Golden Golbin: Difference between revisions
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The '''{{PAGENAME}}''' is a special [[Pets|pet]] that is not tied to any specific skill. Instead, the | The '''{{PAGENAME}}''' is a special [[Pets|pet]] that is not tied to any specific skill. Instead, the {{PAGENAME}} is received upon reaching a Golbin Kill Count of 42,069. The {{MonsterIcon|Golbin|Golbins}} ('''Not''' the {{MonsterIcon|Ranged Golbin|Ranged Golbins}}) in the {{ZoneIcon|Golbin Village}} and all Golbins in the {{Icon|Golbin Raid|type=pet|img=Golden Golbin}} count. | ||
The chance to [[Double Loot|double loot]] from {{PAGENAME}} is additive with other double loot bonuses, such as those provided by {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Aorpheat's Signet Ring}}, and the Master tier of slayer armour. | |||
To reduce the amount of time spent reaching the required kill count to unlock the {{PAGENAME}}, consider choosing a weapon with a low attack interval and minimizing the monster respawn time where possible. A common strategy is to use {{ItemIcon|Ancient Throwing Knife|Ancient Throwing Knives}} and {{ItemIcon|Throwing Power Gloves}} with the rapid attack style for -0.4s attack interval, plus the following interval reduction bonuses: | |||
{{ModifierTable|decreasedAttackInterval,decreasedAttackIntervalPercent|Modifier|false|}} | |||
All other equipment should be the best {{Skill|Ranged}} equipment available to the player. | |||
Reductions to the monster respawn time are provided by the following: | |||
{{ModifierTable|decreasedMonsterRespawnTimer|Modifier|false|}} | |||
[[Category:Pets]] | [[Category:Pets]] | ||
{{PetNav}} | |||
{{Menu}} | {{Menu}} |
Revision as of 20:55, 1 August 2022
This page is up to date (v1.3). |
Golden Golbin |
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Pet ID: melvorD:GoldenGolbin |
Source: ![]() |
Drop Chance: See: Acquiring Pets |
Effect: +1% Chance To Double Loot in Combat |
Part of 100% Completion: Yes |
The Golden Golbin is a special pet that is not tied to any specific skill. Instead, the Golden Golbin is received upon reaching a Golbin Kill Count of 42,069. The Golbins (Not the
Ranged Golbins) in the
Golbin Village and all Golbins in the
Golbin Raid count.
The chance to double loot from Golden Golbin is additive with other double loot bonuses, such as those provided by Chapeau Noir,
Aorpheat's Signet Ring, and the Master tier of slayer armour.
To reduce the amount of time spent reaching the required kill count to unlock the Golden Golbin, consider choosing a weapon with a low attack interval and minimizing the monster respawn time where possible. A common strategy is to use Ancient Throwing Knives and
Throwing Power Gloves with the rapid attack style for -0.4s attack interval, plus the following interval reduction bonuses:
Source | Type | Modifier | Other Modifiers |
---|---|---|---|
-0.1s Attack Interval | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit | ||
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-5% Attack Interval | -5% Agility Interval -10% Melvor Realm Agility Obstacle Item Costs |
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-5% Attack Interval | |
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-0.1s Attack Interval | ||
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-3% Attack Interval | -3% Interval for all Non-Combat Skills | |
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-0.1s Attack Interval | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap +2% Chance to Double Items Globally -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +3% Rune Preservation +2% of Maximum Hit added to Minimum Hit | |
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-0.1s Attack Interval | |
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-2% Attack Interval | |
Pet | -0.1s Attack Interval | ||
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-0.1s Attack Interval | ||
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-0.1s Attack Interval | -5% cost to produce Abyssal Realm Items in all Artisan Skills +1 additional quantity of primary resource gained globally (Cannot be doubled) +25% Mastery Pool XP Cap +2% Resource Preservation cap in Skills +3% Maximum Hitpoints +15% Global Mastery XP -0.1s Global Non-Combat Skill Interval +25% chance for Corruption progress to instantly fill at the start of a fight |
-15% Attack Interval | |||
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-6% Attack Interval | +100% Accuracy Rating |
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-3% Attack Interval | +75% Accuracy Rating |
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-2% Attack Interval | ||
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-13% Attack Interval |
All other equipment should be the best Ranged equipment available to the player.
Reductions to the monster respawn time are provided by the following:
Source | Type | Modifier | Other Modifiers |
---|---|---|---|
-0.1s Monster Respawn Timer | +1% Damage Reduction -3 Prayer Point Cost for Prayers -20% Rune Preservation -20% Ammo Preservation | ||
Agility Pillar | -0.2s Monster Respawn Timer | +10% Ranged Evasion +5% Flat Slayer Area Effect Negation +10 Flat HP Regen +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10% Melee Evasion | |
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-0.2s Monster Respawn Timer | +4% Attack Skill XP +4% Strength Skill XP +4% Defence Skill XP +4% Hitpoints Skill XP +4% Ranged Skill XP +4% Magic Skill XP +4% Slayer Skill XP +4% Prayer Skill XP -4% Alt. Magic Skill XP +25 GP gained when hitting with an attack |
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-0.2s Monster Respawn Timer | +50 AP from Monster drops +4% Corruption Abyssal XP |
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-0.2s Monster Respawn Timer | +3% Fishing Abyssal XP +5% Chance to gain +1 additional resource in Cooking (Cannot be doubled) -10% damage taken from dragonbreath +3% Fishing Skill XP |
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Item (Helmet, Passive) | -0.2s Monster Respawn Timer | |
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-0.2s Monster Respawn Timer | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit -2% Interval for all Non-Combat Skills +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally | |
Agility Obstacle 9 | -0.3s Monster Respawn Timer | -6% Damage Reduction -6% Auto Eat Efficiency -6% Global Mastery XP | |
Agility Obstacle 10 | -0.3s Monster Respawn Timer | -16% Auto Eat Efficiency | |
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-0.3s Monster Respawn Timer | -5% Summoning Interval +15 base primary resource quantity gained in Summoning |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |