Difference between revisions of "Signet Ring Half (b)"

From Melvor Idle
(Automating All The Boxes)
(Tweaked some formatting for consistency with other wiki pages)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{V0.16.3}}
+
{{V}}
 
{{ItemBox}}
 
{{ItemBox}}
 
The '''{{PAGENAME}}''' is a rare drop that can be combined with {{ItemIcon|Signet Ring Half (a)}} to create {{ItemIcon|Aorpheat's Signet Ring}}.
 
The '''{{PAGENAME}}''' is a rare drop that can be combined with {{ItemIcon|Signet Ring Half (a)}} to create {{ItemIcon|Aorpheat's Signet Ring}}.
  
 
==Item Sources==
 
==Item Sources==
The Signet Ring Half (b) can be found by killing [[monsters]] in [[combat areas|combat]] and [[slayer areas]], or by killing [[dungeons|dungeon]] bosses while the player has a [[Gold Topaz Ring]] currently equipped in their active armour slot and the enemy dropped an item other than {{ItemIcon|Bones}} or another similar guaranteed drop. When found, the Signet Ring Half (b) will be added automatically to the [[Bank]] rather than appearing in the 'Loot to Collect' panel.
+
The Signet Ring Half (b) can be found by killing [[monsters]] in [[combat areas|combat]] and [[slayer areas]], or by killing [[dungeons|dungeon]] bosses while the player has a {{ItemIcon|Gold Topaz Ring}} currently equipped in either the passive or ring slot of their active equipment set, and the enemy dropped an item other than {{ItemIcon|Bones}} or another similar guaranteed drop. When found, the Signet Ring Half (b) will be added automatically to the [[Bank]] rather than appearing in the 'Loot to Collect' panel.
  
 
===Drop Chance Per Kill===
 
===Drop Chance Per Kill===
  
The chance for a Signet Ring Half (b) roll to succeed is X in 500,000, where X is the combat level of the [[monster]] defeated. As the roll is only made on a loot-generating drop, the chance of a given kill giving the ring half is
+
The chance for a Signet Ring Half (b) roll to succeed is <math>\frac{x}{500,000}</math>, where <math>x</math> is the combat level of the [[monster]] defeated. As the roll is only made on a loot-generating drop, the chance of a given kill giving the ring half is
  
<math> \text{Drop Chance} = \text{Monster Loot Chance} * \frac{\text{Monster Combat Level}}{500,000} </math>
+
<math> \text{Drop Chance} = \text{Monster Loot Chance} \times \frac{\text{Monster Combat Level}}{500,000} </math>
  
For example, the {{MonsterIcon|Rune Knight}} has a Combat Level of 101 and a 5% chance to drop loot so the chance per kill of getting the Signet Ring Half (b) is 0.05 * 101 / 500,000 = 0.00101%. Killing a {{MonsterIcon|Fierce Devil}}, which has a 100% chance to drop loot and a Combat Level of 100 would give a 1 * 100 / 500,000 = 0.02%.
+
For example, the {{MonsterIcon|Rune Knight}} has a Combat Level of 101 and a 5% chance to drop loot so the chance per kill of getting the Signet Ring Half (b) is <math>0.05 \times \frac{101}{500,000} = 0.00101\%</math>. Killing a {{MonsterIcon|Fierce Devil}}, which has a 100% chance to drop loot and a Combat Level of 100 would give a <math>1 \times \frac{100}{500,000} = 0.02\%</math>.
  
 
Players seeking to optimize their drop chance should find a monster that always drops loot and is a good balance between high combat level and short kill time.
 
Players seeking to optimize their drop chance should find a monster that always drops loot and is a good balance between high combat level and short kill time.
Line 24: Line 24:
 
Calculating drop chance over several hours is very similar:
 
Calculating drop chance over several hours is very similar:
  
<math>\text{Total Chance} = 1 - (1 - \text{Per Kill Drop Chance})^{(\text{Kills Per Hour} * \text{Hours})}</math>
+
<math>\text{Total Chance} = 1 - (1 - \text{Per Kill Drop Chance})^{(\text{Kills Per Hour} \times \text{Hours})}</math>
  
 
{{ItemSources}}
 
{{ItemSources}}
 
{{ItemUses}}[[Category:Items]]
 
{{ItemUses}}[[Category:Items]]
 
{{Menu}}
 
{{Menu}}

Latest revision as of 14:06, 6 April 2021

This page is up to date (v0.19.2).
Signet Ring Half (b)
Signet Ring Half (b) (item).svg
No Description
Item ID: 646
Category: Misc
Type: Misc
Sells For: Coins.svg 850,000
Item Sources:
Item Uses:
Part of 100% Completion: Yes

The Signet Ring Half (b) is a rare drop that can be combined with Signet Ring Half (a) (item).svg Signet Ring Half (a) to create Aorpheat's Signet Ring (item).svg Aorpheat's Signet Ring.

Item Sources

The Signet Ring Half (b) can be found by killing monsters in combat and slayer areas, or by killing dungeon bosses while the player has a Gold Topaz Ring (item).svg Gold Topaz Ring currently equipped in either the passive or ring slot of their active equipment set, and the enemy dropped an item other than Bones (item).svg Bones or another similar guaranteed drop. When found, the Signet Ring Half (b) will be added automatically to the Bank rather than appearing in the 'Loot to Collect' panel.

Drop Chance Per Kill

The chance for a Signet Ring Half (b) roll to succeed is [math]\frac{x}{500,000}[/math], where [math]x[/math] is the combat level of the monster defeated. As the roll is only made on a loot-generating drop, the chance of a given kill giving the ring half is

[math] \text{Drop Chance} = \text{Monster Loot Chance} \times \frac{\text{Monster Combat Level}}{500,000} [/math]

For example, the Rune Knight (monster).svg Rune Knight has a Combat Level of 101 and a 5% chance to drop loot so the chance per kill of getting the Signet Ring Half (b) is [math]0.05 \times \frac{101}{500,000} = 0.00101\%[/math]. Killing a Fierce Devil (monster).svg Fierce Devil, which has a 100% chance to drop loot and a Combat Level of 100 would give a [math]1 \times \frac{100}{500,000} = 0.02\%[/math].

Players seeking to optimize their drop chance should find a monster that always drops loot and is a good balance between high combat level and short kill time.

Drop Chance Per Hour

The easiest way to compare monsters is through killing several (or using a combat simulator Extension) to establish an average number of kills per hour and then using the following formula:

[math]\text{Chance Per Hour} = 1 - (1 - \text{Per Kill Drop Chance})^\text{Kills Per Hour}[/math]

Calculating drop chance over several hours is very similar:

[math]\text{Total Chance} = 1 - (1 - \text{Per Kill Drop Chance})^{(\text{Kills Per Hour} \times \text{Hours})}[/math]


Uses

Item Created Type Requirements XP Ingredients
Aorpheat's Signet Ring (item).svg Aorpheat's Signet Ring Upgrade None N/A 1 Signet Ring Half (a) (item).svg Signet Ring Half (a)
1 Signet Ring Half (b) (item).svg Signet Ring Half (b)
Coins.svg 1,000,000
Melvor Idle version v0.19.2 (Released: 1st April 2021)
Combat.svgCombat:
Attack (skill).svg Attack
Strength (skill).svg Strength
Defence (skill).svg Defence
Hitpoints (skill).svg Hitpoints
Ranged (skill).svg Ranged
Magic (skill).svg Magic
Prayer (skill).svg Prayer
Slayer (skill).svg Slayer
Skills:
Woodcutting (skill).svg Woodcutting
Fishing (skill).svg Fishing
Firemaking (skill).svg Firemaking
Cooking (skill).svg Cooking
Mining (skill).svg Mining
Smithing (skill).svg Smithing
Thieving (skill).svg Thieving
Farming (skill).svg Farming
Fletching (skill).svg Fletching
Crafting (skill).svg Crafting
Runecrafting (skill).svg Runecrafting
Herblore (skill).svg Herblore
Agility (skill).svg Agility
Alternative Magic (skill).svg Alternative Magic
Other:Man (thieving).svg Beginners Guide Guides.svg Guides Bank Slot (upgrade).svg Bank Combat.svg Combat Mastery.svg Mastery Coins.svg Money Making Shop.svg Shop Easter.svg Easter Eggs Finn, the Cat (pet).png Pets Golden Golbin (pet).svg Golbin Raid
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables