User:BasChana
The Early-Early Game: Levels 1-40
Early on, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring basic combat equipment.
All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. The Combat Triangle determines how much damage and damage reduction you have against enemies of each different combat style, and is very important in choosing how to approach combat.
It is highly recommend to level all styles to not be in the position where you finished are almost ready to take on a dungeon that requires a specific combat style, and then have to level that skill from level 1 for 2 weeks.
Major Goals
The earliest for most players is the Auto Eat upgrade, purchased in the shop for 1,000
k, followed by the
Amulet of Looting, found in the
Spider Forest, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills.
Leveling Guidelines
As the player is just being introduced to combat, this section will try to be as simple as possible, while also setting some guidelines for the rest of the guide. The tables in each section in this entire guide will generally provide bare minimum recommendations. Some notes on how to use the information given:
- The player must have an appropriate Auto Eat level and won't run out of food.
- The player has enough Damage Reduction to survive against enemies when Auto Eat is not enough by itself.
- Armor should be upgraded from the Bank screen whenever possible, this is possible for all
Melee armor and
Ranged armor starting with
Green D-hide
For the first section, there will be no cape, amulet, rings, Prayer,
Potions,
Astrology bonuses, or
Agility obstacles. With proper bonuses, the player can attempt much more difficult content. Some notes on the first section:
- All assumed skill levels are equal to the ones required by the set of gear.
- When choosing a proper monster to farm, it is recommended to follow a priority rule:
- Drops something that you want.
- Is your current Slayer Task.
- Highest XP/hr.
Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game.
And finally, using Combat Simulator and Can I Idle should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.
Melee
Leveling
Most players start combat with Melee as it does not require the overhead of
Fletching Ammunition for
Ranged or
Runecrafting Runes for
Magic.
For Melee, use Smithing to wear and wield the highest level gear available.
Smithing armor can be upgraded () twice from the Bank, once with
Silver Bars and the second time with
Gold Bars. Typically, upgrading armor isn't really worth the extra time spent until at least
Adamant.
Melee leveling is split across 3 different skills, Attack,
Strength, and
Defence.
Attack is trained using the
Stab Attack Style
Strength is trained using the
Slash Attack Style
Defence is trained using the
Block Attack Style
In general, all Melee weapons have Stat distributions that encourage the use of the following Attack Styles:
Weapon | Details | Style | |
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Fast, weaker | ||
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No shield, slow | ||
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Slow-ish |
Recommended Monster | Newly Idleable Dungeons | |||
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5 | ![]() |
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Gear Goals
- Weapons:
Ice Sword
Level 40 - Drops from
Frozen Cove /
Ice Monster.
Elerine Spear
Level 40 - Drops from
Elerine Warrior.
Almighty Lute - Drops from
Wandering Bard.
- Equipment:
Amulet of Strength - Drops from
Mummy.
Amulet of Torture - Rare drop from
Fierce Devil,
Deep Sea Ship.
Obsidian Cape - Drops from
Adamant Knight.
Amulet of Looting - Drops from
Spider Forest.
Ranged
Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of Fletching large amounts of bolts, you shouldn't use
crossbows until you have the
Dragon Crossbow or better. For bolts, anything worse than
Emerald Bolts is sellable. Save the
Diamonds for
Diamond Luck IV Potions.
Leveling
Ranged has a lot of options to do great damage, particularly to
Magic enemies that may be very difficult to beat with Melee.
For Ranged, use Crafting to obtain the highest level Armor, and
Crafting to obtain the highest level Weapons and Ammo.
Crafting armor can be upgraded () once from the Bank, using more of the raw
Dragonhide. Upgrading Ranged armor is always recommended once it's available.
Ranged has three different Attack styles, Accurate,
Rapid, and
Longrange:
Accurate increases your Hidden Ranged level which causes each attack to be more accurate and deal more damage.
Rapid lowers the attack interval of the weapon by 0.4 seconds, making each attack significantly faster
Longrange increases your Hidden Ranged Level by less than Accurate, while also giving Hidden Defence Levels and evenly splitting the amount of XP earned between
Ranged and
Defence.
In general, Accurate is more effective at low levels, while
Rapid is more effective at higher levels. The cutoff is approximately level 40.
Longrange should likely be used before this cutoff to also get an amount of
Defence XP!
Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks. For the early part of the game, it is recommended to stick with Longbows, since Arrows are the most plentiful ammo source:
Weapon | Details | Ammo | Notes |
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Fast-ish, weaker | ![]() ![]() ![]() |
Not great. |
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More accurate, more damage | ![]() ![]() ![]() |
Arrows are cheap and easy to mass produce. |
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Slow with high damage | ![]() ![]() ![]() |
Bolts are valuable and difficult to make. |
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Extremely fast with low damage and accuracy | - | Does not require |
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Fast with high damage and low accuracy | - | Javelins are worth a lot of GP when sold |
Bows | Arrows | Armor | Recommended Monster | Idleable Dungeons | |
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40 | ![]() |
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Gear Goals
- Weapons:
Ice Shortbow
Level 40 - Drops from
Frozen Cove.
Elerine Longbow
Level 50 - Drops from
Elerine Archer.
- Equipment:
Ranger Hat/
Ranger Boots
Level 40 - Drops from
Spider Forest.
Amulet of Ranged - Drops from
Bandit.
Amulet of Looting - Drops from
Spider Forest.
Magic
Leveling
See Magic/Training for an alternative way to level magic with non-combat Spells.
Magic is a time consuming but rewarding Combat Style due to the sheer prevalence of Melee enemies. Dealing more damage and taking less damage from the most common enemies in the game is fantastic.
For Magic, use Runecrafting to obtain the highest level weapons and armor, as well as to create runes to cast spells.
Runecrafting armor does not need to be upgraded to provide Damage Reduction, appropriate level Robes will automatically provide this stat.
Magic has two different Attack styles, Magic and
Defensive:
Magic increases your Hidden Magic level which causes each attack to be more accurate and deal more damage.
Defensive increases your Hidden Magic Level less, while also giving Hidden Defence Levels and evenly splitting the amount of XP earned between
Magic and
Defence.
In general, Defensive is always the most effecient Attack Style to use, as training
Defence with
Magic uses the least amount of time and damage while remaining efficient.
Combat Magic has a ton of options to choose from, mainly based on the amount and type of runes required to cast each spell. Curses and Auroras can add a lot of damage, but are entirely optional as they increase the amount of runes required to
It is recommended to choose a spell, staff, robes, and aurora that use as many of the same primary Elemental Runes as possible.
Rune | Staff | Spell | Aurora | Robes |
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Each non-Wind spell also has the option of using Combination Runes which can be much more efficient and are always worth more
Runecrafting XP. When using combination runes, you should look specifically to synergize your staff with whichever Aurora you're using, as their rune cost reduction does not apply to Combination Runes.
Spell | Staff | Aurora |
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Weapon | Spell | Armor | Recommended Monster | Idleable Dungeons | |
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Gear Goals
- Weapons:
Mystic Staves
Level 40 - Craftable with
Level 70.
Nature's Call Staff
Level 40 - Drops in two pieces from
Elerine Mage and
Druid
- Equipment:
Enchanted Cape - Drops from
Master Wizard.
Amulet of Magic - Drops from
Master Wizard.
Amulet of Looting - Drops from
Spider Forest.
The Early Game: Levels 41-75
Volcanic Cave (and
Dragons Den to a lesser extent) is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts.
This is where the Combat Triangle becomes extra important, and ignoring it entirely can be deadly or progress hampering.
Major Goals
The primary goal of this section is to replace all equipment and weapons obtained from non-combat skills with upgrades obtained from combat
- Auto Slayer
Paladin,
Thief, and
Sand Beast
Seething Horned Elite
Ancient Platebody from the
Volcanic Cave.
Ancient Wizard Robes from the
Hall of Wizards.
Ancient D-hide Body from the
Dragons Den.
Equipment Options
Sand Treaders - Drops from
Turkul Riders
Elite Amulet of Defence - Drops from combining 100
Amulet of Defence or from
Undead Graveyard.
Amulet of Torture or
Elite Amulet of Glory - Drops from
Fierce Devil or from combining 100
Amulet of Glory - Offensive version of Elite Defence for Melee
Gloves of Silence - Drops from
Thief - can be decent for earning some extra GP from kills
Paladin Gloves - Drops from
Paladin - big block of DR from a relatively easy monster
Desert Wrappings - Drops from
Turkul Archers - less DR, but more well rounded stats
Priest Hat - Drops from
Priest
Melee
Leveling
Armor | Recommended Monster | |||
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Gear Goals
- Weapons:
- Equipment:
Elite Amulet of Strength - Drops from combining 100
Amulet of Strength
Elite Amulet of Defence - Drops from combining 100
Amulet of Defence
Elite Amulet of Glory - Drops from combining 100
Amulet of Glory
Sandstorm Ring
Level 50 - Drops from
Sand Beast.
Desert Wrappings - Drops from
Turkul Archers
Ranged
Leveling
Weapon | Ammo | Armor | Recommended Monster | |
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41 | ![]() ![]() |
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Gear Goals
- Weapons:
- Equipment:
Elite Amulet of Ranged - Drops from combining 100
Amulet of Ranged
Throwing Power Gloves - Drops from
Turkul Throwers
Cape of Ranged Preservation - Drops from
Holy Archer
Scaled Shield - Drops from
Holy Archer
Magic
Leveling
Weapon | Spell | Armor | Recommended Monster | |
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Gear Goals
- Weapons:
- Equipment:
Elite Amulet of Magic - Drops from combining 100
Amulet of Magic
Book of Eli - Drops from
Hall of Wizards.
Shaman Ring - Drops from
Shaman.
- Upgrades into
Nature's Blessing Ring with 10,000
Nature Rune
- Upgrades into
Volcanic Cave and Ancient Armor
The major goal of this section is to find and equip Ancient Armor
Ancient Wizard Robes come from the
Hall of Wizards.
- This dungeon isn't really difficult enough to warrant a guide, it is recommended to use the best available Ranged equipment to benefit the most from the Combat Triangle.
- As with most Magic equipment, these robes do not need to be upgraded to get the full benefit.
Ancient D-hide Armor comes from the
Dragons Den.
- This dungeon has a guide at Dragons Den/Guide
- This armor needs to be upgraded, getting the raw D-hide necessary to fully upgrade this armor will likely take longer than getting each piece of armor
Ancient D-hide Shield has a second upgrade, the
Scaled Shield, which is best in slot for Ranged for a long time.
File:Ancient Wizard Platelegs (item).png
Ancient Plate Armor comes from the
Volcanic Cave.
- This dungeon has a guide at Volcanic Cave/Guide
- This armor, like
Smithing armor needs to be upgraded twice.
Ancient Shield has a fourth upgrade, the
Dragonfire Shield, which is best in slot for Melee for a long time. Upgrading this shield requires 7050
Dragon Bones.
Due to the nature of the game, it is entirely possible to skip Ancient armor completely, and go straight to the next section. This does however require a bit more knowledge of how the game works, and is not necessarily recommended. The Dragonfire Shield and the
Scaled Shield are two important items that should NOT be skipped.
The Mid Game: Levels 76-95
After acquiring and equipping all of the Ancient sets of armor and obtaining decent weapons, the player should now be well prepared to step up to the plate of the next challenge the game has to offer, Infernal Stronghold and the God Dungeons. But first, it is hugely recommended to assess the progress of all non-combat skills; each of these dungeons is difficult enough that NOT having access to Prayers,
Herblore Potions,
Summoning Tablets, or
Agility /
Astrology bonuses can make progress significantly slower than it needs to be.
This section will first outline any particularly useful buffs and some crucial pieces of equipment to grab before moving on.
Major Goals
Infernal Cape
Fury of the Elemental Zodiacs
Stormsnap
Cloudburst Staff
Earth Layered Shield
Big ol Ron
God Armor
External Buffs
Prayer
Preferably Battleheart and the best combat style prayer available,
Piety,
Rigour, or
Augury.
Agility
a table or something
Herblore
Preferably Diamond Luck Potion IV or
Damage Reduction Potion IV. Alternatively:
Melee Strength Potion IV,
Ranged Strength Potion IV, or
Magic Damage Potion IV
Hinder Potion IV
Lethal Toxins Potion IV
Summoning
For dungeons, preferably Dragon and the best combat style Tablet available,
Minotaur,
Centaur, or
Witch. For Slayer
Cyclops paired with the same combat style tablets a safe bet
Slayer
slayer drops good items, do it
Skull Cape - Obtained from the Shop for 400
k.
Ancient Claw - Drops from
Pegasus.
Hunter's Ring - Drops from
Hunting Greater Dragon.
Wasteful Ring - Drops from
Wicked Greater Dragon.
Magic Wand (Elite) - Drops from
Cursed Maiden.
Fury of the Elemental Zodiacs - Final upgrade of all of the Elite Amulets. FEZ has a table that details a number of important stats on each Amulet at FEZ/Guide. If the guide has been followed thoroughly until this point, here is a quick summary of where each amulet should be obtained from the quickest:
Mummy for
Amulet of Strength
Bandit for
Amulet of Ranged
Master Wizard for
Amulet of Magic
Bounty Hunter for
Amulet of Glory,
Amulet of Accuracy, and
Amulet of Defence
Fierce Devil for
Amulet of Torture
Seething Horned Elite for
Amulet of Fury
- Note that
Deep Sea Ship drops
Amulet of Torture and
Volcanic Cave drops
Amulet of Fury, so it is recommended to finish obtaining any items from these dungeons first to help ease the grind.
- Note that
Dungeon Guides
Infernal Stronghold
This dungeon has a guide at Infernal Stronghold/Guide
The primary reason to do this dungeon is the Infernal Cape which grants 4% Damage Reduction and works well for each combat style. The
Infernal Cores dropped here can be used to upgrade and
Ancient Claw into an
Infernal Claw, a critical and powerful one-handed Melee weapon.
Air God Dungeon
This dungeon has a guide at Air God Dungeon/Guide.
This dungeon drops Ranged armor and equipment, and is usually completed with
Melee.
Water God Dungeon
This dungeon has a guide at Water God Dungeon/Guide.
This dungeon drops Magic armor and equipment, and is usually completed with
Ranged.
Earth God Dungeon
This dungeon has a guide at Earth God Dungeon/Guide.
This dungeon drops Melee tank oriented armor and equipment, and is usually completed with
Magic.
Fire God Dungeon
This dungeon has a guide at Fire God Dungeon/Guide.
This dungeon drops Melee dps oriented armor and equipment, and is usually completed with
Ranged or sometimes
Magic.
Into the Mist
This dungeon has a guide at Into the Mist/Guide.
blah blah blah Passive Slot