Combat Passive Slot

The Combat Passive Slot is an equipment slot which is unlocked after beating Into the Mist.

This page is up to date (v1.2.2).

After completing the dungeon, an additional equipment slot will become available on all equipment sets. Within this slot, the player can equip most Combat Items with passives, and gain their passive benefit. While an item is required to have some passive effect useful in combat to equip, other passive effects that are beneficial outside of combat will still work, such as Aorpheat's Signet Ring giving a 10% chance to double resources.

You cannot equip Weapons, Capes, Skilling Items (Items with no Combat Benefits), or items which you already have equipped in the same equipment set to this slot.

List of compatible items

Item Passive
  Gold Topaz Ring if equipped, something special might drop while training Skills.
+15% GP From Monsters
  Ranger Hat +5% Ammo Preservation
  Ranger Boots +5% Ammo Preservation
  Amulet of Looting Passive: Auto-loots when equipped
  Ancient Wizard Hat Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells.
  Ancient Wizard Robes Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells.
  Ancient Wizard Bottoms Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells.
  Ancient Wizard Boots Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells.
  Aorpheat's Signet Ring Created by Patreon (Aorpheat)
Passive: When equipped - +100% GP granted from all sources except Alt. Magic, Township and Item Sales, +5% chance to obtain double loot from slain monsters or Thieving, +10% chance to gain double resources from any skill.
  Bone Necklace Passive: Bones are automatically buried for 200% of their Prayer Point value
  Red Party Hat +1 Bragging Rights
  Dragonfire Shield Created by Patreon (Michael7050)
+30 Maximum Hitpoints and -30% damage taken from dragonbreath
  Purple Party Hat Happy 1st Birthday to Melvor Idle!
  Santa Hat +2 Bragging Rights
Christmas Event 2020.
  Friendship Bracelet There is nothing more important than those around you. Be kind to each other.
Christmas Event 2020.
  Christmas Coal One of the most beautiful looking rings you will ever find. Small chance to gain coal when killing an enemy.
Christmas Event 2020.
  Christmas Sweater Hmmm... -1 style points?
Christmas Event 2020.
  Christmas Wreath Wearing this around your neck is not recommended. But for some reason it gives you Damage Reduction.
Christmas Event 2020.
  Yellow Party Hat +1 Bragging Rights
  Gold Sapphire Ring Passive: +0-30 Reflect Damage (Reflect dmg cannot activate more than once every 2 seconds. Reflect dmg cannot kill an enemy nor provide XP).
  Gold Ruby Ring +3 Flat Hitpoints Regeneration
  Gold Emerald Ring Passive: +4% Combat XP. Does not work with Slayer or Alt. Magic.
  Gold Diamond Ring Passive: The Protect Item Prayer costs nothing
  Silver Topaz Necklace +12 Hidden Attack Level
  Silver Sapphire Necklace +3% Magic lifesteal
  Silver Ruby Necklace +8 Hidden Strength Level
  Silver Emerald Necklace +5% Ammo Preservation
+6 Hidden Ranged Level
  Silver Diamond Necklace Passive: +10% of Maximum Hit added to Minimum Hit when using a 2H Melee weapon
  Gold Topaz Necklace +50 GP From Monsters
+10% GP From Monsters
  Gold Sapphire Necklace Passive: +1% Damage Reduction when fighting Ranged enemies with Melee
  Gold Ruby Necklace -2s Hitpoint Regeneration interval
+20% Hitpoint Regeneration
  Gold Emerald Necklace Passive: +1% Damage Reduction when fighting Magic enemies with Ranged
  Slayer Helmet (Basic) +5% Flat Slayer Area Effect Negation
+5% Slayer Skill XP
+2% Damage To Slayer Tasks
+2% Slayer Coins
  Slayer Platebody (Basic) +5% Flat Slayer Area Effect Negation
+5% Slayer Skill XP
+2% Damage To Slayer Tasks
+2% Slayer Coins
  Slayer Helmet (Strong) +10% Flat Slayer Area Effect Negation
+15% Slayer Skill XP
+3% Damage To Slayer Tasks
+3% Slayer Coins
  Slayer Platebody (Strong) +10% Flat Slayer Area Effect Negation
+15% Slayer Skill XP
+3% Damage To Slayer Tasks
+3% Slayer Coins
  Slayer Helmet (Elite) +15% Flat Slayer Area Effect Negation
+30% Slayer Skill XP
+4% Damage To Slayer Tasks
+4% Slayer Coins
  Slayer Platebody (Elite) +15% Flat Slayer Area Effect Negation
+30% Slayer Skill XP
+4% Damage To Slayer Tasks
+4% Slayer Coins
  Mirror Shield Passive: Grants access to Strange Cave.
  Magical Ring Passive: Grants access to High Lands.
  Slayer Wizard Hat (Basic) +5% Flat Slayer Area Effect Negation
+5% Slayer Skill XP
+2% Damage To Slayer Tasks
+2% Slayer Coins
  Slayer Wizard Robes (Basic) +5% Flat Slayer Area Effect Negation
+5% Slayer Skill XP
+2% Damage To Slayer Tasks
+2% Slayer Coins
  Slayer Wizard Hat (Strong) +10% Flat Slayer Area Effect Negation
+15% Slayer Skill XP
+3% Damage To Slayer Tasks
+3% Slayer Coins
  Slayer Wizard Robes (Strong) +10% Flat Slayer Area Effect Negation
+15% Slayer Skill XP
+3% Damage To Slayer Tasks
+3% Slayer Coins
  Slayer Wizard Hat (Elite) +15% Flat Slayer Area Effect Negation
+30% Slayer Skill XP
+4% Damage To Slayer Tasks
+4% Slayer Coins
  Slayer Wizard Robes (Elite) +15% Flat Slayer Area Effect Negation
+30% Slayer Skill XP
+4% Damage To Slayer Tasks
+4% Slayer Coins
  Slayer Cowl (Basic) +5% Flat Slayer Area Effect Negation
+5% Slayer Skill XP
+2% Damage To Slayer Tasks
+2% Slayer Coins
  Slayer Leather Body (Basic) +5% Flat Slayer Area Effect Negation
+5% Slayer Skill XP
+2% Damage To Slayer Tasks
+2% Slayer Coins
  Slayer Cowl (Strong) +10% Flat Slayer Area Effect Negation
+15% Slayer Skill XP
+3% Damage To Slayer Tasks
+3% Slayer Coins
  Slayer Leather Body (Strong) +10% Flat Slayer Area Effect Negation
+15% Slayer Skill XP
+3% Damage To Slayer Tasks
+3% Slayer Coins
  Slayer Cowl (Elite) +15% Flat Slayer Area Effect Negation
+30% Slayer Skill XP
+4% Damage To Slayer Tasks
+4% Slayer Coins
  Slayer Leather Body (Elite) +15% Flat Slayer Area Effect Negation
+30% Slayer Skill XP
+4% Damage To Slayer Tasks
+4% Slayer Coins
  Chapeau Noir Created by Patreon (ChapeauNoir)
Passive: +10% Chance To Double Loot in Combat and +10% Chance to Double Items in Thieving
  Glacia God Helmet Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells.
  Glacia God Platelegs Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells.
  Glacia God Platebody Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells.
  Glacia God Boots Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells.
  Glacia God Gloves Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells.
  Deadeye Amulet Passive: 25% chance for Ranged attacks to deal 150% dmg
  Warlock Amulet +10% Magic lifesteal
  Guardian Amulet Passive: +5% Damage Reduction and +10% Attack Interval. Both are doubled if you are below 50% Hitpoints
  Fighter Amulet Passive: (MELEE ONLY) Apply stun to the Target for 1 turn when you hit for at least 70% of your max hit.
  Air Acolyte Wizard Hat Passive: +5 Minimum Air Spell Dmg
  Air Acolyte Wizard Robes Passive: +5 Minimum Air Spell Dmg
  Air Acolyte Wizard Bottoms Passive: +5 Minimum Air Spell Dmg
  Air Acolyte Wizard Boots Passive: +5 Minimum Air Spell Dmg
  Water Acolyte Wizard Hat Passive: +5 Minimum Water Spell Dmg
  Water Acolyte Wizard Robes Passive: +5 Minimum Water Spell Dmg
  Water Acolyte Wizard Bottoms Passive: +5 Minimum Water Spell Dmg
  Water Acolyte Wizard Boots Passive: +5 Minimum Water Spell Dmg
  Earth Acolyte Wizard Hat Passive: +5 Minimum Earth Spell Dmg
  Earth Acolyte Wizard Robes Passive: +5 Minimum Earth Spell Dmg
  Earth Acolyte Wizard Bottoms Passive: +5 Minimum Earth Spell Dmg
  Earth Acolyte Wizard Boots Passive: +5 Minimum Earth Spell Dmg
  Fire Acolyte Wizard Hat Passive: +5 Minimum Fire Spell Dmg
  Fire Acolyte Wizard Robes Passive: +5 Minimum Fire Spell Dmg
  Fire Acolyte Wizard Bottoms Passive: +5 Minimum Fire Spell Dmg
  Fire Acolyte Wizard Boots Passive: +5 Minimum Fire Spell Dmg
  Air Adept Wizard Hat Passive: +15 Minimum Air Spell Dmg
  Air Adept Wizard Robes Passive: +15 Minimum Air Spell Dmg
  Air Adept Wizard Bottoms Passive: +15 Minimum Air Spell Dmg
  Air Adept Wizard Boots Passive: +15 Minimum Air Spell Dmg
  Water Adept Wizard Hat Passive: +15 Minimum Water Spell Dmg
  Water Adept Wizard Robes Passive: +15 Minimum Water Spell Dmg
  Water Adept Wizard Bottoms Passive: +15 Minimum Water Spell Dmg
  Water Adept Wizard Boots Passive: +15 Minimum Water Spell Dmg
  Earth Adept Wizard Hat Passive: +15 Minimum Earth Spell Dmg
  Earth Adept Wizard Robes Passive: +15 Minimum Earth Spell Dmg
  Earth Adept Wizard Bottoms Passive: +15 Minimum Earth Spell Dmg
  Earth Adept Wizard Boots Passive: +15 Minimum Earth Spell Dmg
  Fire Adept Wizard Hat Passive: +15 Minimum Fire Spell Dmg
  Fire Adept Wizard Robes Passive: +15 Minimum Fire Spell Dmg
  Fire Adept Wizard Bottoms Passive: +15 Minimum Fire Spell Dmg
  Fire Adept Wizard Boots Passive: +15 Minimum Fire Spell Dmg
  Air Expert Wizard Hat Passive: +20 Minimum Air Spell Dmg
  Air Expert Wizard Robes Passive: +20 Minimum Air Spell Dmg
  Air Expert Wizard Bottoms Passive: +20 Minimum Air Spell Dmg
  Air Expert Wizard Boots Passive: +20 Minimum Air Spell Dmg
  Water Expert Wizard Hat Passive: +20 Minimum Water Spell Dmg
  Water Expert Wizard Robes Passive: +20 Minimum Water Spell Dmg
  Water Expert Wizard Bottoms Passive: +20 Minimum Water Spell Dmg
  Water Expert Wizard Boots Passive: +20 Minimum Water Spell Dmg
  Earth Expert Wizard Hat Passive: +20 Minimum Earth Spell Dmg
  Earth Expert Wizard Robes Passive: +20 Minimum Earth Spell Dmg
  Earth Expert Wizard Bottoms Passive: +20 Minimum Earth Spell Dmg
  Earth Expert Wizard Boots Passive: +20 Minimum Earth Spell Dmg
  Fire Expert Wizard Hat Passive: +20 Minimum Fire Spell Dmg
  Fire Expert Wizard Robes Passive: +20 Minimum Fire Spell Dmg
  Fire Expert Wizard Bottoms Passive: +20 Minimum Fire Spell Dmg
  Fire Expert Wizard Boots Passive: +20 Minimum Fire Spell Dmg
  Desert Hat Passive: Grants access to Arid Plains.
  Blazing Lantern Passive: Grants access to Shrouded Badlands.
  Climbing Boots Passive: Grants access to Perilous Peaks.
  Gloves of Silence +150 GP From Thieving
+150 GP From Monsters
-0.1s Thieving Interval
+50 Stealth while Thieving
  Shaman Ring +3% Magic Damage Bonus.
Passive: +6 Flat Hitpoints Regeneration
  Sand Treaders -0.1s Attack Interval
  Elder Crown +100% Bleed lifesteal
+10% Lifesteal
-0.1s Attack Interval
  Recoil Shield Passive: Reflects up to 25% of damage dealt to you (Reflect dmg cannot activate more than once per enemy turn. Reflect dmg cannot kill an enemy nor provide XP).
  Wasteful Ring +5% Auto Eat Threshold
-25% Auto Eat Efficiency
  Priest Hat -1 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1)
+10% Chance To Preserve Prayer Points
  Slayer Helmet (Master) +3% Chance To Double Loot in Combat
+40% Slayer Skill XP
+3% Chance to Double Items in Thieving
+20% Flat Slayer Area Effect Negation
+5% Damage To Slayer Tasks
+5% Slayer Coins
  Slayer Platebody (Master) +3% Chance To Double Loot in Combat
+40% Slayer Skill XP
+3% Chance to Double Items in Thieving
+20% Flat Slayer Area Effect Negation
+5% Damage To Slayer Tasks
+5% Slayer Coins
  Slayer Cowl (Master) +3% Chance To Double Loot in Combat
+40% Slayer Skill XP
+3% Chance to Double Items in Thieving
+20% Flat Slayer Area Effect Negation
+5% Damage To Slayer Tasks
+5% Slayer Coins
  Slayer Leather Body (Master) +3% Chance To Double Loot in Combat
+40% Slayer Skill XP
+3% Chance to Double Items in Thieving
+20% Flat Slayer Area Effect Negation
+5% Damage To Slayer Tasks
+5% Slayer Coins
  Slayer Wizard Hat (Master) +3% Chance To Double Loot in Combat
+40% Slayer Skill XP
+3% Chance to Double Items in Thieving
+20% Flat Slayer Area Effect Negation
+5% Damage To Slayer Tasks
+5% Slayer Coins
  Slayer Wizard Robes (Master) +3% Chance To Double Loot in Combat
+40% Slayer Skill XP
+3% Chance to Double Items in Thieving
+20% Flat Slayer Area Effect Negation
+5% Damage To Slayer Tasks
+5% Slayer Coins
  Green Party Hat +1 Bragging Rights
  Hunter's Ring +10% Flat Slayer Area Effect Negation
+10% Slayer Skill XP
+10% Slayer Coins
  Necromancer Hat Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP
When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval
  Necromancer Robes Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP
When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval
  Necromancer Bottoms Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP
When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval
  Necromancer Boots Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP
When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval
  Sneak-Ers +5% Global GP (except Item Sales)
+40 Stealth while Thieving
  Jeweled Necklace +5% Global GP (except Item Sales)
  Ring of Wealth +7% Chance to Double Items Globally
-3% Chance to Preserve Resources in Skills
  Absorbing Shield Passive: When hit, lose 5% evasion ratings and gain +1% damage reduction, stacking up to 3 times (lasts until end of fight)
  Training Shield Passive: +3% Combat XP. Does not work with Slayer or Alt. Magic, +3% of Maximum Hit as Minimum Hit
  Knight's Defender Passive: (MELEE ONLY) -0.1s Attack Interval, -3% Damage Reduction, +7 Melee Attack Bonus
  Cave Giant Boots -15% Melee Evasion
+5% Melee Maximum Hit
  Fine Coinpurse +10% Global GP (except Item Sales)
  Gold Crested Shield +150% GP From Monsters
  Book of Scholars +3% Global Skill XP
-15% Global GP (except Item Sales)
  Shield of Melee Power Passive: +10% Melee Maximum Hit and +10% chance to stun when hitting with a Melee attack. Enemies have -5% Damage Reduction.
  Shield of Ranged Power Passive: +10% Ranged Maximum Hit and +10% Ranged critical hit chance. Enemies have -5% Damage Reduction.
  Shield of Magic Power Passive: +10% Magic Maximum Hit and +10% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack. Enemies have -5% Damage Reduction.
  Ring of Power Passive: +5% of Maximum Hit added to Minimum Hit. Enemies have -5% Damage Reduction.
  Nature's Blessing Ring Passive: +10 Flat Hitpoints Regeneration.
When equipped with Nature's Wrath Staff: +50% Hitpoint Regeneration, +40 Maximum Hitpoints and +30% of Maximum Hit added to Minimum Hit when using Nature spells.
  Scaled Shield +10% chance to poison attackers when hit (once per turn)
  Poison Virulence Ring Passive: +20% chance to apply poison when hitting with an attack and -30 Maximum Hitpoints.
When equipped with Poison Virulence Gloves: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are poisoned; Enemies have -20% Maximum Hit, -20% Global Evasion, -20% Global Accuracy and +20% Attack Interval when they are poisoned.
  Poison Virulence Gloves Passive: +10% chance to ignore poison.
When equipped with Poison Virulence Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are poisoned; Enemies have -20% Maximum Hit, -20% Global Evasion, -20% Global Accuracy and +20% Attack Interval when they are poisoned.
  Burning Madness Ring Passive: +20% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack and -10% Magic Accuracy Rating.
When equipped with Burning Madness Gloves: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning.
  Burning Madness Gloves Passive: +10% chance to ignore Slow effects, +10% chance to ignore Frostburn and +10% chance to ignore burn.
When equipped with Burning Madness Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning.
  Spiked Shell Ring Passive: +10% Attack Interval and +15% chance to inflict a bleed that does 300% of the attack's damage to attackers when hit (once per turn).
When equipped with Spiked Shell Gloves: +5% Damage Reduction and +30% Global Evasion when you are bleeding.
  Spiked Shell Gloves Passive: +10% chance to ignore bleed.
When equipped with Spiked Shell Ring: +5% Damage Reduction and +30% Global Evasion when you are bleeding.
  Relentless Fury Ring Passive: +15% chance to stun when hitting with a Melee attack and -10% Global Evasion.
When equipped with Relentless Fury Gloves: +5% chance to increase the length of stun inflicted by 1 turn and +15% chance to ignore Stuns and Freezes.
  Relentless Fury Gloves Passive: +10% chance to ignore Stuns and Freezes.
When equipped with Relentless Fury Ring: +15% chance to increase the length of stun inflicted by 1 turn and +5% chance to ignore Stun and Freeze.
  Prats Hat When equipped with Cape of Prat: +25% Ranged Strength Bonus from Equipment and +25% Ranged Accuracy Rating.
  Top Hat +200 GP Gained on successful Enemy Hit
  Hunters Hat -0.2s Monster Respawn Timer
  Necromancers Crown All Bone drops from Combat are doubled
  Amulet of Prayers +10% Chance To Preserve Prayer Points
Gain +1 Prayer Points for each successful Enemy hit on you
  Iridium Onyx Ring +1 Flat Melee Strength Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped
+1 Flat Melee Accuracy Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped
  Palladium Onyx Ring +4% Damage Reduction when fighting a Ranged Enemy
  Iridium Oricha Ring +1 Flat Ranged Strength Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped
+1 Flat Ranged Accuracy Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped
  Palladium Oricha Ring +4% Damage Reduction when fighting a Magic Enemy
  Iridium Cerulean Ring +25% Auto Eat Efficiency
  Palladium Cerulean Ring +8% Damage Reduction when using a Magic 2-Handed Weapon
  Iridium Runestone Ring +8% of Maximum Hit added to Minimum Hit
  Palladium Runestone Ring +4% Damage Reduction when fighting a Melee Enemy
  Iridium Zephyte Ring +0.25% Maximum Hit for each 1% of Damage Reduction the Enemy has
  Palladium Zephyte Ring +1% Maximum Hit for each 1% of Damage Reduction
Damage Reduction is now halved
  Meteorite Warrior Ring When equipped with Meteorite 2H Sword: +10% of Maximum Hit added to Minimum Hit, and +10% Melee Strength Bonus
  Meteorite Marksman Ring When equipped with Meteorite Javelins OR Meteorite Bolts: +30% Ammo Preservation and +10% Ranged Strength Bonus from Equipment
  Iridium Onyx Necklace +5% Melee Maximum Hit. This value is tripled if fighting a Ranged Enemy
  Palladium Onyx Necklace Killing a Melee Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level
  Iridium Oricha Necklace +5% Ranged Maximum Hit. This value is tripled if fighting a Magic Enemy
  Palladium Oricha Necklace Killing a Ranged Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level
  Iridium Cerulean Necklace Increased Lifesteal based on +5% * Current HP Regen Effectiveness (Eg. 5% * 300 = +15% Lifesteal)
Passive Hitpoint Regeneration is disabled
  Palladium Cerulean Necklace -7.5s Hitpoint Regeneration interval
-75% Hitpoint Regeneration
  Iridium Runestone Necklace +5% Magic Maximum Hit. This value is tripled if fighting a Melee Enemy
  Palladium Runestone Necklace Killing a Magic Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level
  Iridium Zephyte Necklace +4% Damage Reduction when fighting a Dungeon Boss.
  Poison Master Wizard Hat +5% Accuracy Rating when using Archaic Spells that use Poison Runes
  Poison Master Wizard Boots +5% Accuracy Rating when using Archaic Spells that use Poison Runes
  Poison Master Wizard Bottoms +5% Accuracy Rating when using Archaic Spells that use Poison Runes
  Poison Master Wizard Robes +5% Accuracy Rating when using Archaic Spells that use Poison Runes
  Infernal Master Wizard Hat +5% Accuracy Rating when using Archaic Spells that use Infernal Runes
  Infernal Master Wizard Boots +5% Accuracy Rating when using Archaic Spells that use Infernal Runes
  Infernal Master Wizard Bottoms +5% Accuracy Rating when using Archaic Spells that use Infernal Runes
  Infernal Master Wizard Robes +5% Accuracy Rating when using Archaic Spells that use Infernal Runes
  Lightning Master Wizard Hat +5% Accuracy Rating when using Archaic Spells that use Lightning Runes
  Lightning Master Wizard Boots +5% Accuracy Rating when using Archaic Spells that use Lightning Runes
  Lightning Master Wizard Bottoms +5% Accuracy Rating when using Archaic Spells that use Lightning Runes
  Lightning Master Wizard Robes +5% Accuracy Rating when using Archaic Spells that use Lightning Runes
  Poison Legendary Wizard Hat +10% Accuracy Rating when using Archaic Spells that use Poison Runes
  Poison Legendary Wizard Boots +10% Accuracy Rating when using Archaic Spells that use Poison Runes
  Poison Legendary Wizard Bottoms +10% Accuracy Rating when using Archaic Spells that use Poison Runes
  Poison Legendary Wizard Robes +10% Accuracy Rating when using Archaic Spells that use Poison Runes
  Infernal Legendary Wizard Hat +10% Accuracy Rating when using Archaic Spells that use Infernal Runes
  Infernal Legendary Wizard Boots +10% Accuracy Rating when using Archaic Spells that use Infernal Runes
  Infernal Legendary Wizard Bottoms +10% Accuracy Rating when using Archaic Spells that use Infernal Runes
  Infernal Legendary Wizard Robes +10% Accuracy Rating when using Archaic Spells that use Infernal Runes
  Lightning Legendary Wizard Hat +10% Accuracy Rating when using Archaic Spells that use Lightning Runes
  Lightning Legendary Wizard Boots +10% Accuracy Rating when using Archaic Spells that use Lightning Runes
  Lightning Legendary Wizard Bottoms +10% Accuracy Rating when using Archaic Spells that use Lightning Runes
  Lightning Legendary Wizard Robes +10% Accuracy Rating when using Archaic Spells that use Lightning Runes
  Poison Mythical Wizard Hat +15% Accuracy Rating when using Archaic Spells that use Poison Runes
  Poison Mythical Wizard Boots +15% Accuracy Rating when using Archaic Spells that use Poison Runes
  Poison Mythical Wizard Bottoms +15% Accuracy Rating when using Archaic Spells that use Poison Runes
  Poison Mythical Wizard Robes +15% Accuracy Rating when using Archaic Spells that use Poison Runes
  Infernal Mythical Wizard Hat +15% Accuracy Rating when using Archaic Spells that use Infernal Runes
  Infernal Mythical Wizard Boots +15% Accuracy Rating when using Archaic Spells that use Infernal Runes
  Infernal Mythical Wizard Bottoms +15% Accuracy Rating when using Archaic Spells that use Infernal Runes
  Infernal Mythical Wizard Robes +15% Accuracy Rating when using Archaic Spells that use Infernal Runes
  Lightning Mythical Wizard Hat +15% Accuracy Rating when using Archaic Spells that use Lightning Runes
  Lightning Mythical Wizard Boots +15% Accuracy Rating when using Archaic Spells that use Lightning Runes
  Lightning Mythical Wizard Bottoms +15% Accuracy Rating when using Archaic Spells that use Lightning Runes
  Lightning Mythical Wizard Robes +15% Accuracy Rating when using Archaic Spells that use Lightning Runes
  Perfect Sight Legs +20% Accuracy Rating
  Bundled Protection Body When hit by an Enemy, gain +5% Damage Reduction for 1 Enemy Turn (Does not Stack)
  Poison Lifesteal Amulet +50% Poison lifesteal
  Burning Protection Platelegs +15% chance to ignore burn
  Ward of Flame Platebody +15% Chance to apply burn when attacking
  Blazing Helmet +10% chance to ignore burn
+15% Chance to apply burn when attacking
  Frost Walker Boots +15% chance to ignore Slow effects
  Freezing Touch Body +20% chance to apply frostburn when attacking
  Frostshield Amulet While the Target is Slowed or Frozen, +80 Maximum Hitpoints.
  Lightning Amulet +10% chance to ignore Stun and Freeze
+20% Reflect Damage
  FrostSpark Amulet Passive: +20% Reflect Damage and +10% chance to ignore Stuns and Freezes. When you are Slowed or Frozen: +80 Maximum Hitpoints and +3% Damage Reduction.
When equipped with Frostspark Boots and Frostspark 1H Sword: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit
  Lightning Boots While the Target is stunned, -0.3s Attack Interval.
  Frostspark Boots While the Target is stunned, -0.3s Attack Interval. Also, +30% chance to ignore Slow effects.
When equipped with Frostspark Amulet and Frostspark Sword: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit
  Lightning Aura Helmet Passive: When the Enemy is Stunned: +20% of Maximum Hit added to Minimum Hit
  Allure Amulet +10% chance to avoid Sleep
When hit, +5% chance to apply Sleep to the Target for 1 turn
  Leviathan Shield When hit, gain a stack of Leviathan: +5% Reflect Damage and +1% Damage Reduction (Stacks up to 5 times)
  Gauntlets of Rage When hit, gain a stack of Rage: +2% Max Hit and -2% Attack Interval (Stacks up to 10 times)
  Ring of Curse Protection +10% Lifesteal if target is Cursed
+20% chance to avoid Curses
  Mask of Madness Apply Madness Curse to the Target on spawn or revive
+20% chance to avoid Curses
  Mask of Torment Apply Torment Curse to the Target on spawn or revive
+20% chance to avoid Curses
  Mask of Despair +20% chance to avoid Curses
Apply Despair Curse to the Target on spawn or revive
  Voodoo Trinket Magic Curses can be used without a Magic weapon
  Slayer Helmet (Legendary) +4% Chance To Double Loot in Combat
+45% Slayer Skill XP
+4% Chance to Double Items in Thieving
+25% Flat Slayer Area Effect Negation
+6% Damage To Slayer Tasks
+6% Slayer Coins
  Slayer Platebody (Legendary) +4% Chance To Double Loot in Combat
+45% Slayer Skill XP
+4% Chance to Double Items in Thieving
+25% Flat Slayer Area Effect Negation
+6% Damage To Slayer Tasks
+6% Slayer Coins
  Slayer Cowl (Legendary) +4% Chance To Double Loot in Combat
+45% Slayer Skill XP
+4% Chance to Double Items in Thieving
+25% Flat Slayer Area Effect Negation
+6% Damage To Slayer Tasks
+6% Slayer Coins
  Slayer Leather Body (Legendary) +4% Chance To Double Loot in Combat
+45% Slayer Skill XP
+4% Chance to Double Items in Thieving
+25% Flat Slayer Area Effect Negation
+6% Damage To Slayer Tasks
+6% Slayer Coins
  Slayer Wizard Hat (Legendary) +4% Chance To Double Loot in Combat
+45% Slayer Skill XP
+4% Chance to Double Items in Thieving
+25% Flat Slayer Area Effect Negation
+6% Damage To Slayer Tasks
+6% Slayer Coins
  Slayer Wizard Robes (Legendary) +4% Chance To Double Loot in Combat
+45% Slayer Skill XP
+4% Chance to Double Items in Thieving
+25% Flat Slayer Area Effect Negation
+6% Damage To Slayer Tasks
+6% Slayer Coins
  Slayer Helmet (Mythical) +5% Chance To Double Loot in Combat
+50% Slayer Skill XP
+5% Chance to Double Items in Thieving
+30% Flat Slayer Area Effect Negation
+8% Damage To Slayer Tasks
+8% Slayer Coins
  Slayer Platebody (Mythical) +5% Chance To Double Loot in Combat
+50% Slayer Skill XP
+5% Chance to Double Items in Thieving
+30% Flat Slayer Area Effect Negation
+8% Damage To Slayer Tasks
+8% Slayer Coins
  Slayer Cowl (Mythical) +5% Chance To Double Loot in Combat
+50% Slayer Skill XP
+5% Chance to Double Items in Thieving
+30% Flat Slayer Area Effect Negation
+8% Damage To Slayer Tasks
+8% Slayer Coins
  Slayer Leather Body (Mythical) +5% Chance To Double Loot in Combat
+50% Slayer Skill XP
+5% Chance to Double Items in Thieving
+30% Flat Slayer Area Effect Negation
+8% Damage To Slayer Tasks
+8% Slayer Coins
  Slayer Wizard Hat (Mythical) +5% Chance To Double Loot in Combat
+50% Slayer Skill XP
+5% Chance to Double Items in Thieving
+30% Flat Slayer Area Effect Negation
+8% Damage To Slayer Tasks
+8% Slayer Coins
  Slayer Wizard Robes (Mythical) +5% Chance To Double Loot in Combat
+50% Slayer Skill XP
+5% Chance to Double Items in Thieving
+30% Flat Slayer Area Effect Negation
+8% Damage To Slayer Tasks
+8% Slayer Coins
  Blood Ring Passive: +25% Bleed lifesteal.
If target is currently Bleeding: +15% Magic Damage Bonus from Equipment, +15% Melee Strength Bonus from Equipment, and +15% Ranged Strength Bonus from Equipment
  Meteorite Spellcaster Ring Passive: Reduces the Infernal Rune cost of Magic Spells by 6 when equipped in the Ring slot.When equipped with Meteorite Staff: +50 minimum Spell damage when using Meteor Shower Archaic Spell and +20% Magic Accuracy Bonus.
  Decoy Idol This is always chosen as the item lost on death.
  Circlet of Pain Deal damage to self equal to +5% of your current Hitpoints per hit
+0-40 Reflect Damage
  Golden Wreath +100 GP gained when earning GP, except Alt. Magic and Item Sales
+3% non-Combat Skill XP
+3% Global Mastery XP
  Mask of Weakening Applies Weakening I curse to the Target at the start of the fight.
  Mask of Confusion Applies Confusion curse to the Target at the start of the fight.
  Old Summoning Amulet +10% Summoning Maximum Hit
+10% Chance to preserve Summoning Charges
  Ring of Summoning +8% Summoning Skill XP
-0.2s Summoning Interval
+5% Chance to preserve Summoning Charges
  Kings Crown +40% Global GP (except Item Sales)
  Old Pirate Pants Gain GP per Attack Turn equal to the Enemy Combat Level
  Ring of Deception +15% Chance To Double Loot in Combat
+3% chance to receive no Combat Item drops from Monsters or Dungeons
  Merman Pendant All player special attacks are disabled
+75% Accuracy Rating
-10% Damage Reduction
+50% Maximum Hit
-20% Attack Interval
  Pirate Hook -0.2s Attack Interval
  Haunted Ring Per Attack Turn you gain +3% Global Accuracy, +5% Lifesteal and +5% Max Hit. This stacks up to 6 times and stacks reset to 0 after maximum stacks reached. When stacks are reset, a random Curse is applied to you and you take self damage equal to 30% current Hitpoints.
  Bronze Ring +3 Hidden Attack Level
+3 Hidden Strength Level
+3 Hidden Defence Level
+3 Hidden Ranged Level
+3 Hidden Magic Level
  Barrier Touch Shield +20 Flat Barrier damage added to Summon Familiar
+5% Summoning Familiar damage added as extra damage to Barrier
  Barrier Sapping Shield +10% Summoning Familiar damage added as extra damage to Barrier
  Barrier Sapping Gloves +40 Flat Barrier damage added to Summon Familiar
  Barrier Draining Gloves +60 Flat Barrier damage added to Summon Familiar
+5% Summoning Familiar damage added as extra damage to Barrier
  Barrier Burn Shield +10% chance for Summon to apply a Barrier Burn to the enemy
+20% Summoning Familiar damage added as extra damage to Barrier
  Ring of Barrier Touch +10 Flat Barrier damage added to Summon Familiar
  Amulet of Barrier Touch +10 Flat Barrier damage added to Summon Familiar
  Barrier Hunter Ring +5% Summoning Familiar damage added as extra damage to Barrier
  Barrier Hunter Amulet +5% Summoning Familiar damage added as extra damage to Barrier
  Barrier Eroding Ring +10% Summoning Familiar damage added as extra damage to Barrier
  Barrier Eroding Amulet +10% Summoning Familiar damage added as extra damage to Barrier
  Cleansing Ring +15% to apply Cleanse to self for 2 turns when attacking (Immune to all debuffs and damage over time effects)
  Nullifying Amulet +15% chance to apply Null to the Target for 2 Turns when attacking (Prevents the Target from applying buffs or modifier effects to themself).
  Underwater Helmet Each Attack Turn, Attacker's Attack interval is decreased by -1% and the Target is slow by +1%. Stacks 20 times.
  Summoner's Blessed Ring Passive: -10% Summoning Familiar Attack Interval
  (B) Air Acolyte Wizard Hat +5 Minimum Air Spell Dmg
+5% Summoning Familiar damage added as extra damage to Barrier
+10 Flat Barrier damage added to Summon Familiar
+5% chance to dodge Crystallization from being applied
  (B) Air Acolyte Wizard Robes +5 Minimum Air Spell Dmg
+5% Summoning Familiar damage added as extra damage to Barrier
+10 Flat Barrier damage added to Summon Familiar
+5% chance to dodge Crystallization from being applied
  (B) Air Acolyte Wizard Bottoms +5 Minimum Air Spell Dmg
+5% Summoning Familiar damage added as extra damage to Barrier
+10 Flat Barrier damage added to Summon Familiar
+5% chance to dodge Crystallization from being applied
  (B) Water Acolyte Wizard Hat +5 Minimum Water Spell Dmg
+5% Summoning Familiar damage added as extra damage to Barrier
+10 Flat Barrier damage added to Summon Familiar
+5% chance to dodge Crystallization from being applied
  (B) Water Acolyte Wizard Robes +5 Minimum Water Spell Dmg
+5% Summoning Familiar damage added as extra damage to Barrier
+10 Flat Barrier damage added to Summon Familiar
+5% chance to dodge Crystallization from being applied
  (B) Water Acolyte Wizard Bottoms +5 Minimum Water Spell Dmg
+5% Summoning Familiar damage added as extra damage to Barrier
+10 Flat Barrier damage added to Summon Familiar
+5% chance to dodge Crystallization from being applied
  (B) Earth Acolyte Wizard Hat +5 Minimum Earth Spell Dmg
+5% Summoning Familiar damage added as extra damage to Barrier
+10 Flat Barrier damage added to Summon Familiar
+5% chance to dodge Crystallization from being applied
  (B) Earth Acolyte Wizard Robes +5 Minimum Earth Spell Dmg
+5% Summoning Familiar damage added as extra damage to Barrier
+10 Flat Barrier damage added to Summon Familiar
+5% chance to dodge Crystallization from being applied
  (B) Earth Acolyte Wizard Bottoms +5 Minimum Earth Spell Dmg
+5% Summoning Familiar damage added as extra damage to Barrier
+10 Flat Barrier damage added to Summon Familiar
+5% chance to dodge Crystallization from being applied
  (B) Fire Acolyte Wizard Hat +5% chance to dodge Crystallization from being applied
+5% Summoning Familiar damage added as extra damage to Barrier
+10 Flat Barrier damage added to Summon Familiar
+5 Minimum Fire Spell Dmg
  (B) Fire Acolyte Wizard Robes +5% chance to dodge Crystallization from being applied
+5% Summoning Familiar damage added as extra damage to Barrier
+10 Flat Barrier damage added to Summon Familiar
+5 Minimum Fire Spell Dmg
  (B) Fire Acolyte Wizard Bottoms +5% chance to dodge Crystallization from being applied
+5% Summoning Familiar damage added as extra damage to Barrier
+10 Flat Barrier damage added to Summon Familiar
+5 Minimum Fire Spell Dmg
  (B) Air Adept Wizard Hat +15 Minimum Air Spell Dmg
+10% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+10% chance to dodge Crystallization from being applied
  (B) Air Adept Wizard Robes +15 Minimum Air Spell Dmg
+10% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+10% chance to dodge Crystallization from being applied
  (B) Air Adept Wizard Bottoms +15 Minimum Air Spell Dmg
+10% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+10% chance to dodge Crystallization from being applied
  (B) Water Adept Wizard Hat +15 Minimum Water Spell Dmg
+10% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+10% chance to dodge Crystallization from being applied
  (B) Water Adept Wizard Robes +15 Minimum Water Spell Dmg
+10% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+10% chance to dodge Crystallization from being applied
  (B) Water Adept Wizard Bottoms +15 Minimum Water Spell Dmg
+10% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+10% chance to dodge Crystallization from being applied
  (B) Earth Adept Wizard Hat +15 Minimum Earth Spell Dmg
+10% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+10% chance to dodge Crystallization from being applied
  (B) Earth Adept Wizard Robes +15 Minimum Earth Spell Dmg
+10% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+10% chance to dodge Crystallization from being applied
  (B) Earth Adept Wizard Bottoms +15 Minimum Earth Spell Dmg
+10% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+10% chance to dodge Crystallization from being applied
  (B) Fire Adept Wizard Hat +10% chance to dodge Crystallization from being applied
+10% Summoning Familiar damage added as extra damage to Barrier
+15 Minimum Fire Spell Dmg
+30 Flat Barrier damage added to Summon Familiar
  (B) Fire Adept Wizard Robes +10% chance to dodge Crystallization from being applied
+10% Summoning Familiar damage added as extra damage to Barrier
+15 Minimum Fire Spell Dmg
+30 Flat Barrier damage added to Summon Familiar
  (B) Fire Adept Wizard Bottoms +10% chance to dodge Crystallization from being applied
+10% Summoning Familiar damage added as extra damage to Barrier
+15 Minimum Fire Spell Dmg
+30 Flat Barrier damage added to Summon Familiar
  (B) Air Expert Wizard Hat +20 Minimum Air Spell Dmg
+15% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+20% chance to dodge Crystallization from being applied
  (B) Air Expert Wizard Robes +20 Minimum Air Spell Dmg
+15% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+20% chance to dodge Crystallization from being applied
  (B) Air Expert Wizard Bottoms +20 Minimum Air Spell Dmg
+15% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+20% chance to dodge Crystallization from being applied
  (B) Water Expert Wizard Hat +20 Minimum Water Spell Dmg
+15% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+20% chance to dodge Crystallization from being applied
  (B) Water Expert Wizard Robes +20 Minimum Water Spell Dmg
+15% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+20% chance to dodge Crystallization from being applied
  (B) Water Expert Wizard Bottoms +20 Minimum Water Spell Dmg
+15% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+20% chance to dodge Crystallization from being applied
  (B) Earth Expert Wizard Hat +20 Minimum Earth Spell Dmg
+15% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+20% chance to dodge Crystallization from being applied
  (B) Earth Expert Wizard Robes +20 Minimum Earth Spell Dmg
+15% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+20% chance to dodge Crystallization from being applied
  (B) Earth Expert Wizard Bottoms +20 Minimum Earth Spell Dmg
+15% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+20% chance to dodge Crystallization from being applied
  (B) Fire Expert Wizard Hat +20% chance to dodge Crystallization from being applied
+15% Summoning Familiar damage added as extra damage to Barrier
+20 Minimum Fire Spell Dmg
+30 Flat Barrier damage added to Summon Familiar
  (B) Fire Expert Wizard Robes +20% chance to dodge Crystallization from being applied
+15% Summoning Familiar damage added as extra damage to Barrier
+20 Minimum Fire Spell Dmg
+30 Flat Barrier damage added to Summon Familiar
  (B) Fire Expert Wizard Bottoms +20% chance to dodge Crystallization from being applied
+15% Summoning Familiar damage added as extra damage to Barrier
+20 Minimum Fire Spell Dmg
+30 Flat Barrier damage added to Summon Familiar
  (B) Ancient Wizard Hat +6% Maximum Hit when using Surge spells
+25% Summoning Familiar damage added as extra damage to Barrier
+35% chance to dodge Crystallization from being applied
+5 Minimum Spell Damage
+40 Flat Barrier damage added to Summon Familiar
+6% Accuracy Rating when using Surge spells
  (B) Ancient Wizard Robes +6% Maximum Hit when using Surge spells
+25% Summoning Familiar damage added as extra damage to Barrier
+35% chance to dodge Crystallization from being applied
+5 Minimum Spell Damage
+40 Flat Barrier damage added to Summon Familiar
+6% Accuracy Rating when using Surge spells
  (B) Ancient Wizard Bottoms +6% Maximum Hit when using Surge spells
+25% Summoning Familiar damage added as extra damage to Barrier
+35% chance to dodge Crystallization from being applied
+5 Minimum Spell Damage
+40 Flat Barrier damage added to Summon Familiar
+6% Accuracy Rating when using Surge spells
  Cult Robes +20 Max Hit when using Bolt spells
  Summoner's Defender Passive: -10% Summoning Familiar Attack Interval
  Knight's Summoning Defender Passive: -0.1s Attack Interval, -10% Summoning Familiar Attack Interval, -3% Damage Reduction, +9 Melee Attack Bonus
  Glacia God Helmet (B) +35% chance to dodge Crystallization from being applied
+40% Summoning Familiar damage added as extra damage to Barrier
+55 Flat Barrier damage added to Summon Familiar
+25 minimum Elemental Spell Damage
  Glacia God Platelegs (B) +35% chance to dodge Crystallization from being applied
+40% Summoning Familiar damage added as extra damage to Barrier
+55 Flat Barrier damage added to Summon Familiar
+25 minimum Elemental Spell Damage
  Glacia God Platebody (B) +35% chance to dodge Crystallization from being applied
+40% Summoning Familiar damage added as extra damage to Barrier
+55 Flat Barrier damage added to Summon Familiar
+25 minimum Elemental Spell Damage
  Glacia God Boots (B) +35% chance to dodge Crystallization from being applied
+40% Summoning Familiar damage added as extra damage to Barrier
+55 Flat Barrier damage added to Summon Familiar
+25 minimum Elemental Spell Damage
  Glacia God Helmet (C) +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect)
+40% Summoning Familiar damage added as extra damage to Barrier
+25 minimum Elemental Spell Damage
+35% chance to dodge Crystal Sanction from being applied
+35% chance to dodge Crystallization from being applied
+55 Flat Barrier damage added to Summon Familiar
  Glacia God Platelegs (C) +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect)
+40% Summoning Familiar damage added as extra damage to Barrier
+25 minimum Elemental Spell Damage
+35% chance to dodge Crystal Sanction from being applied
+35% chance to dodge Crystallization from being applied
+55 Flat Barrier damage added to Summon Familiar
  Glacia God Platebody (C) +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect)
+40% Summoning Familiar damage added as extra damage to Barrier
+25 minimum Elemental Spell Damage
+35% chance to dodge Crystal Sanction from being applied
+35% chance to dodge Crystallization from being applied
+55 Flat Barrier damage added to Summon Familiar
  Glacia God Boots (C) +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect)
+40% Summoning Familiar damage added as extra damage to Barrier
+25 minimum Elemental Spell Damage
+35% chance to dodge Crystal Sanction from being applied
+35% chance to dodge Crystallization from being applied
+55 Flat Barrier damage added to Summon Familiar