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| The '''{{PAGENAME}}''' is a [[Township]] building that increases {{Icon|Dead Storage|type=township}}. 20% of the total available space will be cleared every day (288 ticks), meaning that the player should have 5x more space than the daily death rate (1440 times more {{Icon|Dead Storage|type=township}} than the number of deaths per tick) to avoid {{Icon|Happiness|type=township}} penalties from accumulating bodies. | | The '''{{PAGENAME}}''' is a [[Township]] building that increases {{Icon|Dead Storage|type=township}}. 20% of the total available space will be cleared every day (288 ticks), meaning that the player should have 5x more space than the daily death rate (1440 times more {{Icon|Dead Storage|type=township}} than the number of deaths per tick) to avoid {{Icon|Happiness|type=township}} penalties from accumulating bodies. Once a Town has had a steady {{Icon|Population|type=township}} for a few days, this ends up being approximately one Cemetery for every 107 {{Icon|Population|type=township}}. |
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| {{TownshipBuildingUpgrades}} | | {{TownshipBuildingUpgrades}} |
| {{TownshipBuildingNav}} | | {{TownshipBuildingNav}} |
| {{Menu}} | | {{Menu}} |
Revision as of 23:05, 12 November 2022
This page was last updated for (v1.1).
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The Cemetery is a Township building that increases Dead Storage. 20% of the total available space will be cleared every day (288 ticks), meaning that the player should have 5x more space than the daily death rate (1440 times more Dead Storage than the number of deaths per tick) to avoid Happiness penalties from accumulating bodies. Once a Town has had a steady Population for a few days, this ends up being approximately one Cemetery for every 107 Population.