'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. It is one of three skills (along with {{Skill|Hitpoints}} and {{Skill|Prayer}}) that is used when determining a player or monster's [[Combat Level]], regardless of what combat style they are strongest with.
The Defence skill increases the player's melee, ranged, and magic evasion rating. Defence experience is primarily earned by using the Block Attack Style during [[Combat]]. 0.4 XP is awarded per point of damage done to enemies when using the Block Attack Style. Using a mixed attack style will award 0.2 XP per point of damage done to enemies. Using the [[Gold Emerald Ring]] will increase Defence experience earned by 7%. Raising defence to level 99 will unlock the [[Defence Skillcape]] for purchase from the [[Shop]]. Equipping the [[Defence Skillcape]] will increase the player's defence bonus by 19.
A higher Defence level increases the player's [[Combat#Evasion Rating|evasion ratings]] in combat, which lowers a monster's chance to hit. Defence does ''not'' affect the damage dealt by a successful attack, which is mostly a factor of [[Damage Reduction]]. As it results in fewer hits against the player, however, a higher Defence level can help reduce [[food]] usage in combat. Defence has no effect in {{Skill|Thieving}}.
== Armour Materials ==
Most Melee-focused armour requires a certain Defence level to be equipped.
Each armour material requires a certain Defence level to be equipped. Below is a table detailing which Defence level is required for which armour material.
{| class="wikitable"
== Mechanics ==
!Level Requirement
!Material
The Defence skill increases the player's melee, ranged, and magic evasion ratings. For details on how Evasion Rating is calculated, refer to the [[Combat#Evasion Rating|Evasion Rating section]] on the {{Icon|Combat}} page.
|-
|1
== Gaining Defence XP ==
|Bronze, Iron, Slayer (Basic)
|-
Defence XP can be earned in combat with any of the three combat styles by selecting the appropriate attack style:
|5
|Steel
* While using {{Icon|Melee}}, choose the "Block" attack style
|-
* While using {{Skill|Ranged}}, choose the "Longrange" attack style
|10
* While using {{Skill|Magic}}, choose the "Defensive" attack style
|Black
|-
Defence XP gained is based on damage dealt to an enemy, not damage taken by the player. When using the Block attack style, 0.4 Defence XP is awarded per point of damage done. When using the Longrange or Defensive attack styles, 0.2 Defence XP is awarded per point of damage done, with another 0.2 XP per point of damage going to Ranged or Magic, respectively.
|20
|Mithril
|-
|30
|Adamant, Slayer (Strong)
|-
|40
|Rune, Ice
|-
|60
|Dragon, Slayer (Elite)
|-
|70
|Ancient
|-
|85
|Terran God, Ragnar God
|}
== Pet ==
The pet can be unlocked by doing any action that provides Defence XP.
Increasing the {{PAGENAME}} skill allows the player to equip more powerful [[Melee]]-focused armour. The player's [[Combat#Accuracy Rating|accuracy rating]] when using the {{Skill|Defence|Block|nolink=true}} attack style scales with Defence level, as does the player's [[Combat#Evasion Rating|evasion rating]] against all attack styles.
{{SkillUnlocks|{{PAGENAME}}}}
== Skillcapes ==
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion}}.
{{SkillcapeInfo}}
== Pet ==
This skill's [[Pets|pet]] can be unlocked by performing any action that provides Defence XP.
{{PetSkillInfo}}
[[Category:Skills]]
{{Menu}}
{{Menu}}
Latest revision as of 00:34, 18 January 2024
Defence is a Combat skill. It is one of three skills (along with Hitpoints and Prayer) that is used when determining a player or monster's Combat Level, regardless of what combat style they are strongest with.
A higher Defence level increases the player's evasion ratings in combat, which lowers a monster's chance to hit. Defence does not affect the damage dealt by a successful attack, which is mostly a factor of Damage Reduction. As it results in fewer hits against the player, however, a higher Defence level can help reduce food usage in combat. Defence has no effect in Thieving.
Most Melee-focused armour requires a certain Defence level to be equipped.
The Defence skill increases the player's melee, ranged, and magic evasion ratings. For details on how Evasion Rating is calculated, refer to the Evasion Rating section on the Combat page.
Gaining Defence XP
Defence XP can be earned in combat with any of the three combat styles by selecting the appropriate attack style:
While using Melee, choose the "Block" attack style
While using Ranged, choose the "Longrange" attack style
While using Magic, choose the "Defensive" attack style
Defence XP gained is based on damage dealt to an enemy, not damage taken by the player. When using the Block attack style, 0.4 Defence XP is awarded per point of damage done. When using the Longrange or Defensive attack styles, 0.2 Defence XP is awarded per point of damage done, with another 0.2 XP per point of damage going to Ranged or Magic, respectively.
Skill Level Unlocks
Increasing the Defence skill allows the player to equip more powerful Melee-focused armour. The player's accuracy rating when using the Block attack style scales with Defence level, as does the player's evasion rating against all attack styles.
The standard and superior skillcapes for this skill can be purchased from the store for 1,000,000 and 10,000,000 after the player reaches Level 99 and Level 120, respectively. Reaching Level 120 requires the Throne of the Herald Expansion.