Magic

Revision as of 18:01, 18 May 2020 by Coolrox95 (talk | contribs) (Added new armour tiers, cloudburst staff. Updated version)

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Magic

Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked. Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. 0.4 magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 10% by equipping the Gold Emerald Ring. Raising magic to level 99 will unlock the Magic Skillcape for purchase from the Shop. Equipping the Magic Skillcape allows the player to cast spells without using Air, Water, Earth, and Fire runes.

Staves

Staves can be upgraded from elemental runes. When equipped, staves remove the need to use Air, Water, Earth, or Fire runes, depending on the staff type. The Cloudburst Staff does not provide any runes.

Magic Level Staff Tier
1 Staff
30 Battlestaff
40 Mystic Staff
85 Cloudburst Staff

Wands

Magic Level Wand Tier
1 Basic
30 Powerful
60 Elite

Robes

Magic Level Robe Tier
1 Green
10 Blue
30 Red, Slayer (Strong)
50 Black
60 Slayer (Elite)
70 Ancient
85 Glacia God

Spells

Spell Requirements Spell Dmg Description Runes
  Wind Strike   Level 1 20 Combat spell with a max hit of 20 2  , 1  
  Water Strike   Level 3 45 Combat spell with a max hit of 45 1  , 1  , 1  
OR
1  , 1  
  Earth Strike   Level 6 70 Combat spell with a max hit of 70 1  , 1  , 1  
OR
1  , 1  
  Fire Strike   Level 10 95 Combat spell with a max hit of 95 1  , 1  , 1  
OR
1  , 1  
  Wind Bolt   Level 14 90 Combat spell with a max hit of 90 4  , 1  
  Water Bolt   Level 16 105 Combat spell with a max hit of 105 2  , 1  , 2  
OR
2  , 1  
  Earth Bolt   Level 19 120 Combat spell with a max hit of 120 2  , 1  , 3  
OR
2  , 1  
  Fire Bolt   Level 23 135 Combat spell with a max hit of 135 3  , 1  , 4  
OR
3  , 1  
  Wind Blast   Level 28 130 Combat spell with a max hit of 130 6  , 1  
  Water Blast   Level 30 145 Combat spell with a max hit of 145 3  , 1  , 4  
OR
3  , 1  
  Earth Blast   Level 33 160 Combat spell with a max hit of 160 3  , 1  , 4  
OR
3  , 1  
  Fire Blast   Level 37 175 Combat spell with a max hit of 175 4  , 1  , 5  
OR
4  , 1  
  Nature's Call   Level 40
  Nature's Call Staff Equipped
210 Cast a spell that does 100% of your normal damage. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. 2  , 2  , 2  , 2  , 2  
OR
2  , 2  , 2  
  Wind Wave   Level 43 170 Combat spell with a max hit of 170 10  , 1  
  Water Wave   Level 45 185 Combat spell with a max hit of 185 5  , 1  , 7  
OR
5  , 1  
  Earth Wave   Level 48 200 Combat spell with a max hit of 200 5  , 1  , 7  
OR
5  , 1  
  Fire Wave   Level 52 215 Combat spell with a max hit of 215 5  , 1  , 7  
OR
5  , 1  
  Wind Surge   Level 57 210 Combat spell with a max hit of 210 10  , 1  
  Water Surge   Level 61 225 Combat spell with a max hit of 225 7  , 1  , 10  
OR
7  , 1  
  Earth Surge   Level 64 240 Combat spell with a max hit of 240 7  , 1  , 10  
OR
7  , 1  
  Nature's Wrath   Level 65
  Nature's Wrath Staff Equipped
320 Cast a spell that does 100% of your normal damage. On a hit has a 25% chance to apply one of the following: applies freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns; or applies sleep for 1 turn. 4  , 4  , 4  , 4  , 4  
OR
4  , 4  , 4  
  Fire Surge   Level 68 255 Combat spell with a max hit of 255 7  , 1  , 10  
OR
7  , 1