Firemaking
This page was last updated for (v1.0.5). |
Firemaking is the ancient art of making fires. Increasing the Firemaking skill level allows the player to purchase higher tier cooking fires from the Shop.
Purchasing the Art of Control upgrade reduces the time to burn a log by 15%, and the Devil familiar will reduce this by a further 5% of the base burn time. In addition, Mastery can be used to reduce the burn time further still, with the 25% pool checkpoint reducing burn time by 10%, plus an additional 0.1% reduction for each mastery level in the log being burned.
One of the main attractions of Firemaking is the experience bonuses it can provide to all skills. Wearing the Firemaking Skillcape will grant +5% global skill experience, unlocking Pyro will grant +1% global skill experience, and 0.25% global mastery experience is granted for each log that is Mastery level 99 (a total of 2.25% once each log is mastered).
Items Received
The player will sometimes receive items while burning logs. Each of these items is rolled separately, so it is possible to get multiple different items from the same action.
Item | Chance | |
---|---|---|
Coal Ore | 40% | |
Ash | 20% | |
Charcoal | 1% | |
Generous Fire Spirit | 0.1% |
Additionally, while burning Magic Logs there is a base 1% chance to receive Stardust per action.
It is possible to increase the odds of receiving items through various means. For example, the Firemaking Skillcape increases the chance to receive Coal Ore after each Firemaking action to 100% and the Burning Amulet of Charcoal increases the chance of receiving Charcoal by 10%.
With the Ameria constellation or the Devil + Mole familiar synergy it is also possible to receive Diamonds while firemaking.
Bonfires
While firemaking the player has the option to light a bonfire at the cost of 10 logs. This action itself does not give experience; bonfires instead provide bonus experience for firemaking when lit. The amount of bonus experience gained depends on the log being burned (see: Logs). Note that the experience bonus applies to skill experience only, and does not provide additional Mastery experience.
By using Controlled Heat Potions, bonfires will automatically be started at the cost of no logs.
Potion
Controlled Heat Potion | |||
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Potion | Tier | Charges | Effect |
I | 5 | Bonfires in Firemaking require no logs to light. Automatically relights Bonfires when depleted. | |
II | 10 | Bonfires in Firemaking require no logs to light. Automatically relights Bonfires when depleted. | |
III | 15 | Bonfires in Firemaking require no logs to light. Automatically relights Bonfires when depleted. | |
IV | 25 | Bonfires in Firemaking require no logs to light. Automatically relights Bonfires when depleted. |
Enkindled Yields Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 15 | +10% Chance to Double Items in Firemaking | |
II | 25 | +15% Chance to Double Items in Firemaking | |
III | 35 | +20% Chance to Double Items in Firemaking | |
IV | 50 | +25% Chance to Double Items in Firemaking |
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each Mastery Level grants -0.1% Firemaking Interval for the respective Log. |
99 | Grants +0.25% Global Mastery XP |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 1,000,000 xp | +5% Firemaking Mastery XP |
25% | 2,500,000 xp | -10% Burning Interval |
50% | 5,000,000 xp | Receive GP equal to 25% of the base value of the Log you are burning |
95% | 9,500,000 xp | +5% Global Mastery XP |
Total Mastery Pool XP | 10,000,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
The superior skillcape can be purchased from the store for 10,000,000 after the player reaches Level 120.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
Firemaking Skillcape | Level 99 | +5% Global Skill XP +100% chance to receive coal when burning logs in Firemaking +100% chance to receive Ash per log burnt in Firemaking | |
Superior Firemaking Skillcape | Level 120 | +8% Global Skill XP +100% chance to receive coal when burning logs in Firemaking +100% chance to receive Charcoal per burn in Firemaking +100% chance to receive Ash per log burnt in Firemaking |
Pet
The pet can be unlocked by doing any Firemaking action.
