Runecrafting: Difference between revisions
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{{ | {{V|0.20}} | ||
[[File:Runecrafting (skill).svg|thumb|right|Runecrafting]] | |||
'''{{PAGENAME}}''' is a skill which allows the player to craft runes using {{ItemIcon|Rune Essence}}, as well as {{Skill|Magic}} [[Equipment|equipment]] from runes and logs. Runes can be used in [[Magic]] for casting spells, or in {{Skill|Herblore}} for making potions. All Runecrafting actions takes 2 seconds. Purchasing the {{UpgradeIcon|Expanded Knowledge}} god upgrade reduces this time by 15% to 1.7 seconds. | |||
The amount of runes created per action increases with the {{Icon|Mastery}} level of the runes being created. This can be increased by an additional 5 with the 95% [[#Mastery Pool Checkpoints|Mastery pool checkpoint]], or 2 if using the {{ItemIcon|Crow}} familiar. [[Elemental Potion|Elemental Potions]] can be used to provide a 5-50% chance to obtain 2-8 additional random elemental runes each time runes are crafted, where the chance and amount runes given increases with the tier of the potion used. | |||
Raising Runecrafting to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Runecrafting Skillcape}} for purchase from the [[Shop]]. Equipping the [[Runecrafting Skillcape]] provides a +35% Chance to preserve Runecrafting resources. | |||
== Mastery Unlocks == | |||
===Item Mastery Unlocks=== | |||
{{MasteryUnlocks}} | |||
===Mastery Pool Checkpoints=== | |||
{{MasteryCheckpoints}} | |||
| | == Skillcape == | ||
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| | The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}. | ||
{{SkillcapeInfo}} | |||
== Pet == | |||
The [[Pets|pet]] can be unlocked by doing any Runecrafting action. | |||
{{PetSkillInfo}} | |||
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== Runes == | == Runes == | ||
Below is a table of the different runes you can make. XP/s must be multiplied by the xp bonus provided by the mastery pool if applicable, and GP/s by the production bonus. | |||
{{RunecraftingRunesTable}} | |||
== Combination Runes == | |||
Below is a table of the different combination runes you can make. | |||
Combination runes can be used in the place of spells that need both of the appropriate runes. For example, {{ItemIcon|Mist Rune|Mist Runes}} can be used for any spell that normally needs both {{ItemIcon|Air Rune|Air Runes}} and {{ItemIcon|Water Rune|Water Runes}} to cast. | |||
Currently: | |||
* {{ItemIcon|Mist Rune|Mist Runes}} are used for casting Water [[Magic#Standard Magic|combat spells]] like {{Icon|type=spell|Water Strike|Water Strikes}}. | |||
* {{ItemIcon|Dust Rune|Dust Runes}} are used for casting Earth [[Magic#Standard Magic|combat spells]] like {{Icon|type=spell|Earth Strike}}. | |||
* {{ItemIcon|Smoke Rune|Smoke Runes}} are used for casting Fire [[Magic#Standard Magic|combat spells]] like {{Icon|type=spell|Fire Strike}}. | |||
* {{ItemIcon|Mud Rune|Mud Runes}} are used for casting any tier of the {{Icon|type=spell|Rags to Riches I|Rags to Riches}} [[Alternative Magic|Alt. Magic]] spell. | |||
* {{ItemIcon|Lava Rune|Lava Runes}} are used for casting any tier of the {{Icon|Superheat}} [[Alternative Magic|Alt. Magic]] spell. | |||
* {{ItemIcon|Steam Rune|Steam Runes}} currently have no use in casting any released Magic spell. At present, their sole use is as an ingredient for {{ItemIcon|Crow}} tablets. | |||
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| | {{RunecraftingComboRunesTable}} | ||
| | == Staves & Wands == | ||
{{RunecraftingWeaponTable}} | |||
== Air Magic Gear == | |||
| | {{RunecraftingAirGearTable}} | ||
== Water Magic Gear == | |||
{{RunecraftingWaterGearTable}} | |||
| | == Earth Magic Gear == | ||
| | {{RunecraftingEarthGearTable}} | ||
== Fire Magic Gear == | |||
{{RunecraftingFireGearTable}} | |||
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== Potion == | |||
The [[Elemental Potion]] has a chance to provide additional random elemental runes while crafting any type of rune. | |||
{{PotionTable|Elemental Potion}} | |||
==Summoning Boosts== | |||
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}. | |||
{{SkillSummoningBonusTable|{{PAGENAME}}}} | |||
==Skill Boosts== | |||
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards. | |||
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedAdditionalRunecraftCountRunes,increasedRunecraftingEssencePreservation|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}} | |||
{{Menu}} | {{Menu}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Guide Needed]] |
Revision as of 23:22, 30 September 2021
This page was last updated for (v0.20). |
Runecrafting is a skill which allows the player to craft runes using Rune Essence, as well as Magic equipment from runes and logs. Runes can be used in Magic for casting spells, or in Herblore for making potions. All Runecrafting actions takes 2 seconds. Purchasing the Expanded Knowledge god upgrade reduces this time by 15% to 1.7 seconds.
