Hitpoints: Difference between revisions

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[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]]
[[File:Hitpoints (skill).svg|thumb|150px|right|Hitpoints]]


The Hitpoints skill determines the maximum amount of Hitpoints you can have. Hitpoint experience can be earned by dealing damage in the combat section. 1.33 XP is awarded per point of damage done to enemies.  
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. It is one of three skills (along with {{Skill|Defence}} and {{Skill|Prayer}}) that is used when determining a player or monster's [[Combat Level]].  


The player's Hitpoints skill level affects maximum HP and passive HP regeneration rate.
== Mechanics ==
=== Increasing Max HP ===
For each level in the Hitpoints skill, the player's maximum HP will be increased by 10 (100 in {{Icon|Adventure}} mode). Further max HP can be gained from certain equipment or {{Skill|Agility}} obstacles.
=== Recovering HP ===
The primary method of recovering HP is by eating [[food]], whether manually or via [[Food#Auto_Eat|Auto Eat]]. Different foods heal the player for different amounts of HP. [[Lifesteal]] can also be used in combat to recover HP based on damage dealt to enemies. If the player would be healed beyond their maximum HP by any means, any excess healing is lost.
By default, the player also passively regenerates 1% of their max HP once every 10 seconds. This amount can be increased or decreased by various modifiers to HP regeneration, which are either percentage-based or flat (a fixed number of HP). Percentage-based regeneration modifiers are applied after flat modifiers. Modifiers also exist that affect the interval between regeneration ticks.
{{Icon|Hardcore}} characters will not regenerate HP passively and must eat food to regain lost HP.
The amount of HP regenerated per interval can be calculated as follows:
<math>\text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor</math>
=== Gaining Hitpoints XP ===
Hitpoints experience can be earned by dealing damage in [[combat]]. Hitpoints XP is earned with all combat styles and attack styles, and is based only on damage dealt, not damage taken by the player. 0.133 XP is awarded per point of damage done to a monster.
== Skill Level Unlocks ==
Increasing the {{PAGENAME}} skill provides +10 max HP per level (+100 in {{Icon|Adventure}} mode).
{{SkillUnlocks|{{PAGENAME}}}}
== Skillcapes ==
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion|img=TotH|ext=svg}}.
{{SkillcapeInfo}}
== Pet ==
This skill's [[Pets|pet]] can be unlocked by performing any action that provides Hitpoints XP.
{{PetSkillInfo}}
[[Category:Skills]]
[[Category:Skills]]


== Summoning Boosts ==
This table shows all the {{Skill|Summoning}} familiars and synergies that provide a {{PAGENAME}}-relevant bonus.
{{SkillSummoningBonusTable|{{PAGENAME}}}}
== Skill Boosts ==
=== Maximum HP ===
{{ModifierTable|increasedFlatMaxHitpoints|Max HP Bonus|false}}


=== HP Regeneration ===
{{ModifierTable|increasedHPRegenFlat,increasedHitpointRegeneration,decreasedRegenerationInterval|Regeneration Bonus|false|displayOtherMods=false}}


{{Menu}}
{{Menu}}

Latest revision as of 00:34, 18 January 2024

Hitpoints is a Combat skill. It is one of three skills (along with Defence and Prayer) that is used when determining a player or monster's Combat Level.

This page is up to date (v1.2.2).
Hitpoints

The player's Hitpoints skill level affects maximum HP and passive HP regeneration rate.

Mechanics

Increasing Max HP

For each level in the Hitpoints skill, the player's maximum HP will be increased by 10 (100 in   Adventure mode). Further max HP can be gained from certain equipment or   Agility obstacles.

Recovering HP

The primary method of recovering HP is by eating food, whether manually or via Auto Eat. Different foods heal the player for different amounts of HP. Lifesteal can also be used in combat to recover HP based on damage dealt to enemies. If the player would be healed beyond their maximum HP by any means, any excess healing is lost.

By default, the player also passively regenerates 1% of their max HP once every 10 seconds. This amount can be increased or decreased by various modifiers to HP regeneration, which are either percentage-based or flat (a fixed number of HP). Percentage-based regeneration modifiers are applied after flat modifiers. Modifiers also exist that affect the interval between regeneration ticks.

  Hardcore characters will not regenerate HP passively and must eat food to regain lost HP.

The amount of HP regenerated per interval can be calculated as follows:

[math]\displaystyle{ \text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor }[/math]

Gaining Hitpoints XP

Hitpoints experience can be earned by dealing damage in combat. Hitpoints XP is earned with all combat styles and attack styles, and is based only on damage dealt, not damage taken by the player. 0.133 XP is awarded per point of damage done to a monster.

Skill Level Unlocks

Increasing the Hitpoints skill provides +10 max HP per level (+100 in   Adventure mode).

  Level Unlocks
40 Trade for   Potion Box I (requires   40,   40)
50 Build   Rocky Waters in Obstacle 6
60 Trade for   Looter Pouch (requires   40)
70 Trade for   Monster Hunter Scroll (requires   70)
Build   Raft Building in Obstacle 8 (requires   70)
Build   Runic Trail in Obstacle 8 (requires   70,   75)
Build   Frozen Lake Crossing in Obstacle 9 (requires   70)
75 Trade for   Fervor Scroll (requires   70)
99 Wear   HP Skillcape
Wear   Maximum Skillcape (requires level 99 in all skills)
Trade for   Potion Box II (requires   99,   99)
Build   Ocean Rafting in Obstacle 10
100 Build   Water Maze in Obstacle 11 (requires   100,   100)
110 Build   Freezing Rafting in Obstacle 15 (requires   120,   120)
120 Wear   Superior Hitpoints Skillcape
Wear   Superior Max Skillcape (requires level 120 in all skills)
Trade for   Potion Box III (requires   120,   120)

Skillcapes

The standard and superior skillcapes for this skill can be purchased from the store for 1,000,000  and 10,000,000  after the player reaches   Level 99 and   Level 120, respectively. Reaching   Level 120 requires the   Throne of the Herald Expansion.

Skillcape Name Requirements Effect
  HP Skillcape   Level 99 +10 Flat Hitpoints Regeneration
    Superior Hitpoints Skillcape   Level 120 +15 Flat Hitpoints Regeneration
+5% Lifesteal

Pet

This skill's pet can be unlocked by performing any action that provides Hitpoints XP.

Pet Name Effect
  Finn, the Cat +10 Maximum Hitpoints

Summoning Boosts

This table shows all the   Summoning familiars and synergies that provide a Hitpoints-relevant bonus.

Skill Boosts

Maximum HP

HP Regeneration