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| Each potion requires both an herb and a secondary ingredient. Secondary ingredients are typically associated with the skill the potion is paired with (e.g. {{ItemIcon|Secret Stardust Potion IV|Secret Stardust Potion}} and {{ItemIcon|Stardust}}). Herbs can be acquired primarily through planting their seeds in {{Skill|Farming}}, but can also be acquired through {{Icon|Combat}} and {{Skill|Thieving}}. | | Each potion requires both an herb and a secondary ingredient. Secondary ingredients are typically associated with the skill the potion is paired with (e.g. {{ItemIcon|Secret Stardust Potion IV|Secret Stardust Potion}} and {{ItemIcon|Stardust}}). Herbs can be acquired primarily through planting their seeds in {{Skill|Farming}}, but can also be acquired through {{Icon|Combat}} and {{Skill|Thieving}}. |
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| == Combat Potions == | | == Combat Potions == |
Revision as of 22:26, 26 March 2024
This page was last updated for (v1.2.2).
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This article is about the Herblore skill. For training the skill, see
Herblore/Training.
Herblore is used to make potions that grant bonuses to various skills and combat actions. A single potion has multiple charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen. The automatic re-use of potions can be enabled through the potion menu.
Raising Herblore to Level 99 will unlock the Herblore Skillcape for purchase from the Shop. Equipping the Herblore Skillcape doubles potion production. Making a potion normally takes 2 seconds. Purchasing the Expanded Knowledge upgrade reduces this time by 15% to 1.7 seconds, with Qimican reducing the time by another 5%.
Mastery Unlocks
Item Mastery Unlocks
Level |
Unlock
|
1 |
Each Mastery Level +0.2% chance to preserve resources for this Potion only.
|
1 |
Unlock Tier I Potion
|
20 |
Unlock Tier II Potion
|
50 |
Unlock Tier III Potion
|
90 |
Unlock Tier IV Potion
|
99 |
+5% chance to preserve resources for this Potion only.
|
Potion Tiers
New tiers of potions are unlocked at certain Mastery levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier. If you somehow miss a tier, any tier of potion can be obtained through the use of Herblore Potions. All tiers of a potion cost the same materials and reward the same experience, providing additional charges and/or more potent effects as the tier increases.
Potions in the bank can be upgraded to the next tier once the player has the appropriate Mastery level at a 3:1 ratio. For example, a player with Level 20 can convert three Melee Accuracy Potion Is into one Melee Accuracy Potion II.
Tier |
|
XP to Tier
|
I |
1 |
0
|
II |
20 |
4,470
|
III |
50 |
101,333
|
IV |
90 |
5,346,332
|
Mastery Pool Checkpoints
Pool % |
Pool XP |
Bonus
|
10% |
2,600,000 xp |
+5% Herblore Mastery XP for Melvor Realm only
|
25% |
6,500,000 xp |
+3% Herblore Skill XP
|
50% |
13,000,000 xp |
+5% chance to preserve resources in Herblore for Melvor Realm only
|
95% |
24,700,000 xp |
+10% chance to Double Items in Herblore for Melvor Realm only
|
Total Mastery Pool XP
|
26,000,000
|
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
Skillcape |
Name |
Requirements |
Effect
|
|
Herblore Skillcape
|
Level 99
|
x2 Items received from Herblore
|
|
Superior Herblore Skillcape
|
Level 120
|
x2 Items received from Herblore, +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled), and +5% Chance To Preserve Potion Charge
|
Pet
The pet can be unlocked by doing any Herblore action.
Pet |
Name |
Effect
|
|
Gronk
|
+2% Chance to Double Items in Herblore
|
|
Esmé
|
-5% Herblore interval for Abyssal Realm only
|
Acquiring Herbs
Each potion requires both an herb and a secondary ingredient. Secondary ingredients are typically associated with the skill the potion is paired with (e.g. Secret Stardust Potion and Stardust). Herbs can be acquired primarily through planting their seeds in Farming, but can also be acquired through Combat and Thieving.
Combat Potions
Template:HerbloreCombatPotionTable
Skill Potions
When using potions that have a chance to activate, a charge is consumed whenever a relevant action is performed, whether or not the potion's effect actually activates for that action.
For example, if using a Bird Nest Potion I, a charge will be consumed every time a log is cut regardless of whether a Bird Nest is received.
Template:HerbloreSkillPotionTable
Herblore-Boosting Potions
There are two potions that can be used while training Herblore
Herblore Potion
|
Potion |
Tier |
Charges |
Effect
|
|
I |
20 |
+1% Chance to receive a Random Tier of the same Potion in Herblore
|
|
II |
30 |
+2% Chance to receive a Random Tier of the same Potion in Herblore
|
|
III |
40 |
+3% Chance to receive a Random Tier of the same Potion in Herblore
|
|
IV |
60 |
+6% Chance to receive a Random Tier of the same Potion in Herblore
|
Alchemic Practice Potion
|
Potion |
Tier |
Charges |
Effect
|
|
I |
10 |
+10% Chance to Double Items in Herblore
|
|
II |
15 |
+15% Chance to Double Items in Herblore
|
|
III |
20 |
+20% Chance to Double Items in Herblore
|
|
IV |
30 |
+25% Chance to Double Items in Herblore
|
Summoning Boosts
This table shows all the Summoning Familiars and Synergies that provide a bonus to Herblore.
Skill Boosts
This table lists most sources of Herblore-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
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