Pet | Name | Effect |
---|---|---|
Pyro | +1% Global Skill XP |
Logs
Logs | Level | Burn Time | Without Bonfire | With Bonfire | Bonfire Bonus | Bonfire Time | |||
---|---|---|---|---|---|---|---|---|---|
XP | XP/s | XP | XP/s | ||||||
Normal Logs | 1 | 2s | 19 | 9.50 | 19.95 | 9.97 | 5% | 20s | |
Oak Logs | 10 | 2s | 39 | 19.50 | 42.9 | 21.45 | 10% | 30s | |
Willow Logs | 25 | 3s | 52 | 17.33 | 59.8 | 19.93 | 15% | 40s | |
Teak Logs | 35 | 4s | 84 | 21.00 | 100.8 | 25.20 | 20% | 50s | |
Maple Logs | 45 | 5s | 104 | 20.80 | 130 | 26.00 | 25% | 1m | |
Mahogany Logs | 55 | 6s | 130 | 21.67 | 169 | 28.17 | 30% | 1m, 10s | |
Yew Logs | 60 | 7s | 195 | 27.86 | 263.25 | 37.61 | 35% | 1m, 20s | |
Magic Logs | 75 | 10s | 292 | 29.20 | 408.8 | 40.88 | 40% | 1m, 30s | |
Redwood Logs | 90 | 15s | 364 | 24.27 | 527.8 | 35.19 | 45% | 1m, 40s | |
Spruce Logs | 100 | 18s | 583 | 32.39 | 874.5 | 48.58 | 50% | 2m | |
Hornbeam Logs | 102 | 22s | 770 | 35.00 | 1,193.5 | 54.25 | 55% | 2m, 20s | |
Grove Logs | 105 | 25s | 960 | 38.40 | 1,536 | 61.44 | 60% | 2m, 40s | |
Linden Logs | 108 | 15s | 633 | 42.20 | 1,044.45 | 69.63 | 65% | 3m | |
Elderwood Logs | 110 | 27s | 1,224 | 45.33 | 2,080.8 | 77.07 | 70% | 3m, 20s | |
Red Oak Logs | 112 | 35s | 1,813 | 51.80 | 3,172.75 | 90.65 | 75% | 3m, 40s | |
Revenant Logs | 115 | 30s | 1,741 | 58.03 | 3,133.8 | 104.46 | 80% | 4m | |
Mystic Logs | 118 | 25s | 1,610 | 64.40 | 2,978.5 | 119.14 | 85% | 4m, 20s | |
Carrion Logs | 120 | 40s | 2,687 | 67.17 | 5,105.3 | 127.63 | 90% | 4m, 40s | |
Unholy Logs | 40 | 5s | 94 | 18.80 | 112.8 | 22.56 | 20% | 55s | |
Cursed Logs | 65 | 9s | 252 | 28.00 | 340.2 | 37.80 | 35% | 1m, 25s |
Summoning Boosts
This table shows all the Summoning Familiars and Synergies that provide a bonus to Firemaking.
