Attack Interval: Difference between revisions
(Reference Equipment for base attack intervals) |
mNo edit summary |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{V|1. | {{V|1.2.2}} | ||
<onlyinclude>''Attack Speed'' is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so a lower number is better. A variety of things, such as [[Equipment]], [[Pets]], [[Spells]], and {{Skill|Prayer|Prayers}} can provide a reduction to the player's attack interval.<includeonly> | <onlyinclude>''Attack Speed'' is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so a lower number is better. A variety of things, such as [[Equipment]], [[Pets]], [[Spells]], and {{Skill|Prayer|Prayers}} can provide a reduction to the player's attack interval.<includeonly> | ||
Latest revision as of 02:04, 18 January 2024
This page was last updated for (v1.2.2). |
Attack Speed is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so a lower number is better. A variety of things, such as Equipment, Pets, Spells, and Prayers can provide a reduction to the player's attack interval.
The base attack interval for all weapons can be seen on the Equipment page.
Attack Interval Reduction
In addition to the sources listed in the table below, the following things can reduce the player's attack interval:
- Using the Rapid attack style while using any Ranged weapon.
- Surge I, Surge II, Surge III, and Surge IV Spells
- Knight's Defender - Melee only. Reduces the player's attack interval by 0.1s
- Ring of Barrage - Ranged only. Reduces the player's attack interval by 0.15s for each successful hit in a row, stacking up to 5 times
- Gauntlets of Rage - Reduces the player's attack interval by 2% each time they are hit, stacking up to 10 times, which resets between monster kills
- Royal Toxins Spear - While the monster is afflicted by both Bleed and Poison, reduces the player's attack interval by 40%
- Frostspark Boots, FrostSpark 1H Sword, and FrostSpark Amulet synergy - When the player has each of these items equipped at the same time, reduces their attack interval by 0.2s
Source | Type | Modifier | Other Modifiers |
---|---|---|---|
Boulder Balance | Agility Obstacle 12 | -0.1s Attack Interval | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit |
Agility Lesser Relic | Item (Consumable) | -5% Attack Interval | -5% Agility Interval -10% Melvor Realm Agility Obstacle Item Costs |
Blighting Gloves | Item (Gloves, Passive) | -5% Attack Interval | |
Dark Blade Defender | Item (Shield) | -0.1s Attack Interval | |
944 Hexes Mastered | Mastery Bonus | -3% Attack Interval | -3% Interval for all Non-Combat Skills |
Harold | Pet | -0.1s Attack Interval | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap +2% Chance to Double Items Globally -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +3% Rune Preservation +2% of Maximum Hit added to Minimum Hit |
Lumi | Pet | -0.1s Attack Interval | |
Niel | Pet | -2% Attack Interval | |
Otto | Pet | -0.1s Attack Interval | |
Webbie | Pet | -0.1s Attack Interval | |
Zon | Pet | -0.1s Attack Interval | -5% cost to produce Abyssal Realm Items in all Artisan Skills +1 additional quantity of primary resource gained globally (Cannot be doubled) +25% Mastery Pool XP Cap +2% Resource Preservation cap in Skills +3% Maximum Hitpoints +15% Global Mastery XP -0.1s Global Non-Combat Skill Interval +25% chance for Corruption progress to instantly fill at the start of a fight |
Battleborn | Prayer | -15% Attack Interval | |
Deadshot | Prayer | -6% Attack Interval | +100% Accuracy Rating |
Piercer | Prayer | -3% Attack Interval | +75% Accuracy Rating |
Profane | Prayer | -2% Attack Interval | |
Unrelenting | Prayer | -13% Attack Interval |
Attack Interval Increase
The player should aim to minimize the amount of attack interval increases affecting them at any time, as these will only prolong Combat and reduce the kill rate of Monsters.
In addition to the sources listed in the table below, the following things can increase the player's attack interval:
- Slow and Frostburn Debuffs
- Guardian Amulet has its effect doubled when the player is below 50% HP, for a total attack interval increase of 20%
Source | Type | Modifier | Other Modifiers |
---|---|---|---|
Bulky Gloves | Item (Gloves) | +0.4s Attack Interval | |
Guardian Amulet | Item (Amulet, Passive) | +10% Attack Interval | +5% Damage Reduction |
Heavy Boots | Item (Boots) | +0.1s Attack Interval | |
Silent Boots | Item (Boots, Passive) | +5% Attack Interval | +10% Abyssal Resistance +30% Global Evasion -5% Max Hit |
Spiked Shell Ring | Item (Ring, Passive) | +10% Attack Interval |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Combat:
| ||||||||||||||||||||
Skills:
| ||||||||||||||||||||
Other:
| ||||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |