Item Alchemy: Difference between revisions
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Item Alchemy gives {{Skill|Magic}} experience. The same amount of experience is given no matter what type of item is alched – as with any spell, XP does not depend on the items involved. | Item Alchemy gives {{Skill|Magic}} experience. The same amount of experience is given no matter what type of item is alched – as with any spell, XP does not depend on the items involved. | ||
Increased global [[Currency#GP|GP]] bonuses can increase the amount of GP gained and apply multiplicatively with the item sell value stated by the spell. For example, casting {{Icon|Item Alchemy I|type=spell}} while the {{ItemIcon|Fine Coinpurse}} is equipped results in the player receiving <math>40\% \times 110\% = 44\%</math> of the item's sell value. The maximum GP multiplier possible, achieved by using {{Icon|Item Alchemy III|type=spell}} while using each of the positive bonuses below, is <math>160\% \times 130\% = 208\%</math>. | Increased global [[Currency#GP|GP]] bonuses can increase the amount of GP gained and apply multiplicatively with the item sell value stated by the spell. For example, casting {{Icon|Item Alchemy I|type=spell}} while the {{ItemIcon|Fine Coinpurse}} is equipped results in the player receiving <math>40\% \times 110\% = 44\%</math> of the item's sell value. The maximum GP multiplier possible, achieved by using {{Icon|Item Alchemy III|type=spell}} while using each of the positive bonuses below, is <math>160\% \times 130\% = 208\%</math>. Ideally, all negative bonuses below should be avoided. | ||
{{ModifierTable|GPGlobal|GP Boost|true}} | {{ModifierTable|GPGlobal|GP Boost|true}} | ||
Revision as of 01:02, 31 August 2022
This page was last updated for (v1.0.5). |
Item Alchemy is a family of Alt. Magic spells that allow the player to magically turn items into coins. There are three versions of the spell, with each version requiring a higher Magic level and more Runes to cast but providing a stronger effect.
Item Alchemy gives Magic experience. The same amount of experience is given no matter what type of item is alched – as with any spell, XP does not depend on the items involved.
Increased global GP bonuses can increase the amount of GP gained and apply multiplicatively with the item sell value stated by the spell. For example, casting Item Alchemy I while the Fine Coinpurse is equipped results in the player receiving [math]\displaystyle{ 40\% \times 110\% = 44\% }[/math] of the item's sell value. The maximum GP multiplier possible, achieved by using Item Alchemy III while using each of the positive bonuses below, is [math]\displaystyle{ 160\% \times 130\% = 208\% }[/math]. Ideally, all negative bonuses below should be avoided.
Source | Type | GP Boost | Other Modifiers |
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Elite Pillar of Expertise | Agility Pillar | +40% Global GP (except Item Sales) | -3% Interval for all non-Combat Skills +8% Chance to Double Items Globally +8% Global Mastery XP |
Kings Crown | Item (Helmet, Passive) | +40% Global GP (except Item Sales) | |
Burning Trap | Agility Obstacle 13 | +15% Global GP (except Item Sales) | -30% Chance to Double Items Globally -30% Chance To Double Loot in Combat |
Pillar of Generosity | Agility Pillar | +10% Global GP (except Item Sales) | +10 Bank Space +10% Chance To Preserve Potion Charge +5 Charges per Potion +5% Chance to preserve Summoning Charges |
Fine Coinpurse | Item (Shield, Passive) | +10% Global GP (except Item Sales) | |
500 Hexes Mastered | Mastery Bonus | +10% Global GP (except Item Sales) | |
Rosaniya | Constellation | +5% Global GP (except Item Sales) | +50 Bank Space +8% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore +4% chance to locate Stardust in Astrology +8% Chance to Double Items Globally +5% Global Mastery XP |
Jeweled Necklace | Item (Amulet, Passive) | +5% Global GP (except Item Sales) | |
Sneak-Ers | Item (Boots, Passive) | +5% Global GP (except Item Sales) | +40 Stealth while Thieving |
Harold | Pet | +5% Global GP (except Item Sales) | -0.1s Attack Interval -2% Interval for all non-Combat Skills -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Accuracy Rating +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges |
Mister Fuzzbutt | Pet | +5% Global GP (except Item Sales) | |
Cargo Net | Agility Obstacle 1 | +3% Global GP (except Item Sales) | +2% Fishing Mastery XP |
Book of Scholars | Item (Shield, Passive) | -15% Global GP (except Item Sales) | +3% Global Skill XP |
Peasant Shirt | Item (Platebody) | -30% Global GP (except Item Sales) | +8% Chance to Preserve Resources in Skills |
Spells
Spell | Name | Level | Description | XP | Runes |
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Item Alchemy I | 10 | Convert selected item into GP worth 40% of the item sell value. | 10 | 1 , 3 | |
Item Alchemy II | 35 | Convert selected item into GP worth 100% of the item sell value. | 18 | 1 , 4 | |
Item Alchemy III | 76 | Convert selected item into GP worth 160% of the item sell value. | 39 | 1 , 5 , 2 |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |