Lifesteal: Difference between revisions
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<onlyinclude>'''Lifesteal''' heals the player for a portion of the damage they deal, it does not deal extra damage. When active, lifesteal will occur any time the player deals damage, where the amount healed is determined by the modifier's magnitude. For example, a +10% Lifesteal modifier will heal the player for 10% of any damage dealt. | <onlyinclude>'''Lifesteal''' heals the player for a portion of the damage they deal, it does not deal extra damage. When active, lifesteal will occur any time the player deals damage, where the amount healed is determined by the modifier's magnitude. For example, a +10% Lifesteal modifier will heal the player for 10% of any damage dealt. | ||
Lifesteal can be specific to damage types, such as Melee Lifesteal, Magic Lifesteal, Bleed Lifesteal, Burn Lifesteal, Poison Lifesteal, and Lifesteal if target is Cursed. | Lifesteal can be specific to damage types, such as Melee Lifesteal, Magic Lifesteal, Bleed Lifesteal, Burn Lifesteal, Poison Lifesteal, and Lifesteal if target is Cursed.</onlyinclude> | ||
== Lifesteal Weapons == | |||
A small number of weapons have [[Special Attacks]] which provide lifesteal regardless of whether any lifesteal modifiers are active or not. | |||
Lifesteal provided by weapons and modifiers are additive with one another. For example: 20% lifesteal from {{ItemIcon|Ancient Sword}} combined with 10% from {{ItemIcon|Elder Crown}} would result in a total of 30% lifesteal. | |||
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Lifesteal}} | |||
== Lifesteal Modifiers == | == Lifesteal Modifiers == |
Latest revision as of 00:32, 6 March 2024
This page is up to date (v1.2.2). |
Lifesteal heals the player for a portion of the damage they deal, it does not deal extra damage. When active, lifesteal will occur any time the player deals damage, where the amount healed is determined by the modifier's magnitude. For example, a +10% Lifesteal modifier will heal the player for 10% of any damage dealt.
Lifesteal can be specific to damage types, such as Melee Lifesteal, Magic Lifesteal, Bleed Lifesteal, Burn Lifesteal, Poison Lifesteal, and Lifesteal if target is Cursed.
Lifesteal Weapons
A small number of weapons have Special Attacks which provide lifesteal regardless of whether any lifesteal modifiers are active or not.
Lifesteal provided by weapons and modifiers are additive with one another. For example: 20% lifesteal from Ancient Sword combined with 10% from Elder Crown would result in a total of 30% lifesteal.
Name | Source | Chance | Effect |
---|---|---|---|
Blood Link | Lich Staff | 50% | An unavoidable attack that deals 50% of your normal damage 4 times over 1.2s. Lifesteals for 50% of damage dealt. (0.40s delay between attacks. 1.20s total duration) |
Life Leech | Ancient Sword | 100% | Your attack heals you for 20% of the damage dealt. (0.05s delay between attacks.) |
Ruby Shots | Ruby Bolts (Arcane) | 5% | (RANGED ONLY) Perform a normal attack that heals you for 25% of the damage dealt (Avoidable). (0.05s delay between attacks.) |
Ruby Bolts (Enchanted) |
Lifesteal Modifiers
Note that Summoning synergies providing lifesteal are not currently included.
Global Lifesteal Modifiers
These lifesteal modifiers apply for all damage dealt by the player.
Source | Type | +#% Lifesteal | Other Modifiers |
---|---|---|---|
Elite Pillar of Conflict | Agility Pillar | +10% Lifesteal | +25% Chance To Preserve Prayer Points -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) +350% GP From Monsters +50% Hitpoint Regeneration +35% Flat Slayer Area Effect Negation |
Cooking Lesser Relic | Item (Consumable) | +10% Lifesteal | -5% Cooking Interval +30% Chance to gain +1 additional resource in Cooking (Cannot be doubled) |
Elder Crown | Item (Helmet, Passive) | +10% Lifesteal | -0.1s Attack Interval +100% Bleed lifesteal |
Vampiric Cloak | Item (Cape) | +10% Lifesteal | -25% Auto Eat Efficiency |
Elusivity | Prayer | +10% Lifesteal | +50% Global Evasion |
Blood Vial II | Item (Consumable) | +8% Lifesteal | +8% Auto Eat Efficiency |
Vale | Constellation | +5% Lifesteal | -5% Cooking Interval +8% Chance to Double Items in Cooking +5% Chance to Preserve Food when eaten +5% Food Healing Value +8% Accuracy Rating +8% Cooking Mastery XP +8% Hitpoints Skill XP +8% Cooking Skill XP |
Blood Vial | Item (Consumable) | +5% Lifesteal | +5% Auto Eat Efficiency |
Superior Cape of Completion | Item (Cape) | +5% Lifesteal | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Hitpoints Skillcape | Item (Cape) | +5% Lifesteal | +15 Flat Hitpoints Regeneration |
Superior Max Skillcape | Item (Cape) | +5% Lifesteal | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Wolf | Item (Summon1, Summon2) | +2% Lifesteal | |
Bill & Wendy | Pet | +2% Lifesteal | |
Portable Rations II | Item (Consumable) | -8% Lifesteal | +20% Auto Eat Efficiency |
Portable Rations | Item (Consumable) | -10% Lifesteal | +15% Auto Eat Efficiency |
Damage-specific Lifesteal Modifiers
These lifesteal modifiers apply only for certain types of damage, as indicated by the modifier description.
Source | Type | +#% X Lifesteal | Other Modifiers |
---|---|---|---|
Reaper Potion I | Item | +30% Bleed lifesteal +30% Burn lifesteal +30% Poison lifesteal |
|
Reaper Potion II | Item | +40% Bleed lifesteal +40% Burn lifesteal +40% Poison lifesteal |
|
Reaper Potion III | Item | +50% Bleed lifesteal +50% Burn lifesteal +50% Poison lifesteal |
|
Reaper Potion IV | Item | +75% Bleed lifesteal +75% Burn lifesteal +75% Poison lifesteal |
|
Blood Ring | Item (Ring, Passive) | +25% Bleed lifesteal | |
Elder Crown | Item (Helmet, Passive) | +100% Bleed lifesteal | -0.1s Attack Interval +10% Lifesteal |
Leeching Bolts | Item (Quiver) | +10% Ranged lifesteal | |
Poison Cape | Item (Cape) | +10% Poison lifesteal | -50% Damage taken from Deadly Poison -50% Damage taken from Poison |
Poison Lifesteal Amulet | Item (Amulet, Passive) | +50% Poison lifesteal | |
Ring of Curse Protection | Item (Ring, Passive) | +10% Lifesteal if target is Cursed | +20% chance to avoid Curses |
Silver Sapphire Necklace | Item (Amulet, Passive) | +3% Magic lifesteal | |
Warlock Amulet | Item (Amulet, Passive) | +10% Magic lifesteal |
Modifiers that affect Lifesteal
These modifiers affect lifesteal in ways other than the usual flat percentage increase
Source | Type | Modifier | Other Modifiers |
---|---|---|---|
Iridium Cerulean Necklace | Item (Amulet, Passive) | Increased Lifesteal based on +5% * Current HP Regen Effectiveness (Eg. 5% * 300 = +15% Lifesteal) | Passive Hitpoint Regeneration is disabled |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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