Farming: Difference between revisions
(→Tree Seeds: Updated for v0.11) |
m (Skills are subject to change with any future expansions, and should remain manually versioned) |
||
(99 intermediate revisions by 25 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{V|1.2.2}} | ||
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}} | |||
[[File:Farming (skill).svg|thumb|right|Farming]] | |||
'''{{PAGENAME}}''' is a [[Skill]] used to grow [[Farming#Seeds|seeds]] into [[Food#Harvested Food|food]], [[Farming#Herbs|herbs]] or [[Woodcutting#Logs|logs]]. | |||
{{ItemIcon|Aorpheat's Signet Ring}}, {{ItemIcon|Weird Gloop}}, {{ItemIcon|Generous Harvest Potion IV|Generous Harvest Potions}}, {{ItemIcon|Bob's Gloves}}, and {{Icon|Deedree|type=constellation}} can increase the number of Herbs, Crops, and Logs received when harvested. Items which increase crop and herb yields also increase the Farming skill and {{Icon|Mastery}} experience received. | |||
[[ | Raising Farming to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Farming Skillcape}} for purchase from the [[Shop]]. Equipping the skillcape increases the harvest quantity from crops by 25% | ||
Equipping {{ItemIcon|Bob's Rake}} provides a 50% chance that {{ItemIcon|Compost}} or {{ItemIcon|Weird Gloop}} is retained in a plot when harvested. Equipping {{ItemIcon|Bob's Gloves}} with {{ItemIcon|Bob's Rake}} gives you a 75% chance that {{ItemIcon|Compost}} or {{ItemIcon|Weird Gloop}} is retained in a plot when harvested. | |||
==Gaining Experience== | |||
Farming skill experience is gained through two actions: Planting seeds and harvesting crops that survive. | |||
* Planting an allotment or herb seed will grant the player that seed's base experience value, while tree seeds provide no experience when planting | |||
* Harvesting trees will grant a fixed amount of experience, while harvesting allotments or herbs will grant experience equal to the base experience value multiplied by the number of items harvested | |||
For example, {{ItemIcon|Potato Seeds}} have a base experience of 8, so if a player plants a plot with Potato Seeds and then harvests {{ItemIcon|Potatoes|qty=5}}, they will receive 48 total experience: 8 for planting and then 40 for harvesting. | |||
Since experience for allotments and herbs is tied to the number of items harvested, anything that increases the number of items harvested will also increase the amount of skill experience received. Trees give a fixed amount of skill experience for harvesting regardless of how many logs are acquired. | |||
=== Mastery Experience === | |||
{{Icon|Mastery}} experience gained varies from skill experience in a few ways: | |||
* Mastery experience is gained only upon harvesting crops, not planting seeds | |||
* The Mastery experience gained scales with the quantity of items harvested for all plot types: allotments, herbs, and trees | |||
Farming | Additional details on how Mastery experience is calculated for Farming can be seen on the {{Icon|Mastery|section=Earning Mastery XP}} page. | ||
==Mastery Unlocks== | ==Mastery Unlocks== | ||
===Item Mastery Unlocks=== | |||
{{MasteryUnlocks}} | |||
===Mastery Pool Checkpoints=== | |||
{{MasteryCheckpoints}} | |||
===Crop Harvest Quantity=== | ===Crop Harvest Quantity=== | ||
The harvest quantity | The harvest quantity (before any quantity bonuses are applied), <math> Q_h </math>, increases with the mastery level, <math> L_m </math>, according to the formula: | ||
<math> Q_h = \left \lfloor 5 + 0.4L_m \right \rfloor </math> after bonuses are applied, the harvest is then multiplied by 2 for allotments & herbs, and 30 for trees | |||
{| class="wikitable" | {| class="wikitable" | ||
|- class="headerRow-0" | |||
! rowspan="2"| {{Icon|Mastery}} Level !! colspan="2" | Harvest Amount | |||
|- class="headerRow-1" | |||
! Herbs/Allotments !! Trees | |||
|- | |- | ||
| 1 || 10 || 150 | |||
|- | |- | ||
| | | 2 || 10 || 150 | ||
|- | |- | ||
| | | 3 || 12 || 180 | ||
|- | |- | ||
| | | 4 || 12 || 180 | ||
|- | |- | ||
| | | 5 || 14 || 210 | ||
|- | |- | ||
| | | 10 || 18 || 270 | ||
|- | |- | ||
| | | 20 || 26 || 390 | ||
|- | |- | ||
| | | 50 || 50 || 750 | ||
|- | |- | ||
| | | 75 || 70 || 1,050 | ||
|- | |- | ||
| | | 99 (before 20% boost) || 88 || 1,320 | ||
| | |||
| | |||
|} | |} | ||
=== Seed Return Chance === | === Seed Return Chance === | ||
Starting at level | [[File:Farming Seed Return Average.png|thumb|right|450px|Average number of seeds returned per plot at each mastery level.]] | ||
Higher levels of mastery increase the chance and quantity of seeds that are returned. At | Starting at level 16 Mastery, there is a chance to get seeds back when harvesting herb and allotment plots. | ||
Higher levels of mastery increase the chance and quantity of seeds that are returned. The average number of seeds returned, <math> Q_s </math>, varies with the mastery level, <math> L_m </math> as follows: | |||
<math> Q_s = \frac{n}{x} \left (x-\frac{n+1}{2}\right) </math><br> | |||
where:<br> | |||
<math> x = \frac{L_m}{15} </math><br> | |||
<math> n = \left \lfloor x \right \rfloor </math> | |||
where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function]. | |||
This means that at 75 mastery two seeds are returned on average and herbs become self-sustainable. At 99 mastery <math> L_m </math> is replaced with 120, resulting in an average seed return of 3.5 seeds per harvest and making allotments self-sustainable. | |||
== Skillcape == | |||
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}. | |||
{{SkillcapeInfo}} | |||
== Pet == | |||
Chance to get [[Pets|pet]] is rolled once for each quantity of a crop you harvest. | |||
The bonus from {{PetIcon|Farming}} is applied after other bonuses to harvest quantity, including the double harvest from [[Generous Harvest Potion]]s. | |||
{{PetSkillInfo}} | |||
== Farming Plots == | |||
The player will originally only have access to a single allotment plot. Additional plots are unlocked by leveling up Farming and must be purchased with [[GP]]. Below are tables outlining the level requirements and costs for the plots: | |||
=== Allotments === | |||
{{FarmingAllotmentPlotTable}} | |||
=== Herbs === | |||
{{FarmingHerbPlotTable}} | |||
=== Trees === | |||
{{FarmingTreePlotTable}} | |||
== Seeds == | |||
Seeds are required to start Farming and can be acquired from several sources, such as {{Icon|type=thieving|Farmer|Thieving}}, {{Icon|Combat}}, or {{ItemIcon|Bird Nest|Woodcutting}}. Allotments require three seeds to plant, herbs require two, and trees require one. | |||
== | ===Compost and Weird Gloop=== | ||
Seeds planted without fertiliser have a 50% chance to yield crops after growing, unless either mastery level 50 or the 25% [[#Mastery Pool Checkpoints|Mastery Pool Checkpoint]] has been reached. To increase the chance above 50% seeds must be fertilised using {{ItemIcon|Compost}}. Each [[Compost]] used on a seed will increase its survival chance by 10%, raising the [[Compost]] Level to 5 will guarantee the crops survive. | |||
{| | As an alternative to compost players may use {{ItemIcon|Weird Gloop}}. Only 1 Gloop is required to fill the compost bar and prevent crops from dying. In addition, it provides a bonus of +10% to harvest quantity. | ||
If the player has reached the 25% [[#Mastery Pool Checkpoints|Mastery Pool Checkpoint]] or has at least mastery level 50 in the seed being planted then there is no benefit to using [[Compost]], as the crop is guaranteed to survive regardless of whether compost is applied or not. Using [[Weird Gloop]] does however still provide the benefit of +10% to harvest quantity. | |||
Compost or Weird Gloop must be applied before seeds are planted. The 'Apply Compost to all Plots' and 'Apply Weird Gloop to all Plots' buttons will not affect seeds that are already planted, even if the plot currently doesn't have any fertiliser applied. | |||
| | |||
== | === Allotments === | ||
A passive food source, which at high mastery levels is self-sustainable. | |||
{{FarmingAllotmentTable}} | |||
== | === Herbs === | ||
Needed for making potions in {{Skill|Herblore}}. | |||
{{FarmingHerbTable}} | |||
| | |||
=== Trees === | |||
A source of logs and farming experience. Unlike crops planted in allotment and herb patches, the amount of experience granted is fixed per tree rather than increasing with the amount of logs harvested. | |||
{{FarmingTreeTable}} | |||
== Potion == | |||
The [[Generous Harvest Potion]] has a chance to double crops/herbs/logs harvested. | |||
{{PotionTable|Generous Harvest Potion}} | |||
==Skill Boosts== | |||
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards. | |||
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedFarmingYield,increasedChanceDoubleHarvest,increasedCompostPreservationChance,freeCompost,decreasedAllotmentSeedCost,increasedFlatFarmingYield,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}} | |||
{{Menu}} | {{Menu}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 00:36, 18 January 2024
This page was last updated for (v1.2.2). |
Farming is a Skill used to grow seeds into food, herbs or logs.
Aorpheat's Signet Ring, Weird Gloop, Generous Harvest Potions, Bob's Gloves, and Deedree can increase the number of Herbs, Crops, and Logs received when harvested. Items which increase crop and herb yields also increase the Farming skill and Mastery experience received.
Raising Farming to Level 99 will unlock the Farming Skillcape for purchase from the Shop. Equipping the skillcape increases the harvest quantity from crops by 25%
Equipping Bob's Rake provides a 50% chance that Compost or Weird Gloop is retained in a plot when harvested. Equipping Bob's Gloves with Bob's Rake gives you a 75% chance that Compost or Weird Gloop is retained in a plot when harvested.
Gaining Experience
Farming skill experience is gained through two actions: Planting seeds and harvesting crops that survive.
- Planting an allotment or herb seed will grant the player that seed's base experience value, while tree seeds provide no experience when planting
- Harvesting trees will grant a fixed amount of experience, while harvesting allotments or herbs will grant experience equal to the base experience value multiplied by the number of items harvested
For example, Potato Seeds have a base experience of 8, so if a player plants a plot with Potato Seeds and then harvests 5 Potatoes, they will receive 48 total experience: 8 for planting and then 40 for harvesting.
Since experience for allotments and herbs is tied to the number of items harvested, anything that increases the number of items harvested will also increase the amount of skill experience received. Trees give a fixed amount of skill experience for harvesting regardless of how many logs are acquired.
Mastery Experience
Mastery experience gained varies from skill experience in a few ways:
- Mastery experience is gained only upon harvesting crops, not planting seeds
- The Mastery experience gained scales with the quantity of items harvested for all plot types: allotments, herbs, and trees
Additional details on how Mastery experience is calculated for Farming can be seen on the Mastery page.
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each level provides increased Farming Yield. |
16 | Receive up to 1 Allotment or Herb seed back from harvesting. |
31 | Receive up to 2 Allotment or Herb seeds back from harvesting. |
46 | Receive up to 3 Allotment or Herb seeds back from harvesting. |
50 | No compost required to successfully grow. |
61 | Receive up to 4 Allotment or Herb seeds back from harvesting. |
76 | Receive up to 5 Allotment or Herb seeds back from harvesting. |
91 | Receive up to 6 Allotment or Herb seeds back from harvesting. |
99 | +20% Farming Yield. 10% reduced grow time for this Crop. Receive up to 8 Allotment or Herb seeds back from harvesting. |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 1,950,000 xp | +5% Farming Mastery XP for Melvor Realm only |
25% | 4,875,000 xp | Crops in Farming cannot die |
50% | 9,750,000 xp | +5% base primary resource quantity gained in Farming for Melvor Realm only |
95% | 18,525,000 xp | -10% Farming Interval |
Total Mastery Pool XP | 19,500,000 |
Crop Harvest Quantity
The harvest quantity (before any quantity bonuses are applied), [math]\displaystyle{ Q_h }[/math], increases with the mastery level, [math]\displaystyle{ L_m }[/math], according to the formula: [math]\displaystyle{ Q_h = \left \lfloor 5 + 0.4L_m \right \rfloor }[/math] after bonuses are applied, the harvest is then multiplied by 2 for allotments & herbs, and 30 for trees
Mastery Level | Harvest Amount | |
---|---|---|
Herbs/Allotments | Trees | |
1 | 10 | 150 |
2 | 10 | 150 |
3 | 12 | 180 |
4 | 12 | 180 |
5 | 14 | 210 |
10 | 18 | 270 |
20 | 26 | 390 |
50 | 50 | 750 |
75 | 70 | 1,050 |
99 (before 20% boost) | 88 | 1,320 |
Seed Return Chance
Starting at level 16 Mastery, there is a chance to get seeds back when harvesting herb and allotment plots. Higher levels of mastery increase the chance and quantity of seeds that are returned. The average number of seeds returned, [math]\displaystyle{ Q_s }[/math], varies with the mastery level, [math]\displaystyle{ L_m }[/math] as follows:
[math]\displaystyle{ Q_s = \frac{n}{x} \left (x-\frac{n+1}{2}\right) }[/math]
where:
[math]\displaystyle{ x = \frac{L_m}{15} }[/math]
[math]\displaystyle{ n = \left \lfloor x \right \rfloor }[/math]
where: [math]\displaystyle{ \left \lfloor x \right \rfloor }[/math] is the floor function.
This means that at 75 mastery two seeds are returned on average and herbs become self-sustainable. At 99 mastery [math]\displaystyle{ L_m }[/math] is replaced with 120, resulting in an average seed return of 3.5 seeds per harvest and making allotments self-sustainable.
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
Farming Skillcape | Level 99 | +25% base primary resource quantity gained in Farming | |
Superior Farming Skillcape | Level 120 | +40% base primary resource quantity gained in Farming and +20% Chance to Double Items in Farming |
Pet
Chance to get pet is rolled once for each quantity of a crop you harvest.
The bonus from Larry, the Lonely Lizard is applied after other bonuses to harvest quantity, including the double harvest from Generous Harvest Potions.
Pet | Name | Effect |
---|---|---|
Larry, the Lonely Lizard | +15 additional quantity of primary resource gained in Farming (Cannot be doubled) |
Farming Plots
The player will originally only have access to a single allotment plot. Additional plots are unlocked by leveling up Farming and must be purchased with GP. Below are tables outlining the level requirements and costs for the plots:
Allotments
Plot | Requirements | Cost |
---|---|---|
1 | Level 1 | Free |
2 | Level 1 | 500 |
3 | Level 1 | 5,000 |
4 | Level 5 | 10,000 20 Giant Clay Pot |
5 | Level 10 | 15,000 |
6 | Level 20 | 25,000 |
7 | Level 25 | 350,000 100 Giant Clay Pot |
8 | Level 30 | 40,000 |
9 | Level 40 | 65,000 |
10 | Level 50 | 80,000 |
11 | Level 55 | 100,000 200 Giant Clay Pot |
12 | Level 60 | 100,000 |
13 | Level 70 | 120,000 |
14 | Level 80 | 150,000 |
15 | Level 85 | 4,000,000 350 Giant Clay Pot |
16 | Level 90 | 200,000 |
17 | Level 100 | 1,000,000 |
18 | Level 110 | 5,000,000 |
19 | Level 118 | 10,000,000 |
Herbs
Plot | Requirements | Cost |
---|---|---|
1 | Level 5 | 10,000 20 Giant Clay Pot |
2 | Level 5 | 10,000 |
3 | Level 5 | 20,000 |
4 | Level 15 | 35,000 |
5 | Level 25 | 350,000 100 Giant Clay Pot |
6 | Level 35 | 50,000 |
7 | Level 45 | 80,000 |
8 | Level 55 | 900,000 200 Giant Clay Pot |
9 | Level 55 | 100,000 |
10 | Level 65 | 125,000 |
11 | Level 75 | 150,000 |
12 | Level 85 | 17,000,000 350 Giant Clay Pot |
13 | Level 85 | 200,000 |
14 | Level 102 | 1,000,000 |
15 | Level 110 | 5,000,000 |
16 | Level 118 | 10,000,000 |
Trees
Plot | Requirements | Cost |
---|---|---|
1 | Level 15 | 50,000 |
2 | Level 30 | 100,000 |
3 | Level 60 | 250,000 |
4 | Level 80 | 400,000 |
5 | Level 105 | 5,000,000 |
6 | Level 115 | 10,000,000 |
Seeds
Seeds are required to start Farming and can be acquired from several sources, such as Thieving, Combat, or Woodcutting. Allotments require three seeds to plant, herbs require two, and trees require one.
Compost and Weird Gloop
Seeds planted without fertiliser have a 50% chance to yield crops after growing, unless either mastery level 50 or the 25% Mastery Pool Checkpoint has been reached. To increase the chance above 50% seeds must be fertilised using Compost. Each Compost used on a seed will increase its survival chance by 10%, raising the Compost Level to 5 will guarantee the crops survive.
As an alternative to compost players may use Weird Gloop. Only 1 Gloop is required to fill the compost bar and prevent crops from dying. In addition, it provides a bonus of +10% to harvest quantity.
If the player has reached the 25% Mastery Pool Checkpoint or has at least mastery level 50 in the seed being planted then there is no benefit to using Compost, as the crop is guaranteed to survive regardless of whether compost is applied or not. Using Weird Gloop does however still provide the benefit of +10% to harvest quantity.
Compost or Weird Gloop must be applied before seeds are planted. The 'Apply Compost to all Plots' and 'Apply Weird Gloop to all Plots' buttons will not affect seeds that are already planted, even if the plot currently doesn't have any fertiliser applied.
Allotments
A passive food source, which at high mastery levels is self-sustainable.
Seeds | Requirements | XP | Growth Time | Seed Value | Crop | Crop Healing | Crop Value | Seed Sources | ||
---|---|---|---|---|---|---|---|---|---|---|
Potato Seeds | Level 1 | 8 | 2h | 1 | Potatoes | 3 | 1 | |||
Onion Seeds | Level 5 | 10 | 2h | 5 | Onions | 6 | 2 | |||
Cabbage Seeds | Level 7 | 11 | 2h | 10 | Cabbage | 9 | 5 | |||
Tomato Seeds | Level 12 | 14 | 2h | 20 | Tomatoes | 13 | 1 | |||
Sweetcorn Seeds | Level 20 | 21 | 3h | 30 | Sweetcorn | 16 | 8 | |||
Ancient Wildberry Seeds | Level 20 | 23 | 3h | 3 | Ancient Wildberry | 23 | 28 | |||
Strawberry Seeds | Level 31 | 39 | 3h | 40 | Strawberries | 20 | 10 | |||
Cherry Seeds | Level 40 | 42 | 3h | 42 | Cherry | 24 | 12 | |||
Watermelon Seeds | Level 47 | 78 | 4h | 50 | Watermelons | 36 | 15 | |||
Ancient Corn Seeds | Level 50 | 84 | 4h | 8 | Ancient Corn | 38 | 28 | |||
Snape Grass Seeds | Level 61 | 92 | 3h, 30m | 75 | Snape Grass | 40 | 23 | |||
Carrot Seeds | Level 69 | 118 | 3h, 30m | 85 | Carrot | 28 | 28 | |||
Ancient Carrot Seeds | Level 69 | 122 | 3h, 30m | 16 | Ancient Carrot | 42 | 28 | |||
Pumpkin Seeds | Level 100 | 175 | 5h | 100 | Pumpkin | 55 | 33 | |||
Chilli Seeds | Level 105 | 185 | 5h | 130 | Chilli | 2 | 45 | |||
Mushroom Spores | Level 115 | 255 | 6h, 30m | 230 | Mushrooms | 5 | 75 | |||
Starfruit Seeds | Level 118 | 306 | 7h, 30m | 300 | Starfruit | 70 | 110 |
Herbs
Needed for making potions in Herblore.
Seeds | Requirements | XP | Growth Time | Seed Value | Herb | Herb Value | Seed Sources | ||
---|---|---|---|---|---|---|---|---|---|
Garum Seeds | Level 5 | 9 | 1h, 30m | 3 | Garum Herb | 1 | |||
Sourweed Seeds | Level 15 | 12 | 1h, 30m | 20 | Sourweed Herb | 9 | |||
Mantalyme Seeds | Level 25 | 16 | 2h | 62 | Mantalyme Herb | 20 | |||
Lemontyle Seeds | Level 35 | 28 | 2h, 30m | 88 | Lemontyle Herb | 40 | |||
Oxilyme Seeds | Level 50 | 35 | 3h | 140 | Oxilyme Herb | 80 | |||
Poraxx Seeds | Level 60 | 48 | 3h, 30m | 190 | Poraxx Herb | 150 | |||
Pigtayle Seeds | Level 70 | 69 | 3h, 30m | 222 | Pigtayle Herb | 210 | |||
Barrentoe Seeds | Level 80 | 92 | 4h | 450 | Barrentoe Herb | 330 | |||
Snowcress Seeds | Level 102 | 106 | 4h | 600 | Snowcress Herb | 425 | |||
Bitterlyme Seeds | Level 106 | 123 | 4h | 725 | Bitterlyme Herb | 580 | |||
Moonwort Seeds | Level 112 | 161 | 5h | 950 | Moonwort Herb | 775 | |||
Wurmtayle Seeds | Level 118 | 182 | 5h, 30m | 1,200 | Wurmtayle Herb | 925 |
Trees
A source of logs and farming experience. Unlike crops planted in allotment and herb patches, the amount of experience granted is fixed per tree rather than increasing with the amount of logs harvested.
Seeds | Requirements | XP | Growth Time | Seed Value | Logs | Log Value | Seed Sources | ||
---|---|---|---|---|---|---|---|---|---|
Oak Tree Seeds | Level 15 | 5,835 | 6h, 40m | 400 | Oak Logs | 5 | |||
Willow Tree Seeds | Level 30 | 18,185 | 9h, 20m | 750 | Willow Logs | 10 | |||
Maple Tree Seeds | Level 45 | 42,535 | 10h, 40m | 1,250 | Maple Logs | 35 | |||
Yew Tree Seeds | Level 60 | 88,360 | 13h, 20m | 2,500 | Yew Logs | 75 | |||
Apple Tree Seeds | Level 70 | 48,925 | 6h, 40m | 4,000 | Apple | 1 | |||
Magic Tree Seeds | Level 75 | 172,250 | 16h | 10,000 | Magic Logs | 400 | |||
Banana Tree Seeds | Level 100 | 200,000 | 18h | 15,000 | Bananas | 350 | |||
Grove Tree Seeds | Level 105 | 220,000 | 18h | 17,500 | Grove Logs | 400 | |||
Elderwood Tree Seeds | Level 110 | 315,000 | 20h | 22,500 | Elderwood Logs | 555 | |||
Carrion Tree Seeds | Level 120 | 405,000 | 22h | 30,000 | Carrion Logs | 3,333 |
Potion
The Generous Harvest Potion has a chance to double crops/herbs/logs harvested.
Generous Harvest Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 10 | +10% Chance to Double Items in Farming | |
II | 10 | +15% Chance to Double Items in Farming | |
III | 10 | +20% Chance to Double Items in Farming | |
IV | 10 | +30% Chance to Double Items in Farming |
Skill Boosts
This table lists most sources of Farming-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards. Lua error in Module:ModifierTables at line 29: No such modifier alias: freeCompost.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Combat:
| ||||||||||||||||||||
Skills:
| ||||||||||||||||||||
Other:
| ||||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |