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| {{V|1.0.3}} | | {{V}} |
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| The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]]. | | The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]]. |
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| When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction. | | When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction. |
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| The exact bonuses and penalties depend on which style the player is using and whether they are playing a {{Icon|Hardcore}} or {{Icon|Adventure}} character. The bonuses are the same across all game modes, but when playing a character in a mode other than Standard the penalties for using the wrong style are increased. | | The exact bonuses and penalties depend on which style the player is using and whether they are playing a {{Icon|Hardcore}}, {{Icon|Adventure}} or {{Icon|Ancient Relics}} character. The bonuses are the same across all game modes, but when playing a character in a mode other than Standard the penalties for using the wrong style are increased. |
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| ==Bonuses== | | ==Bonuses== |
| | Note that if your DR is reduced by the Intimidation passive by all {{TotH}} enemies, the combat triangle is applied last. |
| {{CombatTriangleAdjustmentTable}} | | {{CombatTriangleAdjustmentTable}} |
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Latest revision as of 22:47, 28 March 2024