Familiar 1 | Familiar 2 | Effect | ||
---|---|---|---|---|
Devil | -5% Firemaking Interval | |||
Ent | Devil | +15% Woodcutting XP added as Firemaking XP Chance to double Logs while Woodcutting is halved | ||
Mole | Devil | +10% chance to receive a Diamond per action in Firemaking (Cannot be doubled). | ||
Pig | Devil | +8% Firemaking & Cooking Mastery XP. -10% Firemaking & Cooking Preservation Chance. | ||
Monkey | Devil | +400% of Log base sale price granted as GP when Burnt in Firemaking | ||
Bear | Devil | While using the Controlled Heat Potions, +5% Firemaking Skill XP and Bonfire duration is doubled. Charges are used per Firemaking action. |
Skill Boosts
This table lists most sources of Firemaking-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | Firemaking Boosts | Other Modifiers |
---|---|---|---|
Monkey Bars | Agility Obstacle 2 | -4% Firemaking Interval | |
Stepping Stones | Agility Obstacle 3 | +3% Firemaking Skill XP | -6% Woodcutting Interval |
Ameria | Constellation | -5% Firemaking Interval +5% chance to receive a Diamond per action in Firemaking (Cannot be doubled). +8% Chance to Double Items in Firemaking +8% Firemaking Mastery XP +8% Firemaking Skill XP |
-5% Fishing Interval +8% Chance to Double Items in Fishing +5% chance to receive Special Items from Fishing +8% Fishing Mastery XP +8% Fishing Skill XP |
Enkindled Yields Potion I | Item | +10% Chance to Double Items in Firemaking | |
Enkindled Yields Potion II | Item | +15% Chance to Double Items in Firemaking | |
Enkindled Yields Potion III | Item | +20% Chance to Double Items in Firemaking | |
Enkindled Yields Potion IV | Item | +25% Chance to Double Items in Firemaking | |
Aorpheat's Signet Ring | Item (Ring, Passive) | +100% GP from Firemaking | -5% Chance to Double Items in Thieving -5% Chance To Double Loot in Combat +10% Chance to Double Items Globally +100% GP From Agility +100% GP From Monsters +100% GP From Thieving |
Burning Amulet of Charcoal | Item (Amulet) | +10% chance to receive Charcoal per burn in Firemaking | -10% Firemaking Skill XP |
Burning Amulet of Gold | Item (Amulet) | +20% GP from Firemaking | -10% Firemaking Skill XP |
Burning Amulet of XP | Item (Amulet) | +15% Firemaking Skill XP | |
Burning Mans Body | Item (Platebody) | +2% Firemaking Skill XP | |
Burning Mans Boots | Item (Boots) | +2% Firemaking Skill XP | |
Burning Mans Hat | Item (Helmet) | +2% Firemaking Skill XP | |
Burning Mans Leggings | Item (Platelegs) | +2% Firemaking Skill XP | |
Burning Scroll Of Gold | Item (Consumable) | +5% GP from Firemaking | -10% Firemaking Skill XP |
Burning Scroll Of Gold II | Item (Consumable) | +10% GP from Firemaking | -20% Firemaking Skill XP |
Cape of Completion | Item (Cape) | +100% chance to receive coal when burning logs in Firemaking | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Devil | Item (Summon1, Summon2) | -5% Firemaking Interval | |
Firemaking Lesser Relic | Item (Consumable) | -5% Firemaking Interval | -10% damage taken from dragonbreath +10% Chance to apply burn when attacking |
Firemaking Skillcape | Item (Cape) | +100% chance to receive coal when burning logs in Firemaking | +100% chance to receive Ash per log burnt in Firemaking +5% Global Skill XP |
Kindling Pouch | Item (Consumable) | -5% Firemaking Interval +200% GP from Firemaking |
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Kindling Pouch II | Item (Consumable) | -8% Firemaking Interval +250% GP from Firemaking |
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Maximum Skillcape | Item (Cape) | +100% chance to receive coal when burning logs in Firemaking | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Quick Burner | Item (Consumable) | -2% Firemaking Interval | |
Quick Burner II | Item (Consumable) | -5% Firemaking Interval | |
Superior Cape of Completion | Item (Cape) | +100% chance to receive Charcoal per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking |
Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Firemaking Skillcape | Item (Cape) | +100% chance to receive Charcoal per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking |
+100% chance to receive Ash per log burnt in Firemaking +8% Global Skill XP |
Superior Max Skillcape | Item (Cape) | +100% chance to receive Charcoal per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking |
Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Warm Beanie | Item (Helmet) | -2% Firemaking Interval +2% Chance to Double Items in Firemaking +3% Firemaking Mastery XP |
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Ragnar Dungeon Ruins | Point of Interest | -0.1s Firemaking Interval +10% Chance to gain +1 additional resource in Firemaking (Cannot be doubled) |
-0.1s Cooking Interval -0.1s Smithing Interval +10% Chance to gain +1 additional resource in Cooking (Cannot be doubled) +10% Chance to gain +1 additional resource in Smithing (Cannot be doubled) |
Art of Control | Upgrade | -15% Firemaking Interval | -15% Cooking Interval -15% Smithing Interval |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |