Adventure: Difference between revisions

From Melvor Idle
(Clarify that Adventure 10x HP is purely cosmetic.)
(Link to Game Mode)
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{{V|1.0}}[[File:Adventure.png|thumb|right]]
{{V|1.0.1}}[[File:Adventure.png|thumb|right]]
'''Adventure''' mode is a version of the game in which players start with only a few skills and must work to unlock others. It includes the following changes:
'''Adventure''' mode is a [[Game Mode]] in which players start with only a few skills and must work to unlock others. It includes the following changes:


* Skills are locked and must be purchased using {{Icon|Coins|GP}} to access
* Skills are locked and must be purchased using {{Icon|Coins|GP}} to access

Revision as of 19:37, 23 December 2021

This page was last updated for (v1.0.1).
Adventure.png

Adventure mode is a Game Mode in which players start with only a few skills and must work to unlock others. It includes the following changes:

  • Skills are locked and must be purchased using GP to access
  • Start with only Attack, Strength, Defence, and Hitpoints unlocked along with 10 Shrimp and a Bronze Sword.
  • Non-Combat skill levels cannot go above your Combat Level.
    • When a skill level reaches its limit, experience can be gained up to the experience required for the next level minus 1 experience point.
    • With a Combat Level at 99 or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159).
  • The Combat Triangle penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode)
  • Hitpoints, Damage, and Food Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes.

There is a guide for this mode at Adventure/Guide.

Skill Unlock Costs

All skills cost the same amount to unlock, but the price increases for each skill purchased.