Preservation Chance
This page was last updated for (v1.1.2). |
Preservation Chance is a modifier which allows resources to be preserved when creating items, allowing for the creation of items at no cost to the player. When resource preservation triggers, the player will receive a notification stating "You managed to preserve your resources".
The chance to preserve resources only applies when creating items within a skill, it does not affect the consumption of potion doses, Summoning tablets, or prayer points. Rune Preservation and Ammo Preservation are also separate modifiers, which allow for the preservation of runes and
Ranged ammunition respectively.
The preservation chance for all skills is capped at 80%, unless a modifier which increases the cap applies.
Sources
Below is a list of many things other than Mastery bonuses and
Summoning synergies which provide a chance to preserve resources. Another notable mention is that the
Crown of Rhaelyx gains 15% preservation chance (for a total of 25%) when the player has at least one
Charge Stone of Rhaelyx within their Bank.
Source | Type | Preservation Bonuses | Other Modifiers |
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Agility Obstacle 3 | +3% Chance to Preserve Resources in Skills | +3% Chance to deal no Damage to an Ore or Essence Mining Node +10 Mining Node Hitpoints | |
Agility Obstacle 4 | +3% Chance to Preserve Resources in Skills | -4% Global Skill XP +10% Food Healing Value +20% GP From Thieving | |
Agility Obstacle 4 | +3% Chance to Preserve Resources in Herblore | -10% Farming Yield +2% Herblore Mastery XP +2% Herblore Skill XP | |
Agility Obstacle 5 | -10% Chance to Preserve Resources in Skills | +5% Chance to Double Items in Fishing +5% Chance to Double Items in Woodcutting +5% Chance to Double Items in Mining +5% Chance to Double Items in Thieving | |
Agility Obstacle 5 | -10% Chance to Preserve Resources in Skills | -10% Ammo Preservation -10% Rune Preservation +3% Global Mastery XP +4% Global Skill XP | |
Agility Obstacle 6 | +5% Chance to Preserve Resources in Skills | +5% Ammo Preservation +5% Rune Preservation | |
Agility Obstacle 7 | -20% Chance to Preserve Resources in Skills | ||
Agility Obstacle 8 | -16% Chance to Preserve Resources in Herblore +5% Chance to Preserve Resources in Summoning |
+15% Chance to preserve Summoning Charges +3 Base Quantity for Summoning Tablet Creation | |
Agility Obstacle 8 | -20% Chance to Preserve Resources in Skills | -3% Cooking Interval +10% Auto Eat Efficiency +10% Food Healing Value +3% Cooking Mastery XP | |
Agility Obstacle 9 | +10% Chance to Preserve Resources in Skills | +5% Chance to Double Items Globally +20 Maximum Hitpoints +5% Food Healing Value +10 Mining Node Hitpoints | |
Agility Obstacle 10 | +10% Chance to Preserve Resources in Skills | +5% Ammo Preservation +10% Chance To Preserve Prayer Points +10% Rune Preservation | |
-20% Chance to Preserve Resources in Skills | +2% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore +3% Global Mastery XP +15 Mining Node Hitpoints | ||
-10% Chance to Preserve Resources in Herblore | -6% Global Mastery XP +15% Chance To Preserve Potion Charge | ||
-10% Chance to Preserve Resources in Skills | -5% Cooking Interval -6% Agility Skill XP +15% Farming Yield +10% Food Healing Value | ||
-10% Chance to Preserve Resources in Skills | -50 Maximum Hitpoints +5% Chance To Preserve Potion Charge +5% Chance to preserve Summoning Charges | ||
+15% Chance to Preserve Resources in Skills | -8% Global Mastery XP | ||
-20% Chance to Preserve Resources in Skills | -0.2s Smithing Interval -0.2s Fletching Interval -0.2s Crafting Interval +30% Chance to gain +1 additional resource in Smithing (Cannot be doubled) +30% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +30% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +3% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore | ||
Agility Pillar | +3% Chance to Preserve Resources in Skills | +3% Chance to Double Items Globally +10% Farming Yield +2% Global Mastery XP | |
Item (Summon1, Summon2) | +5% Chance to Preserve Resources in Herblore | ||
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+3% Chance to Preserve Resources in Skills | -3% Interval for all non-Combat Skills +4% Global Mastery XP +4% non-Combat Skill XP |
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Item (Cape) | +20% Chance to Preserve Resources in Summoning | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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+20% Chance to Preserve Resources in Cartography | -20% dig site map refinement cost -50% Cartography Dig Site Map upgrade interval -30% Cartography survey interval +3 levels of the Brush Tool in Archaeology +15% chance to preserve dig site map excavation actions +1 minimum Items found in Archaeology +3 levels of the Shovel Tool in Archaeology +3 levels of the Sieve Tool in Archaeology +3 levels of the Trowel Tool in Archaeology |
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+10% Chance to Preserve Resources in Cartography | -10% dig site map refinement cost -20% Cartography Dig Site Map upgrade interval |
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+10% Chance to Preserve Resources in Cooking | +20% Chance to Double Items in Cooking | |
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Item (Helmet) | -10% Chance to Preserve Resources in Skills | -5% Global Skill XP +10% Global Mastery XP |
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Item (Helmet) | +10% Chance to Preserve Resources in Skills | |
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Item (Cape) | +20% Chance to Preserve Resources in Summoning | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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+8% Chance to Preserve Resources in Skills | -30% Global GP (except Item Sales) |
Item (Summon1, Summon2) | +10% Chance to Preserve Resources in Cooking | ||
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Item (Ring, Passive) | -3% Chance to Preserve Resources in Skills | +7% Chance to Double Items Globally |
Item (Summon1, Summon2) | +5% Chance to Preserve Resources in Smithing | ||
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+20% Chance to Preserve Resources in Cartography | -5% Cartography Interval +20% Chance to Double Items in Cartography +8% Cartography Skill XP |
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+10% Chance to Preserve Resources in Summoning | +10% Chance to preserve Summoning Charges +15 Base Quantity for Summoning Tablet Creation | |
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Item (Cape) | +20% Chance to Preserve Resources in Summoning | +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation |
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+25% Chance to Preserve Resources in Summoning | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving | |
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+20% Chance to Preserve Resources in Cartography | -20% dig site map refinement cost -50% Cartography Dig Site Map upgrade interval -30% Cartography survey interval |
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+25% Chance to Preserve Resources in Summoning | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving | |
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+25% Chance to Preserve Resources in Summoning | -10% Summoning Interval +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit | |
Pet | +10% Chance to Preserve Resources in Runecrafting | ||
Pet | +10% Chance to Preserve Resources in Smithing | ||
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+5% Chance to Preserve Resources in Cartography | -5% Cartography Dig Site Map upgrade interval +5% chance to preserve dig site map excavation actions |
Chance Cap
The preservation chance for all skills is capped at 80%. For a few skills, there exists bonuses which can increase this cap:
- The
Bear &
Beaver synergy can increase the cap for
Fletching by 5%
- The
Bear &
Fox synergy can increase the cap for
Herblore by 5%
Calculating Gains
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |