Attack Interval: Difference between revisions

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{{V|1.1.1}}
{{V|1.2.2}}
<onlyinclude>''Attack Speed'' is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so a lower number is better. Items, pets, or effects that affect attack interval is described below.
<onlyinclude>''Attack Speed'' is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so a lower number is better. A variety of things, such as [[Equipment]], [[Pets]], [[Spells]], and {{Skill|Prayer|Prayers}} can provide a reduction to the player's attack interval.<includeonly>


Objects that reduce your attack interval:
A complete listing of things that effect the player's attack interval is provided on the [[Attack Interval]] page.</includeonly></onlyinclude>
* {{ItemIcon|Elder Crown}} - Drop from {{Icon|Elder Vampire|type=monster}}.
* {{ItemIcon|Sand Treaders}} - Drop from {{Icon|Turkul Riders|type=monster}}.
* {{Icon|Surge I|type=aurora}} / {{Icon|Surge II|type=aurora}} / {{Icon|Surge III|type=aurora}} - Spells.
* {{PetIcon|Otto}} - Pet from {{ZoneIcon|Dark Waters}}.
* {{ItemIcon|Knight's Defender}} - {{Skill|Thieving}} from {{Icon|Knight|type=thieving}}, Melee only.
* {{ItemIcon|Ring of Barrage}} - {{SkillReq|Crafting|90}} ring.


Objects that increase your attack interval:
The base attack interval for all weapons can be seen on the [[Equipment]] page.


* {{ItemIcon|Guardian Amulet}} and {{ItemIcon|Spiked Shell Ring}} - Negatively impacts attack speed.
== Attack Interval Reduction ==
** Guardian Amulet - Drops from {{ItemIcon|Earth Chest|Earth Chests}} upgraded from {{ItemIcon|Earth Shard|Earth Shards}}, {{ZoneIcon|Earth God Dungeon}}.
In addition to the sources listed in the table below, the following things can reduce the player's attack interval:
** Spiked Shell Ring - Upgrade from {{ItemIcon|Guardian Ring|Guardian Rings|qty=10}} and {{ItemIcon|Stinging Essence|qty=500}}
* Using the Rapid attack style while using any {{Skill|Ranged}} [[Equipment#Ranged_6|weapon]].
* [[Slow]] and [[Frostburn]] Debuffs</onlyinclude>
* {{SpellIcon|Surge I}}, {{SpellIcon|Surge II}}, {{SpellIcon|Surge III}}, and {{TotH}} {{SpellIcon|Surge IV}} [[Spells]]
* {{ItemIcon|Knight's Defender}} - {{Icon|Melee}} only. Reduces the player's attack interval by 0.1s
* {{ItemIcon|Ring of Barrage}} - {{Skill|Ranged}} only. Reduces the player's attack interval by 0.15s for each successful hit in a row, stacking up to 5 times
* {{TotH}} {{ItemIcon|Gauntlets of Rage}} - Reduces the player's attack interval by 2% each time they are hit, stacking up to 10 times, which resets between monster kills
* {{TotH}} {{ItemIcon|Royal Toxins Spear}} - While the monster is afflicted by both [[Bleed]] and [[Poison]], reduces the player's attack interval by 40%
* {{TotH}} {{ItemIcon|Frostspark Boots}}, {{ItemIcon|FrostSpark 1H Sword}}, and {{ItemIcon|FrostSpark Amulet}} synergy - When the player has each of these items equipped at the same time, reduces their attack interval by 0.2s
{{ModifierTable|decreasedAttackInterval,decreasedAttackIntervalPercent|Modifier|false|}}


For {{Skill|Ranged}}, a common strategy is to use the best {{ItemIcon|Ancient Throwing Knife|Throwing Knives|nolink=true|notext=true}} [[Ranged#Throwing_Knives|Throwing Knives]] available, using the Rapid attack style for another -0.4s attack interval.</onlyinclude>
== Attack Interval Increase ==
The player should aim to minimize the amount of attack interval increases affecting them at any time, as these will only prolong {{Icon|Combat}} and reduce the kill rate of [[Monsters]].


== Attack Interval Reduction ==
In addition to the sources listed in the table below, the following things can increase the player's attack interval:
{{ModifierTable|decreasedAttackInterval,decreasedAttackIntervalPercent|Modifier|false|}}
* [[Slow]] and [[Frostburn]] Debuffs
* {{ItemIcon|Guardian Amulet}} has its effect doubled when the player is below 50% {{Skill|Hitpoints|HP}}, for a total attack interval increase of 20%
{{ModifierTable|increasedAttackInterval,increasedAttackIntervalPercent|Modifier|false|}}
 
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Latest revision as of 02:04, 18 January 2024

This page is up to date (v1.2.2).

Attack Speed is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so a lower number is better. A variety of things, such as Equipment, Pets, Spells, and Prayers can provide a reduction to the player's attack interval.

The base attack interval for all weapons can be seen on the Equipment page.

Attack Interval Reduction

In addition to the sources listed in the table below, the following things can reduce the player's attack interval:

Attack Interval Increase

The player should aim to minimize the amount of attack interval increases affecting them at any time, as these will only prolong Combat and reduce the kill rate of Monsters.

In addition to the sources listed in the table below, the following things can increase the player's attack interval: