User:BasChana

From Melvor Idle
Revision as of 07:54, 3 January 2023 by BasChana (talk | contribs) (Finished? early game and quick draft of mid game)

The Early-Early Game: Levels 1-40

Early on, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring basic combat equipment.

All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. The Combat Triangle determines how much damage and damage reduction you have against enemies of each different combat style, and is very important in choosing how to approach combat.

It is highly recommend to level all styles to not be in the position where you finished are almost ready to take on a dungeon that requires a specific combat style, and then have to level that skill from level 1 for 2 weeks.

Major Goals

The earliest for most players is the Auto Eat upgrade, purchased in the shop for 1,000GPk, followed by the Amulet of Looting, found in the Spider Forest, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills.

Leveling Guidelines

As the player is just being introduced to combat, this section will try to be as simple as possible, while also setting some guidelines for the rest of the guide. The tables in each section in this entire guide will generally provide bare minimum recommendations. Some notes on how to use the information given:

  • The player must have an appropriate Auto Eat level and won't run out of food.
  • The player has enough Damage Reduction to survive against enemies when Auto Eat is not enough by itself.
  • Armor should be upgraded from the Bank screen whenever possible, this is possible for all Melee armor and Ranged armor starting with Green D-hide

For the first section, there will be no cape, amulet, rings, Prayer, Potions, Astrology bonuses, or Agility obstacles. With proper bonuses, the player can attempt much more difficult content. Some notes on the first section:

  • All assumed skill levels are equal to the ones required by the set of gear.
  • When choosing a proper monster to farm, it is recommended to follow a priority rule:
  1. Drops something that you want.
  2. Is your current Slayer Task.
  3. Highest XP/hr.

Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game.

And finally, using Combat Simulator and Can I Idle should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.

Melee

Leveling

Most players start combat with Melee as it does not require the overhead of Fletching Ammunition for Ranged or Runecrafting Runes for Magic.

For Melee, use Smithing to wear and wield the highest level gear available.

Smithing armor can be upgraded () twice from the Bank, once with Silver Bars and the second time with Gold Bars. Typically, upgrading armor isn't really worth the extra time spent until at least Adamant.

Melee leveling is split across 3 different skills, Attack, Strength, and Defence.

In general, all Melee weapons have Stat distributions that encourage the use of the following Attack Styles:

Weapon Details Style
Dagger Fast, weaker Stab Block
Sword Stab Block
Scimitar Slash
2H Sword No shield, slow Slash
Battleaxe Slow-ish Slash Block
Level Attack Material Defence Material Recommended Monster Newly Idleable Dungeons
1 Bronze Bronze Cow -
Iron Iron -
5 Steel Steel Skeleton -
10 Black Black Tentacle / Skeleton Chicken Coop (Requires Auto Eat - Tier II)
20 Mithril Mithril Frozen Archer -
30 Adamant Adamant Undead Graveyard
40 Rune Rune Spider Forest / Frozen Cove / Bandit Base
Ice Bandit Miolite Caves (Requires Auto Eat - Tier III)

Gear Goals

Ranged

Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of Fletching large amounts of bolts, you shouldn't use crossbows until you have the Dragon Crossbow or better. For bolts, anything worse than Emerald Bolts is sellable. Save the Diamonds for Diamond Luck IV Potions.

Leveling

Ranged has a lot of options to do great damage, particularly to Magic enemies that may be very difficult to beat with Melee.

For Ranged, use Crafting to obtain the highest level Armor, and Crafting to obtain the highest level Weapons and Ammo.

Crafting armor can be upgraded () once from the Bank, using more of the raw Dragonhide. Upgrading Ranged armor is always recommended once it's available.

Ranged has three different Attack styles, Accurate, Rapid, and Longrange:

  • Accurate increases your Hidden Ranged level which causes each attack to be more accurate and deal more damage.
  • Rapid lowers the attack interval of the weapon by 0.4 seconds, making each attack significantly faster
  • Longrange increases your Hidden Ranged Level by less than Accurate, while also giving Hidden Defence Levels and evenly splitting the amount of XP earned between Ranged and Defence.

In general, Accurate is more effective at low levels, while Rapid is more effective at higher levels. The cutoff is approximately level 40. Longrange should likely be used before this cutoff to also get an amount of Defence XP!

Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks. For the early part of the game, it is recommended to stick with Longbows, since Arrows are the most plentiful ammo source:

Weapon Details Ammo Notes
Shortbow Fast-ish, weaker Arrows Not great.
Longbow More accurate, more damage Arrows Arrows are cheap and easy to mass produce.
Crossbow Slow with high damage Bolts Bolts are valuable and difficult to make.
Throwing Knives Extremely fast with low damage and accuracy - Does not require Fletching.
Javelins Fast with high damage and low accuracy - Javelins are worth a lot of GP when sold
Level Bows Arrows Armor Recommended Monster Idleable Dungeons
1 Normal Longbow Bronze Arrows Leather Cow -
Iron Arrows -
Ice Arrows -
5 Oak Longbow Steel Arrows Skeleton -
10 Hard Leather Tentacle Chicken Coop (Requires Auto Eat - Tier II)
20 Willow Longbow Mithril Arrows Wizard -
30 Maple Longbow Adamant Arrows Bandit Undead Graveyard
40 Yew Longbow Rune Arrows Green D-hide / Ranger Hat/ Ranger Boots Spider Forest
Ice Shortbow Ice Master Wizard Bandit Base / Hall of Wizards / Frozen Cove / Deep Sea Ship / Miolite Caves(Requires Auto Eat - Tier III)

Gear Goals

Magic

Leveling

See Magic/Training for an alternative way to level magic with non-combat Spells.

Magic is a time consuming but rewarding Combat Style due to the sheer prevalence of Melee enemies. Dealing more damage and taking less damage from the most common enemies in the game is fantastic.

For Magic, use Runecrafting to obtain the highest level weapons and armor, as well as to create runes to cast spells.

Runecrafting armor does not need to be upgraded to provide Damage Reduction, appropriate level Robes will automatically provide this stat.

Magic has two different Attack styles, Magic and Defensive:

  • Magic increases your Hidden Magic level which causes each attack to be more accurate and deal more damage.
  • Defensive increases your Hidden Magic Level less, while also giving Hidden Defence Levels and evenly splitting the amount of XP earned between Magic and Defence.

In general, Defensive is always the most effecient Attack Style to use, as training Defence with Magic uses the least amount of time and damage while remaining efficient.

Combat Magic has a ton of options to choose from, mainly based on the amount and type of runes required to cast each spell. Curses and Auroras can add a lot of damage, but are entirely optional as they increase the amount of runes required to

It is recommended to choose a spell, staff, robes, and aurora that use as many of the same primary Elemental Runes as possible.

Rune Staff Spell Aurora Robes
Air Rune
Water Rune
Earth Rune
Fire Rune

Each non-Wind spell also has the option of using Combination Runes which can be much more efficient and are always worth more Runecrafting XP. When using combination runes, you should look specifically to synergize your staff with whichever Aurora you're using, as their rune cost reduction does not apply to Combination Runes.

Spell Staff Aurora
Level Weapon Spell Armor Recommended Monster Idleable Dungeons
1 Staff of Air Wind Strike Air Acolyte Wizard Robes Tentacle
Magic Wand (Basic)
10 Basic Staves Strike Spells Acolyte Robes Confused Pirate
30 Battlestaves Bolt Spells Acolyte Robes Giant Crab
Magic Wand (Powerful)
40 Mystic Staves Blast Spells Adept Robes Giant Crab

Gear Goals

The Early Game: Levels 41-75

Volcanic Cave (and Dragons Den to a lesser extent) is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts.

This is where the Combat Triangle becomes extra important, and ignoring it entirely can be deadly or progress hampering.

Major Goals

The primary goal of this section is to replace all equipment and weapons obtained from non-combat skills with upgrades obtained from combat

Equipment Options

Melee

Leveling

Level Attack Weapon Strength Weapon Armor Recommended Monster
41 Rune / Elerine Spear Rune Rune Armor Bandit
50 Desert Sabre / Rune Desert Sabre / Rune Rune Armor Bandit
60 Dragon Claw / Dragon Dragon Claw / Dragon Dragon Armor Vampire
70 Ancient Sword / Warberd Ancient 2H Sword / War Axe Ancient Armor Holy Archer

Gear Goals

Ranged

Leveling

Level Weapon Ammo Armor Recommended Monster
41 Rune Javelin / Yew Longbow Rune Arrows Green D-hide Master Wizard
50 Rune Javelin / Magic Longbow Rune Arrows Blue D-hide Master Wizard
60 Slayer's Crossbow / Dragon Javelin Emerald Bolts Red D-hide Master Wizard
70 Slayer's Crossbow / Dragon Javelin Emerald Bolts Black D-hide Superior Eyed Monster

Gear Goals

Magic

Leveling

Level Weapon Spell Armor Recommended Monster
41 Mystic Staves Blast Spells Adept Robes Giant Crab
50 Mystic Staves Wave Spells Adept Robes Turkul Giant
60 Mystic Staves Surge Spells Adept Robes Griffin
70 Mystic Staves Surge Spells / Slicing Winds Expert Robes / Ancient Wizard Robes Venomous Snake
Magic Wand (Elite) / Imbued Wands

Gear Goals

Volcanic Cave and Ancient Armor

The major goal of this section is to find and equip Ancient Armor

Ancient Wizard Robes come from the Hall of Wizards.

  • This dungeon isn't really difficult enough to warrant a guide, it is recommended to use the best available Ranged equipment to benefit the most from the Combat Triangle.
  • As with most Magic equipment, these robes do not need to be upgraded to get the full benefit.

Ancient D-hide Armor comes from the Dragons Den.

  • This dungeon has a guide at Dragons Den/Guide
  • This armor needs to be upgraded, getting the raw D-hide necessary to fully upgrade this armor will likely take longer than getting each piece of armor
  • Ancient D-hide Shield has a second upgrade, the Scaled Shield, which is best in slot for Ranged for a long time.

File:Ancient Wizard Platelegs (item).png Ancient Plate Armor comes from the Volcanic Cave.

Due to the nature of the game, it is entirely possible to skip Ancient armor completely, and go straight to the next section. This does however require a bit more knowledge of how the game works, and is not necessarily recommended. The Dragonfire Shield and the Scaled Shield are two important items that should NOT be skipped.

The Mid Game: Levels 76-95

After acquiring and equipping all of the Ancient sets of armor and obtaining decent weapons, the player should now be well prepared to step up to the plate of the next challenge the game has to offer, Infernal Stronghold and the God Dungeons. But first, it is hugely recommended to assess the progress of all non-combat skills; each of these dungeons is difficult enough that NOT having access to Prayers, Herblore Potions, Summoning Tablets, or Agility / Astrology bonuses can make progress significantly slower than it needs to be.

This section will first outline any particularly useful buffs and some crucial pieces of equipment to grab before moving on.

Major Goals

External Buffs

Prayer

Preferably Battleheart and the best combat style prayer available, Piety, Rigour, or Augury.

Agility

a table or something

Herblore

Preferably Diamond Luck Potion IV or Damage Reduction Potion IV. Alternatively:

Summoning

For dungeons, preferably Dragon and the best combat style Tablet available, Minotaur, Centaur, or Witch. For Slayer Cyclops paired with the same combat style tablets a safe bet

Slayer

slayer drops good items, do it

Dungeon Guides

Infernal Stronghold

This dungeon has a guide at Infernal Stronghold/Guide

The primary reason to do this dungeon is the Infernal Cape which grants 4% Damage Reduction and works well for each combat style. The Infernal Cores dropped here can be used to upgrade and Ancient Claw into an Infernal Claw, a critical and powerful one-handed Melee weapon.

Air God Dungeon

This dungeon has a guide at Air God Dungeon/Guide.

This dungeon drops Ranged armor and equipment, and is usually completed with Melee.

Water God Dungeon

This dungeon has a guide at Water God Dungeon/Guide.

This dungeon drops Magic armor and equipment, and is usually completed with Ranged.

Earth God Dungeon

This dungeon has a guide at Earth God Dungeon/Guide.

This dungeon drops Melee tank oriented armor and equipment, and is usually completed with Magic.

Fire God Dungeon

This dungeon has a guide at Fire God Dungeon/Guide.

This dungeon drops Melee dps oriented armor and equipment, and is usually completed with Ranged or sometimes Magic.

Into the Mist

This dungeon has a guide at Into the Mist/Guide.

blah blah blah Passive Slot

Combat Passive Slot

The Late Game: Levels 96-99

Major Goals

Dark Waters

Unhallowed Wasteland

Impending Darkness Event