Ancient Relics/Guide

From Melvor Idle
This page is up to date (v1.2.2).

Dungeons

While dungeons are unchanged, the Ancient Relics gamemode requires players to complete dungeons to increase their skill levels, which are otherwise locked to a very low level.

While dungeons can be completed in any order, the following is a suggested order based on the max hit of the boss of each dungeon, including a link to the guide to that dungeon, as well as the combat level cap the player will have for that dungeon.

Lvl Dungeon Guide Max
10 Chicken Coop Chicken Coop/Guide 52
15 Undead Graveyard Undead Graveyard/Guide 106
20 Spider Forest Spider Forest/Guide 142
25 Frozen Cove Frozen Cove/Guide 172
30 Deep Sea Ship Deep Sea Ship/Guide 204
35 Bandit Base Bandit Base/Guide 174
40 Hall of Wizards Hall of Wizards/Guide 208
45 Miolite Caves Miolite Caves/Guide 240
50 Dragons Den Dragons Den/Guide 470
55 Volcanic Cave Volcanic Cave/Guide 520

Skills

Throughout the game the skills level are capped (initially to 10) which means that you will need to carefully manage resources and equipment early on. Completing a dungeon will raise your skill caps and so this is a good first goal. Fishing and cooking are locked out until much later making dungeons considerably harder, and you will need creative ways of getting those foods with higher HP.

Any skill XP earned over the ceiling cap will be deleted, but the mastery and global mastery XP work as normal.

Ancient Relics

Performing any skill will give you a (low) chance of discovering an Ancient Relic. Whilst it is possible to get all of the Ancient Relics without completing dungeons, it is not recommended. There is however a guaranteed Ancient Relic when you reach skill level 20 which is likely to happen after completing your first dungeon.

Lesser Relics

While skilling you will be rewarded with Lesser Relics which can be equipped to give boosts to that skill. One Lesser Relic will be used for every action.

Skill Balancing

When levelling up your skills it is important to consider how each skill interacts with your other skills and abilities. For example, if you level Smithing it will give you access to stronger weapons and armour, but to use this skill you will also not Mine for the raw materials and a higher combat level to wear the items you have made. Similarly, if you level Firemaking to soon then you will also need Woodcutting (or Thieving) to balance out this skill.

When to fully explore cartography

Early exploration of Cartography is recommended as it unlocks many great rewards. However, it is strongly recommended that you do not attempt to fully explore Cartography (or use Auto Survey) until you are able to reach Cartography Level 100. Surveying has a finite amount of XP available, and any that you waste early on could limit how much of the map you ultimately reveal.

Map creation and upgrades have unlimited XP, but these are not a generous source of XP, and will consume a lot of Paper.

Levels 1 to 10: Starting tips

Some helpful things to get you started:

  • Township Tasks: Check out the easier Township tasks as often these will give useful rewards such as food, GP or SC which can be a big boost early on.
  • Cartography: Survey the POI close to your starting position in Cartography to obtain 50 and 2000.
  • Bronze Dagger: Use a Bronze Dagger to kill 100 Plant. This will complete the township task and reward you with 2,000 Potatoes. Try to avoid eating your Shrimp as these are best used in the early dungeons.
  • Runecrafting: Magic is relatively powerful when starting out in this game mode, and Runecrafting will let you unlock more damaging spells. Mine plenty of Rune Essence to create runes and obtains staves such as the Staff of Earth which give a high damage at relative low levels. You can train Magic Level 10 on the Cow.

For combat, it is recommended that stick to Plant, Chicken and Cow until you have completed the Chicken Coop dungeon.

Levels 11 to 29: Skilling recommendations

After completing a dungeon, you will be offered a randomized selection of skills and level caps to select from. Whilst some choices might be straight-forward, it can be challenging weighing up the benefits and of each skill.

Here are some things to consider:

  • Thieving: Once you get to Thieving Level 25 you will unlock Assistant Cook which will be a great source of food. Also, you can use Thieving to get GP as well as some useful drops or ammo, as there are very few other ways to make money at this time.
  • Farming: This provides a passive source of food, herbs, and logs. For example, killing Junior Farmer until you have 3 Potato Seeds so that you can start Farming for extra food. In time, the passive benefits of Farming will give you a huge boost.
  • Astrology: Early on, there are some good passive boosts available in Astrology. However, the cost of unlocking increases quickly, so early it's a good idea to focus on small boosts, rather than trying to max out .
  • Summoning: This gives a big boost and is needed for the higher strength mobs and dungeons. For example, Golbin Thief is a good early summon that will help give the advantage in combat.
  • Slayer: The Slayer tasks will reward you with Slayer Coins which can be used to purchase Slayer re-supplies. These give you a good source of food, prayer and ammo. It is going to be a long time before you unlock Fishing and Cooking, so these re-supplied will be invaluable. Levelling Slayer will also unlock new mobs and dungeons in time.

Levels 30+: Places of Interest

At this point you will have found some Ancient Relics which will give you passive benefits. but there is still a lot to discover.

Here are some suggestions on where to go next:

Continue defeating dungeons to increase your skill caps and along the way you will discover the Ancient Relics. Good luck!