Slayer Areas
This page was last updated for (v0.18.0). |
Slayer experience can be earned by killing the monsters found in Slayer Areas, regardless of if the player has a task for that monster. The Slayer experience earned in Slayer Areas is equal to 5% of the slain monster's hitpoints. Slayer Areas with equipment entry requirements require the item to be worn during Combat to deal damage to the monster being fought. Unequipping the required item during combat results in the player's attacks consistently missing. Wearing either the Slayer Skillcape, Max Skillcape, or Cape of Completion removes this requirement.
Some Slayer Areas have area effects, which will negatively impact the player while in combat with monsters within that area. The impact of these effects can be reduced by wearing equipment such as slayer armour (acquired from the shop), Hunter's Ring, Slayer Skillcape, Max Skillcape, and Cape of Completion.
Slayer Areas
Slayer | Area Name | Monster Difficulty | Highest Combat Level Monster | Entry Requirements | Area Effect |
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Penumbra | Easy - Hard | 100 | |||
Forest of Goo | Easy - Hard | 69 | |||
Strange Cave | Medium - Hard | 82 | Level 10 | ||
Holy Isles | Medium - Hard | 155 | Level 30 | ||
Runic Ruins | Hard | 171 | Level 45 | -30% Magic Evasion if your Attack Style is not Magic | |
Arid Plains | Hard - Very Hard | 197 | Level 50 | -30% Food Efficiency | |
High Lands | Very Hard | 182 | Level 60 | ||
Desolate Plains | Very Hard - Elite | 239 | Level 70 | ||
Shrouded Badlands | Elite | 348 | Level 80 | -30% Accuracy Rating | |
Perilous Peaks | Elite | 447 | Level 85 | -30% Evasion Ratings | |
Dark Waters | Elite | 611 | Level 90 | Permanent 30% Slow applied |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |