Defence: Difference between revisions
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Defence | {{V|1.2.2}} | ||
[[File:Defence (skill).svg|thumb|150px|right|Defence]] | |||
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. It is one of three skills (along with {{Skill|Hitpoints}} and {{Skill|Prayer}}) that is used when determining a player or monster's [[Combat Level]], regardless of what combat style they are strongest with. | |||
A higher Defence level increases the player's [[Combat#Evasion Rating|evasion ratings]] in combat, which lowers a monster's chance to hit. Defence does ''not'' affect the damage dealt by a successful attack, which is mostly a factor of [[Damage Reduction]]. As it results in fewer hits against the player, however, a higher Defence level can help reduce [[food]] usage in combat. Defence has no effect in {{Skill|Thieving}}. | |||
| | Most Melee-focused armour requires a certain Defence level to be equipped. | ||
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| | == Mechanics == | ||
The Defence skill increases the player's melee, ranged, and magic evasion ratings. For details on how Evasion Rating is calculated, refer to the [[Combat#Evasion Rating|Evasion Rating section]] on the {{Icon|Combat}} page. | |||
== Gaining Defence XP == | |||
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| | Defence XP can be earned in combat with any of the three combat styles by selecting the appropriate attack style: | ||
| | |||
| | * While using {{Icon|Melee}}, choose the "Block" attack style | ||
| | * While using {{Skill|Ranged}}, choose the "Longrange" attack style | ||
| | * While using {{Skill|Magic}}, choose the "Defensive" attack style | ||
Defence XP gained is based on damage dealt to an enemy, not damage taken by the player. When using the Block attack style, 0.4 Defence XP is awarded per point of damage done. When using the Longrange or Defensive attack styles, 0.2 Defence XP is awarded per point of damage done, with another 0.2 XP per point of damage going to Ranged or Magic, respectively. | |||
| | |||
| | == Skill Level Unlocks == | ||
| | Increasing the {{PAGENAME}} skill allows the player to equip more powerful [[Melee]]-focused armour. The player's [[Combat#Accuracy Rating|accuracy rating]] when using the {{Skill|Defence|Block|nolink=true}} attack style scales with Defence level, as does the player's [[Combat#Evasion Rating|evasion rating]] against all attack styles. | ||
| | {{SkillUnlocks|{{PAGENAME}}}} | ||
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| | == Skillcapes == | ||
| | The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion}}. | ||
| | {{SkillcapeInfo}} | ||
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| | == Pet == | ||
This skill's [[Pets|pet]] can be unlocked by performing any action that provides Defence XP. | |||
{{PetSkillInfo}} | |||
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[[Category:Skills]] | [[Category:Skills]] | ||
{{Menu}} |
Latest revision as of 00:34, 18 January 2024
Defence is a Combat skill. It is one of three skills (along with Hitpoints and Prayer) that is used when determining a player or monster's Combat Level, regardless of what combat style they are strongest with.
This page is up to date (v1.2.2). |
A higher Defence level increases the player's evasion ratings in combat, which lowers a monster's chance to hit. Defence does not affect the damage dealt by a successful attack, which is mostly a factor of Damage Reduction. As it results in fewer hits against the player, however, a higher Defence level can help reduce food usage in combat. Defence has no effect in Thieving.
Most Melee-focused armour requires a certain Defence level to be equipped.
Mechanics
The Defence skill increases the player's melee, ranged, and magic evasion ratings. For details on how Evasion Rating is calculated, refer to the Evasion Rating section on the Combat page.
Gaining Defence XP
Defence XP can be earned in combat with any of the three combat styles by selecting the appropriate attack style:
- While using Melee, choose the "Block" attack style
- While using Ranged, choose the "Longrange" attack style
- While using Magic, choose the "Defensive" attack style
Defence XP gained is based on damage dealt to an enemy, not damage taken by the player. When using the Block attack style, 0.4 Defence XP is awarded per point of damage done. When using the Longrange or Defensive attack styles, 0.2 Defence XP is awarded per point of damage done, with another 0.2 XP per point of damage going to Ranged or Magic, respectively.
Skill Level Unlocks
Increasing the Defence skill allows the player to equip more powerful Melee-focused armour. The player's accuracy rating when using the Block attack style scales with Defence level, as does the player's evasion rating against all attack styles.
Skillcapes
The standard and superior skillcapes for this skill can be purchased from the store for 1,000,000 and 10,000,000 after the player reaches Level 99 and Level 120, respectively. Reaching Level 120 requires the Throne of the Herald Expansion.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
Defence Skillcape | Level 99 | +80 All Defence Bonuses | |
Superior Defence Skillcape | Level 120 | +5% Reflect Damage |
Pet
This skill's pet can be unlocked by performing any action that provides Defence XP.
Pet | Name | Effect |
---|---|---|
Leonardo | +1% Damage Reduction |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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