillcape | Item (Cape) | +15 Flat Hitpoints Regeneration |
Superior Max Skillcape | Item (Cape) | +15 Flat Hitpoints Regeneration |
Unicorn | Item (Summon1, Summon2) | +50% Hitpoint Regeneration |
Rapid Heal | Prayer | +10 Flat Hitpoints Regeneration |
Rejuvenation | Prayer | +20 Flat Hitpoints Regeneration |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Combat:
| |||||||||||||||||||
Skills:
| |||||||||||||||||||
Other:
| |||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |