Ancient Relics: Difference between revisions

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{{V|1.2}}{{Otheruses|the Adventure game mode|a strategy guide|Ancient Relics/Guide}}
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{{HasGuide}}
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| This page is currently a work in progress following the release of the Atlas of Discovery expansion|This page is currently incomplete and may contain some inaccurate information until it is fully updated.}}[[File:Ancient Relics.png|thumb|right]]
| This page is currently a work in progress following the release of the Atlas of Discovery expansion|This page is currently incomplete and may contain some inaccurate information until it is fully updated.}}[[File:Ancient Relics.png|thumb|right]]
'''{{PAGENAME}}''' mode is a [[Game Mode]] in which players start with a maximum Skill Level cap of Level 10 and must defeat [[Dungeons]] to increase it. It includes the following changes:


* Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
<onlyinclude>'''{{PAGENAME}}''' mode is a [[Game Mode]] in which players start with a maximum Skill Level cap of Level 10 and must defeat [[Dungeons]] to increase it. Any experience earned beyond the skill cap +99.99% will be deleted. It includes the following changes:
* Maximum Skill Levels are initially capped at Level 10.
* Ancient relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will immediately be awarded with the Master Relic. A random guaranteed relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill.
* Defeat Dungeons to increase maximum Skill Level for a randomized Skill (Choice of 2).
* {{Icon|Lesser Relics}} can be acquired while doing most Non-Combat skills at a rate of '''1/1,000''' (0.1%) per action and will always drop 300 at a time.
* {{Icon|Combat}} Levels, except {{Skill|Prayer}} and {{Skill|Slayer}}, automatically increase when defeated a Dungeon.
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until {{ZoneIcon|Impending Darkness Event}} has been completed.
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of {{ZoneIcon|Impending Darkness Event}}.
* Defeating a dungeon for the first time awards you with 5 level cap increases. This allows you to choose between 2 random Non-Combat skills (including {{Skill|Prayer}} and {{Skill|Slayer}}). Each choice increases the respective skill's level cap by 15 (20 for {{Skill|Cartography}} and {{Skill|Archaeology}}).
* Dungeons also provide {{ItemIcon|Food Box I|Food Crates}} upon completion as a reward.
* {{Icon|Combat}} level caps automatically increase by 5 when defeating a dungeon for the first time.
* All preservation and doubling is disabled.
* Before completing the {{ZoneIcon|Impending Darkness Event}}, skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill will have their level caps set to 100. Archaeology and Cartography will have their caps set to 120.
* Harsher penalties applied against the player in Combat.
* After Impending Darkness, each completed {{TotH}} Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When {{ZoneIcon|Throne of the Herald}} is completed, every skill will have their caps set to 120.
** Finishing a base game dungeon after Impending Darkness will not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you do EVERY base game dungeon before completing ID.
* Dungeons also provide {{ItemIcon|Food Box I|notext=true}}{{ItemIcon|Food Box II|Food Crates}} upon completion as a reward.
* All standard preservation and doubling is disabled. There are certain relics that can bypass this limitation for Ammo, Runes. The Fletching Master Relic gives 10% Global Preservation which works for all Non-Combat skills as well as Digsite map charges.
* {{PAGENAME}} uses the {{Icon|Hardcore}} [[Combat Triangle]].
* A number of requirement changes have been made:
** Barrier dungeons no longer require anything from Archaeology or Cartography. Combat Areas and Slayer Areas are unaffected.
** {{ZoneIcon|Golem Territory}} requires 1 completion of {{ZoneIcon|Frozen Cove}}.
** Into the Mist no longer requires Slayer.
** Impending Darkness requires 1 clear of {{ZoneIcon|Underwater City}}.
** {{Icon|Cooking Upgrade 1}} can be purchased for {{GP|5000000}} after 1 clear of {{ZoneIcon|Bandit Base}}.


== Acquiring Ancient Relics == <!--TODO: Make a table showing relic drop rates based on how many relics are acquired. Also add list of Ancient Relics-->
== Acquiring Ancient Relics ==
*Players can find Ancient Relics by gaining XP in a Skill. The drop rate depends on the type of Skill and how many relics the player already has:
*The drop rate of relics depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, every relic that has not been found (for that skill) will get a roll.
** '''1/200,000''' (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is '''1/40,000''' (0.0025%).
** '''1/200,000''' (0.0005%) in Non-Combat Skills. With no relics unlocked, the rate is '''1/40,000''' (0.0025%).
** '''1/100,000''' (0.001%) in Passive Skills, rolled once for each available relic. With no relics unlocked, the rate is '''1/20,000''' (0.005%).
** '''1/33,333''' (0.003%) for {{Skill|Farming}}. Farming will roll for relics on every plot harvested. There is no difference between a single Harvest and using Harvest All. With no relics unlocked, the rate is '''1/6,666''' (0.015%).
*** {{Skill|Farming}} will roll for relics on every plot harvested.
** '''1/66,666''' (0.0015%) for {{Skill|Township}}. Township will roll for relics 10 times every tick (1 hour), once when a building constructed and whenever a building has been repaired. With no relics unlocked, the rate is '''1/13,333''' (0.0075%).
*** {{Skill|Township}} will roll for relics once per tick (1hr), and once for each building constructed or repaired.
** '''1/133,333''' (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is '''1/26,666''' (0.00375%).
** '''1/133,333''' (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is '''1/26,666''' (0.00375%).
*'''All Skill earn one random relic at Levels 20 and 99.'''
*** {{Skill|Hitpoints}} relic 4 is an exception with a chance of '''1/200,000''' (0.0005%).</onlyinclude>
* Lesser Relics can be acquired in all Non-Combat Skills at a rate of 1/1,000 (0.1%). Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus.
 
* Certain Skills are able to gain back their resource preservation through Ancient Relic bonuses.
== List of Ancient Relics ==
{{AncientRelicsTable}}


{{Menu}}[[Category:Game Mode]]
{{Menu}}[[Category:Game Mode]]

Latest revision as of 21:37, 15 April 2024

This page is up to date (v1.2.2).
Ancient Relics.png

Ancient Relics mode is a Game Mode in which players start with a maximum Skill Level cap of Level 10 and must defeat Dungeons to increase it. Any experience earned beyond the skill cap +99.99% will be deleted. It includes the following changes:

  • Ancient relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will immediately be awarded with the Master Relic. A random guaranteed relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill.
  • Lesser Relics can be acquired while doing most Non-Combat skills at a rate of 1/1,000 (0.1%) per action and will always drop 300 at a time.
  • Fishing and Cooking are locked until Impending Darkness Event has been completed.
  • Defeating a dungeon for the first time awards you with 5 level cap increases. This allows you to choose between 2 random Non-Combat skills (including Prayer and Slayer). Each choice increases the respective skill's level cap by 15 (20 for Cartography and Archaeology).
  • Combat level caps automatically increase by 5 when defeating a dungeon for the first time.
  • Before completing the Impending Darkness Event, skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill will have their level caps set to 100. Archaeology and Cartography will have their caps set to 120.
  • After Impending Darkness, each completed Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When Throne of the Herald is completed, every skill will have their caps set to 120.
    • Finishing a base game dungeon after Impending Darkness will not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you do EVERY base game dungeon before completing ID.
  • Dungeons also provide Food Crates upon completion as a reward.
  • All standard preservation and doubling is disabled. There are certain relics that can bypass this limitation for Ammo, Runes. The Fletching Master Relic gives 10% Global Preservation which works for all Non-Combat skills as well as Digsite map charges.
  • Ancient Relics uses the Hardcore Combat Triangle.
  • A number of requirement changes have been made:
    • Barrier dungeons no longer require anything from Archaeology or Cartography. Combat Areas and Slayer Areas are unaffected.
    • Golem Territory requires 1 completion of Frozen Cove.
    • Into the Mist no longer requires Slayer.
    • Impending Darkness requires 1 clear of Underwater City.
    • Cooking Upgrade 1 can be purchased for 5,000,000GP after 1 clear of Bandit Base.

Acquiring Ancient Relics

  • The drop rate of relics depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, every relic that has not been found (for that skill) will get a roll.
    • 1/200,000 (0.0005%) in Non-Combat Skills. With no relics unlocked, the rate is 1/40,000 (0.0025%).
    • 1/33,333 (0.003%) for Farming. Farming will roll for relics on every plot harvested. There is no difference between a single Harvest and using Harvest All. With no relics unlocked, the rate is 1/6,666 (0.015%).
    • 1/66,666 (0.0015%) for Township. Township will roll for relics 10 times every tick (1 hour), once when a building constructed and whenever a building has been repaired. With no relics unlocked, the rate is 1/13,333 (0.0075%).
    • 1/133,333 (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is 1/26,666 (0.00375%).
      • Hitpoints relic 4 is an exception with a chance of 1/200,000 (0.0005%).

List of Ancient Relics