The amount of runes created per action increases with the Mastery level of the runes being created. This can be increased by an additional 5 with the 95% Mastery pool checkpoint, or 2 if using the Crow familiar. Elemental Potions can be used to provide a 5-50% chance to obtain 2-8 additional random elemental runes each time runes are crafted, where the chance and amount runes given increases with the tier of the potion used.
Raising Runecrafting to Level 99 will unlock the Runecrafting Skillcape for purchase from the Shop. Equipping the Runecrafting Skillcape provides a +35% Chance to preserve Runecrafting resources.
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
10 | -5% Rune Costs for this item if it's Equipment or a Weapon (Cannot be reduced below 1). |
15 | 2 Runes Produced per Runecraft. |
20 | -5% Rune Costs for this item if it's Equipment or a Weapon (Cannot be reduced below 1). |
30 | 3 Runes Produced per Runecraft. -5% Rune Costs for this item if it's Equipment or a Weapon (Cannot be reduced below 1). |
40 | -5% Rune Costs for this item if it's Equipment or a Weapon (Cannot be reduced below 1). |
45 | 4 Runes Produced per Runecraft. |
50 | -5% Rune Costs for this item if it's Equipment or a Weapon (Cannot be reduced below 1). |
60 | 5 Runes Produced per Runecraft. -5% Rune Costs for this item if it's Equipment or a Weapon (Cannot be reduced below 1). |
70 | -5% Rune Costs for this item if it's Equipment or a Weapon (Cannot be reduced below 1). |
75 | 6 Runes Produced per Runecraft. |
80 | -5% Rune Costs for this item if it's Equipment or a Weapon (Cannot be reduced below 1). |
90 | 7 Runes Produced per Runecraft. -5% Rune Costs for this item if it's Equipment or a Weapon (Cannot be reduced below 1). |
99 | 11 Runes Produced per Runecraft. -15% Rune Costs for this item if it's Equipment or a Weapon (Cannot be reduced below 1). |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 6,950,000 xp | +5% Runecrafting Mastery XP for Melvor Realm only |
25% | 17,375,000 xp | +150% base Runecrafting Skill XP when making Runes |
50% | 34,750,000 xp | +10% chance to preserve resources in Runecrafting for Melvor Realm only |
95% | 66,025,000 xp | +5 base primary resource quantity gained in Runecrafting for Standard Runes nodes +5 base primary resource quantity gained in Runecrafting for Combination Runes nodes |
Total Mastery Pool XP | 69,500,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
Runecrafting Skillcape | Level 99 | +15% Chance to Double Items in Runecrafting and +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) | |
Superior Runecrafting Skillcape | Level 120 | +25% Chance to Double Items in Runecrafting, +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled), and +10% Rune Preservation |
Pet
The pet can be unlocked by doing any Runecrafting action.
Pet | Name | Effect |
---|---|---|
Gunter | +10% Chance to Preserve Resources in Runecrafting |
Runes
Below is a table of the different runes you can make. XP/s must be multiplied by the xp bonus provided by the mastery pool if applicable, and GP/s by the production bonus. Template:RunecraftingRunesTable
Combination Runes
Below is a table of the different combination runes you can make.
Combination runes can be used in the place of spells that need both of the appropriate runes. For example, Mist Runes can be used for any spell that normally needs both Air Runes and Water Runes to cast.
Currently:
- Mist Runes are used for casting Water combat spells like Water Strikes.
- Dust Runes are used for casting Earth combat spells like Earth Strike.
- Smoke Runes are used for casting Fire combat spells like Fire Strike.
- Mud Runes are used for casting any tier of the Rags to Riches Alt. Magic spell.
- Lava Runes are used for casting any tier of the Superheat Alt. Magic spell.
- Steam Runes currently have no use in casting any released Magic spell. At present, their sole use is as an ingredient for Crow tablets.
Template:RunecraftingComboRunesTable
Staves & Wands
Template:RunecraftingWeaponTable
Air Magic Gear
Template:RunecraftingAirGearTable
Water Magic Gear
Template:RunecraftingWaterGearTable
Earth Magic Gear
Template:RunecraftingEarthGearTable
Fire Magic Gear
Template:RunecraftingFireGearTable
Potion
The Elemental Potion has a chance to provide additional random elemental runes while crafting any type of rune.
Elemental Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 20 | +5% chance to gain 2 of a random Elemental Rune per Standard Rune created in Runecrafting | |
II | 30 | +10% chance to gain 4 of a random Elemental Rune per Standard Rune created in Runecrafting | |
III | 40 | +25% chance to gain 6 of a random Elemental Rune per Standard Rune created in Runecrafting | |
IV | 50 | +50% chance to gain 8 of a random Elemental Rune per Standard Rune created in Runecrafting |
Summoning Boosts
This table shows all the Summoning Familiars and Synergies that provide a bonus to Runecrafting.
Familiar 1 | Familiar 2 | Effect | ||
---|---|---|---|---|
Crow | +2 additional quantity of Runes gained in Runecrafting (Cannot be doubled) | |||
Abyssal Crow | +2 additional quantity of Runes gained in Runecrafting (Cannot be doubled) | |||
Ent | Crow | +20% chance to preserve resources in Runecrafting when making Staves | ||
Octopus | Crow | +5 base quantity of Water Combination Runes gained in Runecrafting | ||
Pig | Crow | +15% chance to preserve resources in Runecrafting when making Runes +15% Chance to Preserve Resources in Cooking | ||
Crow | Salamander | +10% Smithing & Runecrafting Preservation Chance. | ||
Crow | Devil | +10 Fire Rune gained from Runecrafting when making Elemental Runes (Cannot be doubled) -5% Runecrafting Skill XP | ||
Crow | Eagle | -10% Runecrafting interval for Melvor Realm only | ||
Crow | Owl | +1.5% Runecrafting Mastery XP per maxed Star in Arachi constellation in Astrology | ||
Abyssal Ent | Abyssal Crow | 20% cost to produce Abyssal Staves & Wands in Runecrafting | ||
Abyssal Octopus | Abyssal Crow | +2 base primary resource quantity gained in Runecrafting for Abyssal Combo Runes nodes | ||
Abyssal Pig | Abyssal Crow | +20% chance to preserve resources in Runecrafting when making Abyssal Runes +20% chance to preserve resources in Runecrafting when making Abyssal Combo Runes +20% chance to preserve resources in Cooking for Abyssal Realm only | ||
Abyssal Crow | Abyssal Salamander | +20% chance to preserve resources in Smithing for Abyssal Realm only +20% chance to preserve resources in Runecrafting for Abyssal Realm only | ||
Abyssal Crow | Abyssal Devil | -15% Runecrafting Mastery XP for Abyssal Realm only +3 additional quantity of primary resource gained in Runecrafting for Abyssal Runes nodes (Cannot be doubled) | ||
Void Wisp | Abyssal Crow | -50% Runecrafting Abyssal XP +10 additional quantity of Runes gained in Runecrafting (Cannot be doubled) |
Skill Boosts
This table lists most sources of Runecrafting-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | Runecrafting Boosts | Other Modifiers |
---|---|---|---|
Gap Jump | Agility Obstacle 4 | +3% Runecrafting Mastery XP | |
Abyssal Crow | Item (Summon1, Summon2) | +2 additional quantity of Runes gained in Runecrafting (Cannot be doubled) | |
Cape of Completion | Item (Cape) | +15% Chance to Double Items in Runecrafting +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) |
+10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +5% Damage To Slayer Tasks -20% Melvor Realm Agility Obstacle Build Costs +25% base primary resource quantity gained in Farming +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +10% Chance to preserve Summoning Charges +100% chance to successfully Cook an item +5% Global Skill XP x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +100% GP gained from Thieving +10% GP gained from Agility +25% Flat Slayer Area Effect Negation -15% Woodcutting Interval -15% Cooking Interval +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +25% Mastery Pool XP Cap +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 base primary resource quantity gained in Summoning Rune providing items provide 2x as many runes |
Cool Winds Gloves | Item (Gloves) | -0.1s Runecrafting Interval +10% Runecrafting Skill XP +1 additional quantity of Runes gained in Runecrafting (Cannot be doubled) |
+3% Runecrafting Mastery XP for Melvor Realm only |
Crow | Item (Summon1, Summon2) | +2 additional quantity of Runes gained in Runecrafting (Cannot be doubled) | |
Enhanced Township Rune Essence Scroll | Item (Consumable) | +3% Runecrafting Skill XP | +1% base primary resource quantity gained in Mining for Essence +1% base primary resource quantity gained in Mining for Abyssal Essence +4% Chance To Double Loot in Combat +3% Runecrafting Abyssal XP +5% chance to preserve resources in Runecrafting when making Staves +5% chance to preserve resources in Runecrafting when making Abyssal Staves |
Maximum Skillcape | Item (Cape) | +15% Chance to Double Items in Runecrafting +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) |
+5% Global Skill XP Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +5% Damage To Slayer Tasks -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +10 Flat HP Regen +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing Rune providing items provide 2x as many runes +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +25% base primary resource quantity gained in Farming +10 base primary resource quantity gained in Summoning |
Runecrafters Body | Item (Platebody) | +2% Runecrafting Skill XP | |
Runecrafters Boots | Item (Boots) | +2% Runecrafting Skill XP | |
Runecrafters Hat | Item (Helmet) | +2% Runecrafting Skill XP | |
Runecrafters Leggings | Item (Platelegs) | +2% Runecrafting Skill XP | |
Runecrafting Lesser Relic | Item (Consumable) | -5% Runecrafting Interval | +30% Chance to gain +1 additional resource in Cooking (Cannot be doubled) |
Runecrafting Pouch | Item (Consumable) | +10% chance to preserve resources in Runecrafting when making Runes | |
Runecrafting Scroll Of XP | Item (Consumable) | +3% Runecrafting Skill XP | |
Runecrafting Skillcape | Item (Cape) | +15% Chance to Double Items in Runecrafting +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) |
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Superior Cape of Completion | Item (Cape) | +25% Chance to Double Items in Runecrafting +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) |
+15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore |
Superior Max Skillcape | Item (Cape) | +25% Chance to Double Items in Runecrafting +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) |
+15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore |
Superior Runecrafting Skillcape | Item (Cape) | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +25% Chance to Double Items in Runecrafting |
+10% Rune Preservation |
Gunter | Pet | +10% Chance to Preserve Resources in Runecrafting | |
Expanded Knowledge | Upgrade | -15% Runecrafting Interval | -15% Herblore Interval |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |