Ranged: Difference between revisions
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{{ | {{V|1.2.2}} | ||
[[File:Ranged (skill).svg|thumb|right|Ranged]] | [[File:Ranged (skill).svg|thumb|150px|right|Ranged]] | ||
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Unlike [[Melee]], which uses both {{Skill|Attack}} and {{Skill|Strength}} when attacking monsters in combat, the player's Ranged level affects both accuracy and damage. The Ranged skill also determines what Ranged armour, Ranged weapons, and [[Equipment#Ammunition|ammo]] the player can use. | |||
Players using Ranged will gain [[Combat Triangle]] bonuses against monsters that use {{Skill|Magic}} and penalties against monsters that use {{Icon|Melee}}. | |||
== Mechanics == | |||
There are three Ranged attack styles: '''Accurate''', '''Rapid''', and '''Longrange'''. Each Ranged attack uses [[Equipment#Ammunition|ammunition]] (ammo), which is equipped to a dedicated gear slot. Bows use arrows, crossbows use bolts, and javelins and throwing knives act as both a one-handed weapon and their ammo. Ammo can be created in {{Skill|Fletching}} or obtained by killing monsters. | |||
0.4 Ranged XP is earned per point of damage dealt with a Ranged weapon. When using the Rapid or Accurate styles, this XP is applied directly to the Ranged skill. When using the Longrange style, the XP is split evenly between Ranged and Defence. | |||
In addition to affecting how experience is distributed, each Ranged attack style has a special bonus: | |||
* '''Accurate:''' +6 Hidden Ranged Level, slightly improving the player's [[Combat#Accuracy Rating|Ranged Accuracy Rating]]. | |||
* '''Rapid:''' -0.4s Attack Interval, making the player's attacks 0.4 seconds faster. This is the recommended style for increasing XP per hour. | |||
* '''Longrange:''' +3 Hidden Ranged Level and +3 Hidden Defence Level, slightly improving the player's [[Combat#Accuracy Rating|Ranged Accuracy Rating]] and [[Combat#Evasion Rating|Evasion Rating]]. | |||
== Skill Level Unlocks == | |||
Increasing the {{PAGENAME}} skill allows the player to equip more powerful Ranged weapons and armour. The player's accuracy and damage with any Ranged attack style also scale with Ranged level. | |||
{{SkillUnlocks|{{PAGENAME}}}} | |||
== Skillcapes == | |||
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion}}. | |||
{{SkillcapeInfo}} | |||
== Pet == | |||
This skill's [[Pets|pet]] can be unlocked by performing any action that grants Ranged experience. | |||
{{PetSkillInfo}} | |||
== Skill Bonuses == | |||
=== Ammo Preservation === | |||
Ammo Preservation reduces the likelihood of ammunition being consumed while using Ranged attacks. The chance to preserve ammo is capped at 80%. | |||
{{ModifierTable|AmmoPreservation}} | |||
== Ranged Weapon Stats == | |||
=== Bows === | === Bows === | ||
{ | {{BowsTable}} | ||
=== Arrows === | === Arrows === | ||
{ | {{ArrowsTable}} | ||
=== Crossbows === | |||
{{CrossbowsTable}} | |||
=== Crossbow Bolts === | |||
{{BoltsTable}} | |||
=== Javelins === | |||
{{JavelinsTable}} | |||
=== Throwing Knives === | |||
{{ThrowingKnivesTable}} | |||
== Ranged Armour Stats == | |||
=== Helmets === | |||
{{RangedHelmetTable}} | |||
=== Bodies === | |||
{{RangedPlatebodyTable}} | |||
=== Legs === | |||
{{RangedPlatelegsTable}} | |||
{ | |||
=== | === Boots === | ||
{ | {{RangedBootsTable}} | ||
=== Gloves === | |||
{{RangedGlovesTable}} | |||
=== | |||
{ | |||
=== Shields === | |||
{{RangedShieldsTable}} | |||
=== Capes === | |||
{{RangedCapesTable}} | |||
[[Category:Skills]] | |||
{{Menu}} | {{Menu}} |
Revision as of 00:34, 18 January 2024
This page is up to date (v1.2.2). |
Ranged is a Combat skill. Unlike Melee, which uses both Attack and Strength when attacking monsters in combat, the player's Ranged level affects both accuracy and damage. The Ranged skill also determines what Ranged armour, Ranged weapons, and ammo the player can use.
Players using Ranged will gain Combat Triangle bonuses against monsters that use Magic and penalties against monsters that use Melee.
Mechanics
There are three Ranged attack styles: Accurate, Rapid, and Longrange. Each Ranged attack uses ammunition (ammo), which is equipped to a dedicated gear slot. Bows use arrows, crossbows use bolts, and javelins and throwing knives act as both a one-handed weapon and their ammo. Ammo can be created in Fletching or obtained by killing monsters.
0.4 Ranged XP is earned per point of damage dealt with a Ranged weapon. When using the Rapid or Accurate styles, this XP is applied directly to the Ranged skill. When using the Longrange style, the XP is split evenly between Ranged and Defence.
In addition to affecting how experience is distributed, each Ranged attack style has a special bonus:
- Accurate: +6 Hidden Ranged Level, slightly improving the player's Ranged Accuracy Rating.
- Rapid: -0.4s Attack Interval, making the player's attacks 0.4 seconds faster. This is the recommended style for increasing XP per hour.
- Longrange: +3 Hidden Ranged Level and +3 Hidden Defence Level, slightly improving the player's Ranged Accuracy Rating and Evasion Rating.
Skill Level Unlocks
Increasing the Ranged skill allows the player to equip more powerful Ranged weapons and armour. The player's accuracy and damage with any Ranged attack style also scale with Ranged level.
Level | Unlocks |
---|---|
1 | Wield Bronze Arrows Wield Iron Arrows Wield Shatter Arrows Wield Topaz Bolts Topaz Bolts (Arcane) Topaz Bolts (Enchanted) Wear (B) Leather Body Wear (B) Leather Chaps Wear (B) Leather Vambraces Wear Leather Armour Wield Basic Shortbow Wield Bronze Ranged Weapons Wield Iron Ranged Weapons Wield Normal Bows |
3 | Wield Slingshot |
5 | Wield Steel Arrows Wield Oak Bows Wield Steel Ranged Weapons |
10 | Wear (B) Hard Leather Body Wear (B) Hard Leather Chaps Wear (B) Hard Leather Vambraces Wear Hard Leather Armour Build Cave Climb in Obstacle 4 (requires 10, 10) |
15 | Wield Leeching Bolts |
20 | Wield Crystal Arrows Wield Mithril Arrows Wield Sapphire Bolts Old Hunting Bow Sapphire Bolts (Arcane) Sapphire Bolts (Enchanted) Wield Crystal Crossbow Wield Crystal Javelin Wield Crystal Longbow Wield Crystal Shortbow Wield Crystal Throwing Knife Wield Mithril Ranged Weapons Wield Willow Bows Build Cliff Balance in Obstacle 5 (requires 20, 20) |
30 | Wield Adamant Arrows Wear Ranged Slayer Gear (Strong) Wield Adamant Ranged Weapons Wield Maple Bows |
35 | Golden Bow Wield Granite Crossbow |
40 | Wield Poison Bolts Wield Ruby Bolts Wield Rune Arrows Wear Ice Armor (requires 40) Aranite Arrows Ruby Bolts (Arcane) Ruby Bolts (Enchanted) Wear (B) Green D-hide Body Wear (B) Green D-hide Chaps Wear (B) Green D-hide Vambraces Wear Green Dragonhide Armour Wear Ranger Boots Wear Ranger Hat Wear Throwing Power Gloves Wear Unholy Body (m) (requires 40) Wield Ice Bows Wield Rune Ranged Weapons Wield Unholy Longbow (m) (requires 40) Wield Yew Bows Trade for Ranged Hinder Scroll (requires 10) Build Tree Hop in Obstacle 6 (requires 40, 40) |
45 | Wear Unholy Ranged Gloves (m) (requires 45) Elusive Boots (requires 45) |
50 | Wear (B) Blue D-hide Body Wear (B) Blue D-hide Chaps Wear (B) Blue D-hide Vambraces Wear Blue Dragonhide Armour Wield Desert Shortbow Wield Elerine Longbow Wield Familiar Longbow Wield Magic Bows Wield Poison Crossbow Wield Pure Crystal Longbow Wield Pure Crystal Shortbow Purchase Hunters Hat (requires 80, 50, 50, 8 Prats Hats) |
60 | Wield Dragon Arrows Wield Emerald Bolts Wield Pure Crystal Arrows Emerald Bolts (Arcane) Emerald Bolts (Enchanted) Wear (B) Red D-hide Body Wear (B) Red D-hide Chaps Wear (B) Red D-hide Vambraces Wear Red Dragonhide Armour Wear Ranged Slayer Gear (Elite) Wield Confetti Crossbow Wield Dragon Ranged Weapons Wield Poisoned Shortbow Wield Pure Crystal Crossbow Wield Pure Crystal Javelin Wield Pure Crystal Throwing Knife Wield Redwood Bows Wield Slayer's Crossbow |
65 | Wear Cursed Body (m) (requires 65) Wield Cursed Longbow (m) (requires 65) |
70 | Wield Ancient Arrows Wear (B) Black D-hide Body Wear (B) Black D-hide Chaps Wear (B) Black D-hide Vambraces Wear Black Dragonhide Armour Wield Ancient Ranged Weapons Build Cave Maze in Obstacle 9 (requires 70, 70) Build Water Jump in Obstacle 9 (requires 70, 70) |
75 | Ancient Hunting Bow |
80 | Wield Diamond Bolts Wear Scaled Shield Darksteel Arrows Diamond Bolts (Arcane) Diamond Bolts (Enchanted) Wear (B) Ancient D-hide Body Wear (B) Ancient D-hide Chaps Wear (B) Ancient D-hide Vambraces Wear Ancient Dragonhide Armour Wear Ranged Slayer Gear (Master) (requires 80) Wield Stormsnap Wield Ghost Blunderbow |
85 | Wear Aeris God Armour Wear Aeris God Boots (B) Wear Aeris God Boots (C) Wear Aeris God Helmet (B) Wear Aeris God Helmet (C) Wear Aeris God Platebody (B) Wear Aeris God Platebody (C) Wear Aeris God Platelegs (B) Wear Aeris God Platelegs (C) Wear Poison Virulence Gloves |
90 | Wield Jadestone Bolts Jadestone Bolts (Arcane) Jadestone Bolts (Enchanted) Wield Engulfing Vortex Longbow Wield Shockwave |
95 | Build Lava Waterfall Dodge in Obstacle 10 (requires 95, 95, 90, 80) |
99 | Wear Maximum Skillcape (requires level 99 in all skills) Wear Ranged Skillcape Wear Shield of Ranged Power |
100 | Wield Corundum Arrows (requires cleared) Wear Ranged Slayer Gear (Legendary) (requires 100, cleared) Wear Elderwood Armour (requires cleared) Wield Corundum Ranged Weapons (requires cleared) Wield Elderwood Bows (requires cleared) |
105 | Wield Augite Arrows (requires cleared) Wear Revenant Armour (requires cleared) Wield Augite Ranged Weapons (requires cleared) Wield Revenant Bows (requires cleared) Build Boulder Balance in Obstacle 12 (requires 105, 105) |
108 | Wield Onyx Bolts (requires cleared) |
110 | Wield Divine Arrows (requires cleared) Wear Bundled Protection Body (requires cleared) Wear Perfect Sight Legs (requires cleared) Wear Ranged Slayer Gear (Mythical) (requires 110, cleared) Wear Carrion Armour (requires cleared) Wield Carrion Bows (requires cleared) Wield Divine Ranged Weapons (requires cleared) Wield Thorned Power Bow (requires cleared) Wield Torrential Blast Crossbow (requires 110, cleared) Build Freezing Climb in Obstacle 14 (requires 110, 110) |
112 | Wield Decay Bolts (requires cleared) Wear Mask of Torment (requires cleared) Wear Voodoo Trinket (requires 112, 112, cleared) |
115 | Wield Ethereal Arrows (requires cleared) Wield Meteorite Bolts (requires cleared) Wield Ethereal Longbow (requires cleared) Wield Meteorite Ranged Weapons (requires cleared) |
118 | Wield Zephyte Bolts (requires cleared) |
120 | Wear Superior Max Skillcape (requires level 120 in all skills) Wear Superior Ranged Skillcape Wear Vorloran Watcher Armour (requires cleared) Wield Feather Storm Crossbow (requires cleared) |
Skillcapes
The standard and superior skillcapes for this skill can be purchased from the store for 1,000,000 and 10,000,000 after the player reaches Level 99 and Level 120, respectively. Reaching Level 120 requires the Throne of the Herald Expansion.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
Ranged Skillcape | Level 99 | +50% Ammo Preservation | |
Superior Ranged Skillcape | Level 120 | +75% Ammo Preservation +5% Ranged Strength Bonus from Equipment |
Pet
This skill's pet can be unlocked by performing any action that grants Ranged experience.
Pet | Name | Effect |
---|---|---|
Marahute | +5% Ammo Preservation |
Skill Bonuses
Ammo Preservation
Ammo Preservation reduces the likelihood of ammunition being consumed while using Ranged attacks. The chance to preserve ammo is capped at 80%.
Source | Type | Other Modifiers | |
---|---|---|---|
Superior Cape of Completion | Item (Cape) | +75% Ammo Preservation | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Max Skillcape | Item (Cape) | +75% Ammo Preservation | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Ranged Skillcape | Item (Cape) | +75% Ammo Preservation | +5% Ranged Strength Bonus from Equipment |
Cape of Completion | Item (Cape) | +50% Ammo Preservation | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Maximum Skillcape | Item (Cape) | +50% Ammo Preservation | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Ranged Skillcape | Item (Cape) | +50% Ammo Preservation | |
Ethereal Longbow | Item (Weapon) | +30% Ammo Preservation | Target Damage Reduction is decreased by flat 10% |
Cape of Ranged Preservation | Item (Cape) | +20% Ammo Preservation | |
Adamant Javelin | Item (Quiver) | +15% Ammo Preservation | |
Adamant Throwing Knife | Item (Quiver) | +15% Ammo Preservation | |
Ancient Javelin | Item (Quiver) | +15% Ammo Preservation | |
Ancient Throwing Knife | Item (Quiver) | +15% Ammo Preservation | |
Augite Javelin | Item (Quiver) | +15% Ammo Preservation | |
Augite Throwing Knife | Item (Quiver) | +15% Ammo Preservation | |
Bronze Javelin | Item (Quiver) | +15% Ammo Preservation | |
Bronze Throwing Knife | Item (Quiver) | +15% Ammo Preservation | |
Corundum Javelin | Item (Quiver) | +15% Ammo Preservation | |
Corundum Throwing Knife | Item (Quiver) | +15% Ammo Preservation | |
Crystal Javelin | Item (Quiver) | +15% Ammo Preservation | |
Crystal Throwing Knife | Item (Quiver) | +15% Ammo Preservation | |
Divine Javelin | Item (Quiver) | +15% Ammo Preservation | |
Divine Throwing Knife | Item (Quiver) | +15% Ammo Preservation | |
Dragon Javelin | Item (Quiver) | +15% Ammo Preservation | |
Dragon Throwing Knife | Item (Quiver) | +15% Ammo Preservation | |
Iron Javelin | Item (Quiver) | +15% Ammo Preservation | |
Iron Throwing Knife | Item (Quiver) | +15% Ammo Preservation | |
Meteorite Javelin | Item (Quiver) | +15% Ammo Preservation | |
Mithril Javelin | Item (Quiver) | +15% Ammo Preservation | |
Mithril Throwing Knife | Item (Quiver) | +15% Ammo Preservation | |
Pure Crystal Javelin | Item (Quiver) | +15% Ammo Preservation | |
Pure Crystal Throwing Knife | Item (Quiver) | +15% Ammo Preservation | |
Rune Javelin | Item (Quiver) | +15% Ammo Preservation | |
Rune Throwing Knife | Item (Quiver) | +15% Ammo Preservation | |
Steel Javelin | Item (Quiver) | +15% Ammo Preservation | |
Steel Throwing Knife | Item (Quiver) | +15% Ammo Preservation | |
Cave Maze | Agility Obstacle 9 | +10% Ammo Preservation | +10% Chance To Preserve Prayer Points -1 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) +10% Rune Preservation |
Charged Relic Quiver | Item (Consumable) | +10% Ammo Preservation | +10% Ranged Accuracy Rating +1% Ranged Strength Bonus per 8 Ranged Skill Levels (Floored) |
Cave Climb | Agility Obstacle 4 | +5% Ammo Preservation | -40 Maximum Hitpoints +5% Melee Maximum Hit +5% Rune Preservation |
Tree Hop | Agility Obstacle 6 | +5% Ammo Preservation | +5% Chance to Preserve Resources in Skills +5% Rune Preservation |
Lava Waterfall Dodge | Agility Obstacle 10 | +5% Ammo Preservation | +10% Chance To Preserve Prayer Points +10% Chance to Preserve Resources in Skills +10% Rune Preservation |
Syllia | Constellation | +5% Ammo Preservation | +5% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +8% Chance to Double Items in Fletching +8% Accuracy Rating +5 Hidden Ranged Level +8% Fletching Mastery XP +5% Ranged Strength Bonus from Equipment +8% Ranged Skill XP +8% Fletching Skill XP |
Charged Ancient Quiver | Item (Consumable) | +5% Ammo Preservation | +5% Ranged Accuracy Rating +10% Ranged Strength Bonus from Equipment |
Charged Golden Quiver | Item (Consumable) | +5% Ammo Preservation | +5% Ranged Strength Bonus from Equipment |
Ranger Boots | Item (Boots, Passive) | +5% Ammo Preservation | |
Ranger Hat | Item (Helmet, Passive) | +5% Ammo Preservation | |
Silver Emerald Necklace | Item (Amulet, Passive) | +5% Ammo Preservation | +6 Hidden Ranged Level |
Marahute | Pet | +5% Ammo Preservation | |
Harold | Pet | +3% Ammo Preservation | -0.1s Attack Interval -2% Interval for all non-Combat Skills -0.2s Monster Respawn Timer +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Accuracy Rating +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges |
Arctic Yeti | Pet | +2% Ammo Preservation | |
Tree Climb | Agility Obstacle 5 | -10% Ammo Preservation | -10% Chance to Preserve Resources in Skills -10% Rune Preservation +3% Global Mastery XP +4% Global Skill XP |
Frozen Maze | Agility Obstacle 11 | -20% Ammo Preservation | -0.1s Monster Respawn Timer -20% Rune Preservation +1% Damage Reduction -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) |
Freezing Trap | Agility Obstacle 7 | -30% Ammo Preservation | -16% Magic Accuracy Rating -16% Melee Accuracy Rating -16% Ranged Accuracy Rating -30% Rune Preservation |
Ranged Weapon Stats
Bows
Attack Bonus | Str. Bonus | Defence Bonus | DR | Lvl Req | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Attack Speed | Two Handed? | Modifiers | |||||||
Normal Shortbow | 2.6s | Yes | 5 | 20 | 0 | 0 | 0 | 0% | 1 | ||
Oak Shortbow | 2.6s | Yes | 10 | 25 | 0 | 0 | 0 | 0% | 5 | ||
Maple Shortbow | 2.6s | Yes | 23 | 35 | 0 | 0 | 0 | 0% | 30 | ||
Yew Shortbow | 2.6s | Yes | 41 | 40 | 0 | 0 | 0 | 0% | 40 | ||
Magic Shortbow | 2.6s | Yes | 61 | 45 | 0 | 0 | 0 | 0% | 50 | ||
Maple Longbow | 3.0s | Yes | 35 | 70 | 0 | 0 | 0 | 0% | 30 | ||
Magic Longbow | 3.0s | Yes | 83 | 90 | 0 | 0 | 0 | 0% | 50 | ||
Ice Shortbow | 2.6s | Yes | 60 | 37 | 0 | 0 | 0 | 0% | 40 | Special Attack: 20% chance for Frozen Shot: Perform a normal attack that deals 100% of your normal damage and 90 damage. On a hit, gives the enemy +10% Attack Interval for 3 of the enemy's turns. | |
Ice Longbow | 3.0s | Yes | 81 | 75 | 0 | 0 | 0 | 0% | 40 | Special Attack: 20% chance for Frozen Wind: On a hit gives the enemy +30% Attack Interval for 3 of the enemy's turns. | |
Redwood Longbow | 3.0s | Yes | 93 | 100 | 0 | 0 | 0 | 0% | 60 | ||
Ancient Longbow | 3.0s | Yes | 85 | 110 | 0 | 0 | 0 | 0% | 70 | Special Attack: 5% chance for Piercing Arrow: An unavoidable attack for 200% of your max hit. | |
Elerine Longbow | 3.0s | Yes | 83 | 90 | 0 | 0 | 0 | 0% | 50 | Special Attack: 50% chance for On The Hunt: Fire an arrow dealing 100% of your normal damage. Gain -0.1s Attack Interval each time you succesfully hit, stacking up to 3 times. Stacks reset on a miss. | |
Willow Shortbow | 2.6s | Yes | 16 | 30 | 0 | 0 | 0 | 0% | 20 | ||
Normal Longbow | 3.0s | Yes | 10 | 40 | 0 | 0 | 0 | 0% | 1 | ||
Oak Longbow | 3.0s | Yes | 16 | 50 | 0 | 0 | 0 | 0% | 5 | ||
Willow Longbow | 3.0s | Yes | 24 | 60 | 0 | 0 | 0 | 0% | 20 | ||
Yew Longbow | 3.0s | Yes | 56 | 80 | 0 | 0 | 0 | 0% | 40 | ||
Redwood Shortbow | 2.6s | Yes | 68 | 50 | 0 | 0 | 0 | 0% | 60 | ||
Stormsnap | 3.0s | Yes | 0 | 0 | 0 | 0 | 0 | 0% | 80 | Special Attack: 20% chance for Stormsnap: Perform an unavoidable attack that does 1000% of your Magic level + 1. | |
Desert Shortbow | 2.6s | Yes | 65 | 50 | 0 | 0 | 0 | 0% | 50 | Special Attack: 30% chance for Sandblast: Launch a sand attack, dealing 120% of your normal damage and gives the enemy -10% Global Accuracy until the end of the fight. | |
Poisoned Shortbow | 2.6s | Yes | 68 | 50 | 0 | 0 | 0 | 0% | 60 | Special Attack: 100% chance for Poisoned Hit: Perform an attack that deals 90% (125% if the enemy is poisoned) of your normal damage. On a hit has a 20% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s. | |
Elderwood Shortbow | 2.6s | Yes | 68 | 50 | 0 | 0 | 0 | 0% | 100 | Special Attack: 15% chance for Elderwood Poison: Your bow imbues your arrows with a sickly poison. You perform 2 attacks that deal 100% of your normal damage plus 30% of your max hit if the target is poisoned over 0.2s. On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s and gives the enemy -5% Attack Interval, -5% Max Hit, and -5% Maximum Hitpoints for 3 of the enemy's turns. Avoidable. | |
Elderwood Longbow | 3.0s | Yes | 93 | 100 | 0 | 0 | 0 | 0% | 100 | Special Attack: 20% chance for Elderwood Poison: Your bow imbues your arrows with a sickly poison. You perform 2 attacks that deal 100% of your normal damage plus 30% of your max hit if the target is poisoned over 0.2s. On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s and gives the enemy -5% Attack Interval, -5% Max Hit, and -5% Maximum Hitpoints for 3 of the enemy's turns. Avoidable. | |
Revenant Shortbow | 2.6s | Yes | 68 | 50 | 0 | 0 | 0 | 0% | 105 | Special Attack: 15% chance for Revenant Hunter: You perform 2 attacks that deal 250% of your normal damage over 0.2s. On a hit, gives the enemy -2% Max Hit that stacks up to 20 times. Avoidable. | |
Revenant Longbow | 3.0s | Yes | 93 | 100 | 0 | 0 | 0 | 0% | 105 | Special Attack: 20% chance for Revenant Hunter: You perform 2 attacks that deal 250% of your normal damage over 0.2s. On a hit, gives the enemy -2% Max Hit that stacks up to 20 times. Avoidable. | |
Carrion Shortbow | 2.6s | Yes | 68 | 50 | 0 | 0 | 0 | 0% | 110 | Special Attack: 15% chance for Carrion Marker: You perform 2 attacks that deal 150% of your normal damage over 0.2s. On a hit, gives the enemy -3% Global Evasion, -3% Global Accuracy, and +3% of Current HP taken as damage per Attack that stacks up to 5 times. Avoidable. | |
Carrion Longbow | 3.0s | Yes | 93 | 100 | 0 | 0 | 0 | 0% | 110 | Special Attack: 20% chance for Carrion Marker: You perform 2 attacks that deal 150% of your normal damage over 0.2s. On a hit, gives the enemy -3% Global Evasion, -3% Global Accuracy, and +3% of Current HP taken as damage per Attack that stacks up to 5 times. Avoidable. | |
Thorned Power Bow | 3.0s | Yes | 155 | 215 | 0 | 0 | 0 | 8% | 110 | Target Damage Reduction is decreased by flat 5% Special Attack: 40% chance for Thorned Power: Perform an attack that deals 100% of your normal damage and 300% of the enemy's max hit damage. Unavoidable. | |
Ethereal Longbow | 3.2s | Yes | 128 | 115 | 80 | 80 | 80 | 11% | 115 | Target Damage Reduction is decreased by flat 10% +30% Ammo Preservation Special Attack: 50% chance for Ethereal Arrows: You conjure shimmering ethereal arrows and fire them at the enemy, dealing 100% of your normal damage 4 times over 0.6s. On a hit, gives the enemy -5% Damage Reduction that stacks up to 4 times. Unavoidable. | |
Ancient Hunting Bow | 3.0s | Yes | 89 | 115 | 0 | 0 | 0 | 0% | 75 | Special Attack: 5% chance for Killshot: An unavoidable attack that deals 125% of your max hit. | |
Old Hunting Bow | 3.0s | Yes | 25 | 63 | 0 | 0 | 0 | 0% | 20 | Special Attack: 10% chance for Hunter Precision: An unavoidable attack that deals 75% of your max hit. | |
Golden Bow | 3.0s | Yes | 39 | 77 | 0 | 0 | 0 | 0% | 35 | ||
Familiar Longbow | 3.0s | Yes | 83 | 90 | 0 | 0 | 0 | 0% | 50 | +20 Flat Barrier damage added to Summon Familiar -30% Maximum Hit +60% Summoning Maximum Hit +15% Summoning Familiar damage added as extra damage to Barrier | |
Engulfing Vortex Longbow | 3.0s | Yes | 90 | 90 | 0 | 0 | 0 | 8% | 90 | Special Attack: 100% chance for Engulfing Vortex: An avoidable attack that deals damage equal to 75% of your normal damage 10 times over 1.8s. On a hit, gives the enemy +30% Attack Interval for 1 of the enemy's turns. | |
Crystal Shortbow | 2.6s | Yes | 16 | 30 | 0 | 0 | 0 | 0% | 20 | ||
Crystal Longbow | 3.0s | Yes | 24 | 60 | 0 | 0 | 0 | 0% | 20 | ||
Pure Crystal Shortbow | 2.6s | Yes | 61 | 45 | 0 | 0 | 0 | 0% | 50 | ||
Pure Crystal Longbow | 3.0s | Yes | 83 | 90 | 0 | 0 | 0 | 0% | 50 | ||
Basic Shortbow | 2.6s | Yes | 5 | 20 | 0 | 0 | 0 | 0% | 1 | +1 Hidden Ranged Level for every 3 levels of Ranged | |
Unholy Longbow (m) | 3.0s | Yes | 56 | 80 | 0 | 20 | 20 | 2% | 40 | +1 Unholy Mark stacks applied when hitting with an attack Allows for Unholy Prayers to be used | |
Cursed Longbow (m) | 3.0s | Yes | 99 | 110 | 0 | 0 | 0 | 2% | 65 | +1 Unholy Mark stacks applied when hitting with an attack Allows for Unholy Prayers to be used |
Arrows
Str. Bonus | Lvl Req | |||
---|---|---|---|---|
Item | Name | Modifiers | ||
Bronze Arrows | 7 | 1 | ||
Iron Arrows | 10 | 1 | ||
Steel Arrows | 16 | 5 | ||
Mithril Arrows | 22 | 20 | ||
Adamant Arrows | 31 | 30 | ||
Rune Arrows | 49 | 40 | ||
Dragon Arrows | 60 | 60 | ||
Ice Arrows | 47 | 0 | ||
Ancient Arrows | 75 | 70 | ||
Corundum Arrows | 90 | 100 | ||
Augite Arrows | 103 | 105 | ||
Divine Arrows | 118 | 110 | ||
Ethereal Arrows | 124 | 115 | ||
Darksteel Arrows | 86 | 80 | Special Attack: 100% chance for Deadly Cut: (RANGED ONLY) Perform a normal attack. On a hit, inflicts Bleed that deals 200 and 4% of the enemy's max hitpoints as damage over 10s. | |
Aranite Arrows | 54 | 40 | ||
Crystal Arrows | 22 | 20 | Special Attack: 50% chance for Crystal Shot: (RANGED ONLY) An avoidable attack that deals 125% of your normal damage. On a hit, there is a 5% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect) | |
Pure Crystal Arrows | 60 | 60 | Special Attack: 100% chance for Crystal Shot: (RANGED ONLY) An avoidable attack that deals 125% of your normal damage. On a hit, there is a 5% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect) | |
Poisonous Arrows | 60 | 0 | Special Attack: 20% chance for Poison: (RANGED ONLY) Perform a normal attack (Avoidable). On a hit, Inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. | |
Shatter Arrows | 12 | 1 | Special Attack: 50% chance for Shatter Arrow: (RANGED ONLY) An avoidable attack that deals 20% of your max hit 5 times over 0.8s. |
Crossbows
Attack Bonus | Str. Bonus | Lvl Req | ||||||
---|---|---|---|---|---|---|---|---|
Item | Name | Attack Speed | Two Handed? | Modifiers | ||||
Bronze Crossbow | 3.2s | No | 16 | 24 | 1 | 0 | ||
Iron Crossbow | 3.2s | No | 22 | 27 | 1 | 0 | ||
Steel Crossbow | 3.2s | No | 28 | 35 | 5 | 0 | ||
Mithril Crossbow | 3.2s | No | 34 | 44 | 20 | 0 | ||
Adamant Crossbow | 3.2s | No | 40 | 54 | 30 | 0 | ||
Rune Crossbow | 3.2s | No | 56 | 54 | 40 | 0 | ||
Dragon Crossbow | 3.2s | No | 65 | 102 | 60 | 0 | ||
Ancient Crossbow | 3.2s | No | 76 | 132 | 70 | 0 | Special Attack: 15% chance for Impairing Shot: A normal attack that gives the enemy +20% Attack Interval for 3 of the enemy's turns on a hit. Gives the enemy -30% Ranged Evasion until the end of the fight. | |
Confetti Crossbow | 3.2s | No | 65 | 102 | 60 | 0 | +5% GP per damage dealt for every 1M GP owned +250% maximum gp per damage dealt +10% minimum gp per damage dealt | |
Slayer's Crossbow | 3.2s | No | 65 | 102 | 60 | 0 | ||
Shockwave | 3.2s | No | 81 | 142 | 90 | 0 | Special Attack: 15% chance for Shockwave: Fire a charged shot that does 250% of your max hit and can't miss. Applies stun for 1 turn. Gives the enemy -30% Ranged Evasion until the end of the fight. | |
Corundum Crossbow | 3.2s | No | 95 | 154 | 100 | 0 | Special Attack: 20% chance for Corundum Wounds: You perform 2 attacks that deal 250% of your normal damage over 0.2s. On a hit, gives the enemy -6% Damage Reduction and -35% Global Evasion for 2 of the enemy's turns. Avoidable. | |
Augite Crossbow | 3.2s | No | 112 | 167 | 105 | 0 | Special Attack: 20% chance for Augite Crystallization: <Attack> perform 3 attacks that deal 100% of your normal damage over 0.4s. On use, gives you +75% of Maximum Hit added to Minimum Hit for 1 of your turns. Unavoidable. | |
Divine Crossbow | 3.2s | No | 155 | 199 | 110 | 0 | Special Attack: 20% chance for Divine Breaker: You perform 2 attacks that deal 100% of your normal damage over 0.2s. On use, gives you +6% Max Hit for each 1% of Damage Reduction the Enemy has for 1 of your turns. Avoidable. | |
Meteorite Crossbow | 3.2s | No | 132 | 182 | 115 | 0 | Special Attack: 70% chance for Meteor Shot: An avoidable attack that splits into 6 shooting stars, that deal damage equal to 25% of your max hit each over 1s. | |
Torrential Blast Crossbow | 3.2s | No | 181 | 218 | 110 | 110 | Special Attack: 20% chance for Torrential Blast: You fire a bolt that transforms into a torrent of water dealing 125% of your normal damage 4 times over 2.1s. Unavoidable. | |
Feather Storm Crossbow | 3.2s | No | 214 | 243 | 120 | 0 | Special Attack: 100% chance for Feather Storm: You fire 4 avoidable razor sharp feathers at the enemy, dealing 250% of your normal damage on the 1st attack, 100% of your normal damage on the 2nd attack, 100% of your normal damage on the 3rd attack, and 100% of your normal damage on the 4th attack. On a hit, has a 50% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s. | |
Crystal Crossbow | 3.2s | No | 34 | 44 | 20 | 0 | Special Attack: 15% chance for Crystal Boom: An avoidable attack that deals 150% of your normal damage on the 1st attack, 30% of your normal damage on the 2nd attack, and 30% of your normal damage on the 3rd attack. On a hit, there is a 6% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect) | |
Pure Crystal Crossbow | 3.2s | No | 65 | 102 | 60 | 0 | Special Attack: 30% chance for Crystal Boom: An avoidable attack that deals 150% of your normal damage on the 1st attack, 30% of your normal damage on the 2nd attack, and 30% of your normal damage on the 3rd attack. On a hit, there is a 6% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect) | |
Granite Crossbow | 3.8s | No | 50 | 70 | 35 | 0 | Special Attack: 30% chance for Heavy Shot: An avoidable attack that deals damage equal to 100% of your max hit. | |
Poison Crossbow | 3.2s | No | 60 | 77 | 50 | 0 | Special Attack: 30% chance for Poison Shot: An avoidable attack that deals 140 damage. On a hit, Inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. | |
Ghost Blunderbow | 3.0s | No | 80 | 120 | 80 | 0 | Special Attack: 100% chance for Blunderbuss: An avoidable attack that deals damage equal to 15% of the enemy's normal damage 8 times over 1.05s. |
Crossbow Bolts
Str. Bonus | Lvl Req | |||
---|---|---|---|---|
Item | Name | Modifiers | ||
Topaz Bolts | 65 | 1 | ||
Sapphire Bolts | 76 | 20 | ||
Ruby Bolts | 88 | 40 | ||
Emerald Bolts | 101 | 60 | ||
Diamond Bolts | 128 | 80 | ||
Jadestone Bolts | 152 | 90 | ||
Onyx Bolts | 180 | 108 | ||
Meteorite Bolts | 208 | 115 | Special Attack: 30% chance for Meteor Shot: An avoidable attack that splits into 6 shooting stars, that deal damage equal to 25% of your max hit each over 1s. | |
Decay Bolts | 195 | 112 | ||
Zephyte Bolts | 246 | 118 | ||
Topaz Bolts (Enchanted) | 65 | 1 | Special Attack: 5% chance for Topaz Shots: (RANGED ONLY) Perform a normal attack that does 100% of your normal damage and 75 damage (Avoidable). | |
Ruby Bolts (Enchanted) | 88 | 40 | Special Attack: 5% chance for Ruby Shots: (RANGED ONLY) Perform a normal attack that heals you for 25% of the damage dealt (Avoidable). | |
Sapphire Bolts (Enchanted) | 76 | 20 | Special Attack: 5% chance for Sapphire Shots: (RANGED ONLY) Perform a normal attack. On a hit, gives the enemy +20% Attack Interval for 2 of the enemy's turns (Avoidable). | |
Emerald Bolts (Enchanted) | 101 | 60 | Special Attack: 5% chance for Emerald Shots: (RANGED ONLY) Perform a normal attack that gives the enemy -30% Ranged Evasion for 2 of the enemy's turns (Avoidable). | |
Diamond Bolts (Enchanted) | 128 | 80 | Special Attack: 5% chance for Diamond Shots: (RANGED ONLY) Perform an attack that deals 200% of your normal damage (Avoidable). | |
Jadestone Bolts (Enchanted) | 152 | 90 | Special Attack: 1% chance for Jadestone Shots: (RANGED ONLY) Perform an attack that deals 100% of your normal damage, plus 12.5% of the enemy's max hitpoints as damage (Avoidable). | |
Topaz Bolts (Arcane) | 65 | 1 | Special Attack: 5% chance for Topaz Shots: (RANGED ONLY) Perform a normal attack that does 100% of your normal damage and 75 damage (Avoidable). | |
Ruby Bolts (Arcane) | 88 | 40 | Special Attack: 5% chance for Ruby Shots: (RANGED ONLY) Perform a normal attack that heals you for 25% of the damage dealt (Avoidable). | |
Sapphire Bolts (Arcane) | 76 | 20 | Special Attack: 5% chance for Sapphire Shots: (RANGED ONLY) Perform a normal attack. On a hit, gives the enemy +20% Attack Interval for 2 of the enemy's turns (Avoidable). | |
Emerald Bolts (Arcane) | 101 | 60 | Special Attack: 5% chance for Emerald Shots: (RANGED ONLY) Perform a normal attack that gives the enemy -30% Ranged Evasion for 2 of the enemy's turns (Avoidable). | |
Diamond Bolts (Arcane) | 128 | 80 | Special Attack: 5% chance for Diamond Shots: (RANGED ONLY) Perform an attack that deals 200% of your normal damage (Avoidable). | |
Jadestone Bolts (Arcane) | 152 | 90 | Special Attack: 1% chance for Jadestone Shots: (RANGED ONLY) Perform an attack that deals 100% of your normal damage, plus 12.5% of the enemy's max hitpoints as damage (Avoidable). | |
Poison Bolts | 88 | 40 | Special Attack: 20% chance for Poison: (RANGED ONLY) Perform a normal attack (Avoidable). On a hit, Inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. | |
Leeching Bolts | 60 | 15 | +10% Ranged lifesteal |
Javelins
Attack Bonus | Str. Bonus | Lvl Req | |||||
---|---|---|---|---|---|---|---|
Item | Name | Attack Speed | Two Handed? | Modifiers | |||
Bronze Javelin | 2.2s | No | 1 | 55 | 1 | +15% Ammo Preservation | |
Iron Javelin | 2.2s | No | 3 | 58 | 1 | +15% Ammo Preservation | |
Steel Javelin | 2.2s | No | 5 | 62 | 5 | +15% Ammo Preservation | |
Mithril Javelin | 2.2s | No | 7 | 66 | 20 | +15% Ammo Preservation | |
Adamant Javelin | 2.2s | No | 9 | 73 | 30 | +15% Ammo Preservation | |
Rune Javelin | 2.2s | No | 11 | 80 | 40 | +15% Ammo Preservation | |
Dragon Javelin | 2.2s | No | 13 | 93 | 60 | +15% Ammo Preservation | |
Ancient Javelin | 2.2s | No | 15 | 108 | 70 | +15% Ammo Preservation | |
Corundum Javelin | 2.2s | No | 18 | 130 | 100 | +15% Ammo Preservation Special Attack: 15% chance for Corundum Wounds: You perform 2 attacks that deal 250% of your normal damage over 0.2s. On a hit, gives the enemy -6% Damage Reduction and -35% Global Evasion for 2 of the enemy's turns. Avoidable. | |
Augite Javelin | 2.2s | No | 20 | 149 | 105 | +15% Ammo Preservation Special Attack: 15% chance for Augite Crystallization: <Attack> perform 3 attacks that deal 100% of your normal damage over 0.4s. On use, gives you +75% of Maximum Hit added to Minimum Hit for 1 of your turns. Unavoidable. | |
Divine Javelin | 2.2s | No | 26 | 196 | 110 | +15% Ammo Preservation Special Attack: 15% chance for Divine Breaker: You perform 2 attacks that deal 100% of your normal damage over 0.2s. On use, gives you +6% Max Hit for each 1% of Damage Reduction the Enemy has for 1 of your turns. Avoidable. | |
Meteorite Javelin | 2.2s | No | 23 | 171 | 115 | +15% Ammo Preservation Special Attack: 50% chance for Meteor Shot: An avoidable attack that splits into 6 shooting stars, that deal damage equal to 25% of your max hit each over 1s. | |
Crystal Javelin | 2.2s | No | 7 | 66 | 20 | +15% Ammo Preservation Special Attack: 50% chance for Crystal Shot: (RANGED ONLY) An avoidable attack that deals 125% of your normal damage. On a hit, there is a 5% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect) | |
Pure Crystal Javelin | 2.2s | No | 13 | 93 | 60 | +15% Ammo Preservation Special Attack: 60% chance for Crystal Shot: (RANGED ONLY) An avoidable attack that deals 125% of your normal damage. On a hit, there is a 5% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect) |
Throwing Knives
Attack Bonus | Str. Bonus | Lvl Req | |||||
---|---|---|---|---|---|---|---|
Item | Name | Attack Speed | Two Handed? | Modifiers | |||
Bronze Throwing Knife | 2.0s | No | 0 | 15 | 1 | +15% Ammo Preservation | |
Iron Throwing Knife | 2.0s | No | 1 | 16 | 1 | +15% Ammo Preservation | |
Steel Throwing Knife | 2.0s | No | 2 | 19 | 5 | +15% Ammo Preservation | |
Mithril Throwing Knife | 2.0s | No | 3 | 23 | 20 | +15% Ammo Preservation | |
Adamant Throwing Knife | 2.0s | No | 4 | 29 | 30 | +15% Ammo Preservation | |
Rune Throwing Knife | 2.0s | No | 5 | 36 | 40 | +15% Ammo Preservation | |
Dragon Throwing Knife | 2.0s | No | 6 | 48 | 60 | +15% Ammo Preservation | |
Ancient Throwing Knife | 2.0s | No | 7 | 63 | 70 | +15% Ammo Preservation | |
Corundum Throwing Knife | 2.0s | No | 9 | 75 | 100 | +15% Ammo Preservation Special Attack: 10% chance for Corundum Wounds: You perform 2 attacks that deal 250% of your normal damage over 0.2s. On a hit, gives the enemy -6% Damage Reduction and -35% Global Evasion for 2 of the enemy's turns. Avoidable. | |
Augite Throwing Knife | 2.0s | No | 10 | 90 | 105 | +15% Ammo Preservation Special Attack: 10% chance for Augite Crystallization: <Attack> perform 3 attacks that deal 100% of your normal damage over 0.4s. On use, gives you +75% of Maximum Hit added to Minimum Hit for 1 of your turns. Unavoidable. | |
Divine Throwing Knife | 2.0s | No | 12 | 103 | 110 | +15% Ammo Preservation Special Attack: 10% chance for Divine Breaker: You perform 2 attacks that deal 100% of your normal damage over 0.2s. On use, gives you +6% Max Hit for each 1% of Damage Reduction the Enemy has for 1 of your turns. Avoidable. | |
Crystal Throwing Knife | 2.0s | No | 3 | 23 | 20 | +15% Ammo Preservation Special Attack: 30% chance for Crystalline: An avoidable attack that deals 100% of your normal damage and 100. On a hit, there is a 3% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect) | |
Pure Crystal Throwing Knife | 2.0s | No | 6 | 48 | 60 | +15% Ammo Preservation Special Attack: 60% chance for Crystalline: An avoidable attack that deals 100% of your normal damage and 100. On a hit, there is a 3% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect) |
Ranged Armour Stats
Helmets
Attack Bonus | Str. Bonus | Defence Bonus | DR | Lvl Req | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Modifiers | |||||||||
Leather Cowl | 1 | 0 | 0 | 3 | 3 | 0 | 0% | 0 | 1 | ||
Ranger Hat | 8 | -10 | 6 | 4 | 4 | 4 | 0% | 0 | 40 | +5% Ammo Preservation | |
Ice Helmet | 13 | -6 | 2 | 27 | 27 | -1 | 3% | 40 | 40 | ||
Slayer Cowl (Basic) | 8 | -10 | 0 | 2 | 0 | 2 | 1% | 0 | 0 | +5% Flat Slayer Area Effect Negation +5% Slayer Skill XP +2% Damage To Slayer Tasks +2% Slayer Coins | |
Slayer Cowl (Strong) | 9 | -10 | 0 | 4 | 0 | 4 | 2% | 0 | 30 | +10% Flat Slayer Area Effect Negation +15% Slayer Skill XP +3% Damage To Slayer Tasks +3% Slayer Coins | |
Slayer Cowl (Elite) | 10 | -10 | 12 | 5 | 0 | 6 | 4% | 0 | 60 | +15% Flat Slayer Area Effect Negation +30% Slayer Skill XP +4% Damage To Slayer Tasks +4% Slayer Coins | |
Hard Leather Cowl | 3 | -10 | 0 | 2 | 12 | 2 | 0% | 0 | 10 | ||
Aeris God Helmet | 12 | -12 | 14 | 6 | 50 | 10 | 8% | 0 | 85 | ||
Slayer Cowl (Master) | 14 | -10 | 16 | 6 | 0 | 8 | 6% | 0 | 80 | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins | |
Mask of Torment | 20 | -12 | 18 | 9 | 65 | 13 | 13% | 0 | 112 | Apply Torment Curse to the Target on spawn or revive +20% chance to avoid Curses | |
Vorloran Watcher Helmet | 22 | -12 | 20 | 10 | 72 | 14 | 14% | 0 | 120 | ||
Slayer Cowl (Legendary) | 16 | -10 | 19 | 8 | 0 | 10 | 10% | 0 | 100 | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins | |
Slayer Cowl (Mythical) | 20 | -10 | 23 | 12 | 0 | 15 | 12% | 0 | 110 | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins | |
Aeris God Helmet (B) | 12 | -12 | 14 | 6 | 50 | 10 | 8% | 0 | 85 | +35% chance to dodge Crystallization from being applied +40% Summoning Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar | |
Aeris God Helmet (C) | 12 | -12 | 14 | 6 | 50 | 10 | 8% | 0 | 85 | +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
Bodies
Attack Bonus | Str. Bonus | Defence Bonus | DR | Lvl Req | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Modifiers | |||||||||
Green D-hide Body | 15 | -15 | 0 | 40 | 40 | 20 | 0% | 0 | 40 | ||
Blue D-hide Body | 20 | -15 | 0 | 45 | 45 | 30 | 0% | 0 | 50 | ||
Red D-hide Body | 25 | -15 | 0 | 50 | 50 | 40 | 0% | 0 | 60 | ||
Black D-hide Body | 30 | -15 | 0 | 55 | 55 | 50 | 0% | 0 | 70 | ||
Ice Platebody | 22 | -10 | 2 | 78 | 72 | -6 | 3% | 40 | 40 | ||
(U) Green D-hide Body | 19 | -15 | 0 | 50 | 50 | 25 | 2% | 0 | 40 | ||
(U) Blue D-hide Body | 25 | -15 | 0 | 56 | 56 | 28 | 3% | 0 | 50 | ||
(U) Red D-hide Body | 31 | -15 | 0 | 63 | 63 | 50 | 4% | 0 | 60 | ||
(U) Black D-hide Body | 38 | -15 | 0 | 88 | 69 | 63 | 5% | 0 | 70 | ||
Leather Body | 2 | 0 | 0 | 9 | 9 | 0 | 0% | 0 | 1 | ||
Slayer Leather Body (Basic) | 15 | -15 | 0 | 40 | 40 | 20 | 1% | 0 | 0 | +5% Flat Slayer Area Effect Negation +5% Slayer Skill XP +2% Damage To Slayer Tasks +2% Slayer Coins | |
Slayer Leather Body (Strong) | 20 | -15 | 4 | 45 | 45 | 30 | 2% | 0 | 30 | +10% Flat Slayer Area Effect Negation +15% Slayer Skill XP +3% Damage To Slayer Tasks +3% Slayer Coins | |
Slayer Leather Body (Elite) | 25 | -15 | 25 | 50 | 50 | 40 | 4% | 0 | 60 | +15% Flat Slayer Area Effect Negation +30% Slayer Skill XP +4% Damage To Slayer Tasks +4% Slayer Coins | |
Hard Leather Body | 8 | -10 | 0 | 23 | 28 | 2 | 0% | 0 | 10 | ||
Aeris God Platebody | 62 | -18 | 26 | 107 | 107 | 98 | 8% | 0 | 85 | ||
Ancient D-hide Body | 41 | -15 | 8 | 71 | 71 | 65 | 0% | 0 | 80 | ||
(U) Ancient D-hide Body | 51 | -15 | 10 | 89 | 89 | 81 | 6% | 0 | 80 | ||
Slayer Leather Body (Master) | 32 | -15 | 32 | 58 | 60 | 48 | 6% | 0 | 80 | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins | |
Elderwood Body | 64 | -18 | 28 | 109 | 109 | 100 | 0% | 0 | 100 | ||
(U) Elderwood Body | 64 | -18 | 28 | 109 | 109 | 100 | 9% | 0 | 100 | ||
Revenant Body | 66 | -18 | 30 | 111 | 111 | 102 | 0% | 0 | 105 | ||
(U) Revenant Body | 66 | -18 | 30 | 111 | 111 | 102 | 10% | 0 | 105 | ||
Carrion Body | 69 | -18 | 33 | 114 | 114 | 105 | 0% | 0 | 110 | ||
(U) Carrion Body | 69 | -18 | 33 | 114 | 114 | 105 | 11% | 0 | 110 | ||
Bundled Protection Body | 72 | -19 | 34 | 120 | 120 | 110 | 12% | 0 | 110 | When hit by an Enemy, gain +5% Damage Reduction for 1 Enemy Turn (Does not Stack) | |
Vorloran Watcher Platebody | 80 | -18 | 32 | 137 | 137 | 128 | 14% | 0 | 120 | ||
Slayer Leather Body (Legendary) | 36 | -15 | 36 | 64 | 66 | 52 | 10% | 0 | 100 | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins | |
Slayer Leather Body (Mythical) | 40 | -15 | 40 | 70 | 72 | 58 | 12% | 0 | 110 | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins | |
Unholy Body (m) | 15 | -15 | 0 | 40 | 40 | 20 | 4% | 0 | 40 | +1 Unholy Mark stacks applied when hitting with an attack Allows for Unholy Prayers to be used | |
Cursed Body (m) | 28 | -15 | 0 | 58 | 58 | 50 | 5% | 0 | 65 | +1 Unholy Mark stacks applied when hitting with an attack Allows for Unholy Prayers to be used | |
(B) Leather Body | 2 | 0 | 0 | 9 | 9 | 0 | 0% | 0 | 1 | +10 Flat Barrier damage added to Summon Familiar | |
(B) Hard Leather Body | 8 | -10 | 0 | 23 | 28 | 2 | 0% | 0 | 10 | +10 Flat Barrier damage added to Summon Familiar +5% Summoning Familiar damage added as extra damage to Barrier | |
(B) Green D-hide Body | 19 | -15 | 0 | 50 | 50 | 25 | 2% | 0 | 40 | +5% chance to dodge Crystallization from being applied +5% Summoning Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar | |
(B) Blue D-hide Body | 25 | -15 | 0 | 56 | 56 | 28 | 3% | 0 | 50 | +10% chance to dodge Crystallization from being applied +5% Summoning Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar | |
(B) Red D-hide Body | 31 | -15 | 0 | 63 | 63 | 50 | 4% | 0 | 60 | +15% chance to dodge Crystallization from being applied +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Black D-hide Body | 38 | -15 | 0 | 88 | 69 | 63 | 5% | 0 | 70 | +25% chance to dodge Crystallization from being applied +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Ancient D-hide Body | 51 | -15 | 10 | 89 | 89 | 81 | 6% | 0 | 80 | +35% chance to dodge Crystallization from being applied +25% Summoning Familiar damage added as extra damage to Barrier +40 Flat Barrier damage added to Summon Familiar | |
Aeris God Platebody (B) | 62 | -18 | 26 | 107 | 107 | 98 | 8% | 0 | 85 | +35% chance to dodge Crystallization from being applied +40% Summoning Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar | |
Aeris God Platebody (C) | 62 | -18 | 26 | 107 | 107 | 98 | 8% | 0 | 85 | +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
Legs
Attack Bonus | Str. Bonus | Defence Bonus | DR | Lvl Req | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | ||||||||||
Leather Chaps | 4 | 0 | 0 | 0 | 2 | 0 | 0 | 0% | 0 | 1 | |
Green D-hide Chaps | 8 | -10 | 0 | 0 | 22 | 22 | 8 | 0% | 0 | 40 | |
Blue D-hide Chaps | 11 | -10 | 0 | 0 | 25 | 25 | 14 | 0% | 0 | 50 | |
Red D-hide Chaps | 14 | -10 | 0 | 0 | 28 | 28 | 20 | 0% | 0 | 60 | |
Black D-hide Chaps | 17 | -10 | 0 | 0 | 31 | 31 | 28 | 0% | 0 | 70 | |
Ice Platelegs | 12 | -21 | 0 | 2 | 47 | 34 | -4 | 3% | 40 | 40 | |
(U) Green D-hide Chaps | 10 | -10 | 0 | 0 | 28 | 28 | 10 | 2% | 0 | 40 | |
(U) Blue D-hide Chaps | 14 | -10 | 0 | 0 | 31 | 31 | 18 | 3% | 0 | 50 | |
(U) Red D-hide Chaps | 18 | -10 | 0 | 0 | 35 | 35 | 25 | 4% | 0 | 60 | |
(U) Black D-hide Chaps | 21 | -10 | 0 | 0 | 39 | 39 | 35 | 5% | 0 | 70 | |
Hard Leather Chaps | 5 | -10 | 0 | 0 | 10 | 10 | 2 | 0% | 0 | 10 | |
Aeris God Platelegs | 33 | -12 | 9 | 7 | 61 | 65 | 54 | 8% | 0 | 85 | |
Ancient D-hide Chaps | 22 | -10 | 0 | 5 | 41 | 43 | 36 | 0% | 0 | 80 | |
(U) Ancient D-hide Chaps | 28 | -10 | 0 | 6 | 51 | 54 | 45 | 6% | 0 | 80 | |
Elderwood Chaps | 35 | -12 | 0 | 8 | 63 | 67 | 56 | 0% | 0 | 100 | |
(U) Elderwood Chaps | 35 | -12 | 0 | 8 | 63 | 67 | 56 | 9% | 0 | 100 | |
Revenant Chaps | 37 | -12 | 0 | 9 | 65 | 69 | 58 | 0% | 0 | 105 | |
(U) Revenant Chaps | 37 | -12 | 0 | 9 | 65 | 69 | 58 | 10% | 0 | 105 | |
Carrion Chaps | 40 | -12 | 0 | 11 | 68 | 72 | 61 | 0% | 0 | 110 | |
(U) Carrion Chaps | 40 | -12 | 0 | 11 | 68 | 72 | 61 | 11% | 0 | 110 | |
Perfect Sight Legs | 42 | -13 | 0 | 12 | 71 | 76 | 64 | 12% | 0 | 110 | |
Vorloran Watcher Platelegs | 42 | -12 | 12 | 10 | 79 | 83 | 69 | 14% | 0 | 120 | |
(B) Leather Chaps | 4 | 0 | 0 | 0 | 2 | 0 | 0 | 0% | 0 | 1 | |
(B) Hard Leather Chaps | 5 | -10 | 0 | 0 | 10 | 10 | 2 | 0% | 0 | 10 | |
(B) Green D-hide Chaps | 10 | -10 | 0 | 0 | 28 | 28 | 10 | 2% | 0 | 40 | |
(B) Blue D-hide Chaps | 14 | -10 | 0 | 0 | 31 | 31 | 18 | 3% | 0 | 50 | |
(B) Red D-hide Chaps | 18 | -10 | 0 | 0 | 35 | 35 | 25 | 4% | 0 | 60 | |
(B) Black D-hide Chaps | 21 | -10 | 0 | 0 | 39 | 39 | 35 | 5% | 0 | 70 | |
(B) Ancient D-hide Chaps | 28 | -10 | 0 | 6 | 51 | 54 | 45 | 6% | 0 | 80 | |
Aeris God Platelegs (B) | 33 | -12 | 9 | 7 | 61 | 65 | 54 | 8% | 0 | 85 | |
Aeris God Platelegs (C) | 33 | -12 | 9 | 7 | 61 | 65 | 54 | 8% | 0 | 85 |
Boots
Attack Bonus | Str. Bonus | Defence Bonus | DR | Lvl Req | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Modifiers | |||||||||
Leather Boots | 0 | 0 | 0 | 1 | 0 | 0 | 0% | 0 | 1 | ||
Ranger Boots | 8 | -10 | 0 | 3 | 1 | 4 | 0% | 0 | 40 | +5% Ammo Preservation | |
Ice Boots | 6 | -3 | 2 | 10 | 0 | 0 | 3% | 40 | 40 | ||
Hard Leather Boots | 5 | -10 | 0 | 2 | 10 | 2 | 0% | 0 | 10 | ||
Aeris God Boots | 10 | -12 | 2 | 7 | 7 | 6 | 8% | 0 | 85 | ||
Vorloran Watcher Boots | 13 | -12 | 5 | 10 | 10 | 9 | 14% | 0 | 120 | ||
Elusive Boots | 0 | 0 | 0 | 0 | 0 | 0 | 3% | 45 | 45 | When Target is hit, +3% Global Evasion Rating and -1% Attack Interval (Stacks 10 times) | |
Aeris God Boots (B) | 10 | -12 | 2 | 7 | 7 | 6 | 8% | 0 | 85 | +35% chance to dodge Crystallization from being applied +40% Summoning Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar | |
Aeris God Boots (C) | 10 | -12 | 2 | 7 | 7 | 6 | 8% | 0 | 85 | +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
Gloves
Attack Bonus | Str. Bonus | Defence Bonus | DR | Lvl Req | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Description | ||||||||
Leather Vambraces | 4 | 0 | 0 | 2 | 0 | 0 | 0% | 1 | ||
Green D-hide Vambraces | 8 | -10 | 0 | 2 | 0 | 2 | 0% | 40 | ||
Blue D-hide Vambraces | 9 | -10 | 0 | 4 | 0 | 4 | 0% | 50 | ||
Red D-hide Vambraces | 10 | -10 | 0 | 5 | 0 | 6 | 0% | 60 | ||
Black D-hide Vambraces | 11 | -10 | 0 | 6 | 0 | 8 | 0% | 70 | ||
(U) Green D-hide Vambraces | 10 | -10 | 0 | 3 | 0 | 3 | 2% | 40 | ||
(U) Blue D-hide Vambraces | 11 | -10 | 0 | 5 | 0 | 5 | 3% | 50 | ||
(U) Red D-hide Vambraces | 13 | -10 | 0 | 6 | 0 | 8 | 4% | 60 | ||
(U) Black D-hide Vambraces | 14 | -10 | 0 | 8 | 0 | 10 | 5% | 70 | ||
Leather Gloves | 0 | 0 | 0 | 1 | 0 | 0 | 0% | 1 | ||
Hard Leather Gloves | 2 | -10 | 0 | 1 | 0 | 2 | 0% | 10 | ||
Hard Leather Vambraces | 4 | -10 | 0 | 2 | 0 | 2 | 0% | 10 | ||
Aeris God Gloves | 22 | -12 | 5 | 12 | 0 | 22 | 8% | 85 | ||
Ancient D-hide Vambraces | 14 | -10 | 3 | 8 | 0 | 14 | 0% | 80 | ||
(U) Ancient D-hide Vambraces | 18 | -10 | 4 | 10 | 0 | 18 | 6% | 80 | ||
Throwing Power Gloves | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 40 | +20 Ranged Attack Bonus, +20 Ranged Strength Bonus, +15% of Maximum Hit added to Minimum Hit, and -25% Ammo Preservation when using Throwing Weapons. | |
Poison Virulence Gloves | 25 | -10 | 6 | 14 | 0 | 25 | 8% | 85 | Passive: +10% chance to ignore poison. When equipped with Poison Virulence Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are poisoned; Enemies have -20% Maximum Hit, -20% Global Evasion, -20% Global Accuracy and +20% Attack Interval when they are poisoned. | |
Elderwood Vambraces | 24 | -12 | 6 | 13 | 0 | 24 | 0% | 100 | ||
(U) Elderwood Vambraces | 24 | -12 | 6 | 13 | 0 | 24 | 9% | 100 | ||
Revenant Vambraces | 26 | -12 | 7 | 15 | 0 | 26 | 0% | 105 | ||
(U) Revenant Vambraces | 26 | -12 | 7 | 15 | 0 | 26 | 10% | 105 | ||
Carrion Vambraces | 29 | -12 | 9 | 18 | 0 | 29 | 0% | 110 | ||
(U) Carrion Vambraces | 29 | -12 | 9 | 18 | 0 | 29 | 11% | 110 | ||
Vorloran Watcher Gauntlets | 28 | -12 | 8 | 15 | 0 | 28 | 14% | 120 | ||
Unholy Ranged Gloves (m) | 12 | 0 | 9 | -9 | -9 | -9 | 5% | 45 | Allows for Unholy Prayers to be used +5% chance to preserve Prayer Points for Unholy Prayers +1 Unholy Mark stacks applied when hitting with an attack | |
(B) Leather Vambraces | 4 | 0 | 0 | 2 | 0 | 0 | 0% | 1 | +10 Flat Barrier damage added to Summon Familiar | |
(B) Hard Leather Vambraces | 4 | -10 | 0 | 2 | 0 | 2 | 0% | 10 | +10 Flat Barrier damage added to Summon Familiar +5% Summoning Familiar damage added as extra damage to Barrier | |
(B) Green D-hide Vambraces | 10 | -10 | 0 | 3 | 0 | 3 | 2% | 40 | +5% chance to dodge Crystallization from being applied +5% Summoning Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar | |
(B) Blue D-hide Vambraces | 11 | -10 | 0 | 5 | 0 | 5 | 3% | 50 | +10% chance to dodge Crystallization from being applied +5% Summoning Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar | |
(B) Red D-hide Vambraces | 13 | -10 | 0 | 6 | 0 | 8 | 4% | 60 | +15% chance to dodge Crystallization from being applied +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Black D-hide Vambraces | 14 | -10 | 0 | 8 | 0 | 10 | 5% | 70 | +25% chance to dodge Crystallization from being applied +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Ancient D-hide Vambraces | 18 | -10 | 4 | 10 | 0 | 18 | 6% | 80 | +35% chance to dodge Crystallization from being applied +25% Summoning Familiar damage added as extra damage to Barrier +40 Flat Barrier damage added to Summon Familiar |
Shields
Attack Bonus | Str. Bonus | Defence Bonus | DR | Lvl Req | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Description | |||||||||
Ice Shield | 12 | -8 | 2 | 42 | 42 | -1 | 3% | 40 | 40 | ||
Green D-hide Shield | 3 | -10 | 0 | 12 | 12 | 6 | 0% | 0 | 40 | ||
Blue D-hide Shield | 6 | -10 | 0 | 16 | 16 | 9 | 0% | 0 | 50 | ||
Red D-hide Shield | 10 | -10 | 0 | 20 | 20 | 13 | 0% | 0 | 60 | ||
Black D-hide Shield | 15 | -10 | 0 | 25 | 25 | 17 | 0% | 0 | 70 | ||
Ancient D-hide Shield | 20 | -10 | 0 | 30 | 30 | 23 | 0% | 0 | 80 | ||
(U) Green D-hide Shield | 5 | -10 | 3 | 15 | 15 | 8 | 2% | 0 | 40 | ||
(U) Blue D-hide Shield | 8 | -10 | 6 | 20 | 20 | 11 | 3% | 0 | 50 | ||
(U) Red D-hide Shield | 13 | -10 | 10 | 25 | 25 | 16 | 4% | 0 | 60 | ||
(U) Black D-hide Shield | 19 | -10 | 15 | 31 | 31 | 21 | 5% | 0 | 70 | ||
(U) Ancient D-hide Shield | 25 | -10 | 20 | 38 | 38 | 29 | 6% | 0 | 80 | ||
Shield of Ranged Power | 0 | 0 | 0 | 0 | 0 | 0 | 9% | 0 | 99 | Passive: +10% Ranged Maximum Hit and +10% Ranged critical hit chance. Enemies have -5% Damage Reduction. | |
Scaled Shield | 25 | -10 | 28 | 38 | 38 | 29 | 8% | 0 | 80 | +10% chance to poison attackers when hit (once per turn) | |
Elderwood Shield | 22 | -10 | 0 | 32 | 32 | 25 | 0% | 0 | 100 | ||
(U) Elderwood Shield | 28 | -10 | 32 | 32 | 32 | 25 | 10% | 0 | 100 | ||
Revenant Shield | 24 | -10 | 0 | 34 | 34 | 27 | 0% | 0 | 105 | ||
(U) Revenant Shield | 32 | -10 | 36 | 34 | 34 | 27 | 11% | 0 | 105 | ||
Carrion Shield | 27 | -10 | 0 | 27 | 27 | 30 | 0% | 0 | 110 | ||
(U) Carrion Shield | 38 | -10 | 42 | 27 | 27 | 30 | 12% | 0 | 110 |
Capes
Attack Bonus | Str. Bonus | Defence Bonus | Lvl Req | ||||
---|---|---|---|---|---|---|---|
Item | Name | ||||||
Cape of Ranged Preservation | 0 | 0 | 9 | 9 | 0 | 0 | |
Cape of Prat | 30 | 30 | 0 | -30 | 0 | 0 | |
Ranged Skillcape | 0 | 0 | 9 | 9 | 9 | 99 |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |