Woodcutting/Training: Difference between revisions
(→Training: Fix typos & math formatting) |
(Updated page version to v1.0.2, cleaned up page) |
||
Line 1: | Line 1: | ||
{{V|0. | {{V|1.0.2}} | ||
{{Otheruses|training the Woodcutting skill|the skill itself|Woodcutting}} | {{Otheruses|training the Woodcutting skill|the skill itself|Woodcutting}} | ||
== | ==Boosters== | ||
===XP=== | |||
The following things can be used to increase the amount of Woodcutting XP received. | |||
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP|XP Boost|false|skill=Woodcutting}} | |||
===Action Time=== | |||
The following things can be used to reduce the amount of time per action in Woodcutting. | |||
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval|Action Interval|false|skill=Woodcutting}} | |||
== Training == | == Training == | ||
Put simply, it is advised to cut the two highest level trees available to the player for the higher exp/hr gain, whilst avoiding {{ItemIcon|Magic Logs|Magic Trees}} due to their lower exp per hour compared to most of the lower level trees. Ensuring you have the most up to date [[Shop#Axe|Axes]] available to your level in the shop will also ensure the fastest experience rates. | |||
The table below assumes you have the {{UpgradeIcon|Multi-Tree}} upgrade; if you haven't purchased it yet, simply cut the higher level of the two listed logs. | |||
{| class="wikitable" | |||
! Level | |||
! Trees | |||
|- | |||
| 1-10 || {{ItemIcon|Normal Logs|Normal Trees}} | |||
|- | |||
| 10-25 || {{ItemIcon|Normal Logs|Normal Trees}} & {{ItemIcon|Oak Logs|Oak Trees}} | |||
|- | |||
| 25-35 || {{ItemIcon|Oak Logs|Oak Trees}} & {{ItemIcon|Willow Logs|Willow Trees}} | |||
|- | |||
| 35-45 || {{ItemIcon|Willow Logs|Willow Trees}} & {{ItemIcon|Teak Logs|Teak Trees}} | |||
|- | |||
| 45-55 || {{ItemIcon|Teak Logs|Teak Trees}} & {{ItemIcon|Maple Logs|Maple Trees}} | |||
|- | |||
| 55-60 || {{ItemIcon|Maple Logs|Maple Trees}} & {{ItemIcon|Mahogany Logs|Mahogany Trees}} | |||
|- | |||
| 60-90 || {{ItemIcon|Mahogany Logs|Mahogany Trees}} & {{ItemIcon|Yew Logs|Yew Trees}} | |||
|- | |||
| 90-99 || {{ItemIcon|Yew Logs|Yew Trees}} & {{ItemIcon|Redwood Logs|Redwood Trees}} | |||
|} | |||
Experience per hour can easily be calculated per tree as <math>\frac{\text{Experience Gain}}{\text{Cutting Interval}} \times 3\,600</math>. The total experience gain per hour is then simply the sum of the per tree experience calculation. | Experience per hour can easily be calculated per tree as <math>\frac{\text{Experience Gain}}{\text{Cutting Interval}} \times 3\,600</math>. The total experience gain per hour is then simply the sum of the per tree experience calculation. |
Revision as of 20:05, 2 February 2022
This page was last updated for (v1.0.2). |
Boosters
XP
The following things can be used to increase the amount of Woodcutting XP received.
Source | Type | XP Boost | Other Modifiers |
---|---|---|---|
Pit Jump | Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP |
Tree Climb | Agility Obstacle 5 | +4% Global Skill XP | -10% Ammo Preservation -10% Chance to Preserve Resources in Skills -10% Rune Preservation +3% Global Mastery XP |
A Lovely Jog | Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP |
Deedree | Constellation | +8% Woodcutting Skill XP | +5% Chance for Bird Nests to drop in Woodcutting +5% chance to receive Stardust when cutting Magic Logs in Woodcutting (Quantity equal to Logs received) +8% Chance to Double Items in Woodcutting +8% Chance to Double Items in Farming +5% Farming Yield +8% Woodcutting Mastery XP +8% Farming Mastery XP +8% Farming Skill XP |
Book of Scholars | Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) |
Cape of Completion | Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Firemaking Skillcape | Item (Cape) | +5% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive coal when burning logs in Firemaking |
Maximum Skillcape | Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Superior Cape of Completion | Item (Cape) | +8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Firemaking Skillcape | Item (Cape) | +8% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking |
Superior Max Skillcape | Item (Cape) | +8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Woodcutters Body | Item (Platebody) | +2% Woodcutting Skill XP | |
Woodcutters Boots | Item (Boots) | +2% Woodcutting Skill XP | |
Woodcutters Hat | Item (Helmet) | +2% Woodcutting Skill XP | |
Woodcutters Leggings | Item (Platelegs) | +2% Woodcutting Skill XP | |
Woodcutting Scroll of XP | Item (Consumable) | +3% Woodcutting Skill XP | |
100 Hexes Mastered | Mastery Bonus | +5% Global Skill XP | |
Pyro | Pet | +1% Global Skill XP |
Action Time
The following things can be used to reduce the amount of time per action in Woodcutting.
Source | Type | Action Interval | Other Modifiers |
---|---|---|---|
Stepping Stones | Agility Obstacle 3 | -6% Woodcutting Interval | +3% Firemaking Skill XP |
Cape of Completion | Item (Cape) | -15% Woodcutting Interval | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Maximum Skillcape | Item (Cape) | -15% Woodcutting Interval | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Superior Cape of Completion | Item (Cape) | -20% Woodcutting Interval | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Max Skillcape | Item (Cape) | -20% Woodcutting Interval | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Woodcutting Skillcape | Item (Cape) | -20% Woodcutting Interval | +1 minimum Bird Nest's received from Woodcutting |
Woodcutting Lesser Relic | Item (Consumable) | -5% Woodcutting Interval | +1 minimum Bird Nest's received from Woodcutting +10% of Maximum Hit added to Minimum Hit |
Woodcutting Skillcape | Item (Cape) | -15% Woodcutting Interval | |
Terran Dungeon Ruins | Point of Interest | -0.1s Woodcutting Interval | -0.1s Mining Interval +10% Chance to gain +1 additional resource in Mining (Cannot be doubled) +10% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled) |
Adamant Axe | Upgrade | -5% Woodcutting Interval | |
Black Axe | Upgrade | -5% Woodcutting Interval | |
Dragon Axe | Upgrade | -10% Woodcutting Interval | |
Iron Axe | Upgrade | -5% Woodcutting Interval | |
Master of Nature | Upgrade | -15% Woodcutting Interval | -15% Mining Interval |
Mithril Axe | Upgrade | -5% Woodcutting Interval | |
Rune Axe | Upgrade | -5% Woodcutting Interval | |
Steel Axe | Upgrade | -5% Woodcutting Interval |
Training
Put simply, it is advised to cut the two highest level trees available to the player for the higher exp/hr gain, whilst avoiding Magic Trees due to their lower exp per hour compared to most of the lower level trees. Ensuring you have the most up to date Axes available to your level in the shop will also ensure the fastest experience rates.
The table below assumes you have the Multi-Tree upgrade; if you haven't purchased it yet, simply cut the higher level of the two listed logs.
Level | Trees |
---|---|
1-10 | Normal Trees |
10-25 | Normal Trees & Oak Trees |
25-35 | Oak Trees & Willow Trees |
35-45 | Willow Trees & Teak Trees |
45-55 | Teak Trees & Maple Trees |
55-60 | Maple Trees & Mahogany Trees |
60-90 | Mahogany Trees & Yew Trees |
90-99 | Yew Trees & Redwood Trees |
Experience per hour can easily be calculated per tree as [math]\displaystyle{ \frac{\text{Experience Gain}}{\text{Cutting Interval}} \times 3\,600 }[/math]. The total experience gain per hour is then simply the sum of the per tree experience calculation.
Selling logs is advisable to make it possible to purchase essential upgrades such as Axes or Multi-Tree, but this might slow down Firemaking so keeping some is recommended. It is also possible to sell the Bird Nests that are produced, which are worth more unopened on average compared to selling the seeds after opening.
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Combat:
| |||||||||||||||||||
Skills:
| |||||||||||||||||||
Other:
| |||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |