Ancient Relics: Difference between revisions

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(Added clarification that skill maximums are locked at 99 before finishing Impending Darkness Event)
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* {{Icon|Combat}} Levels, except {{Skill|Prayer}} and {{Skill|Slayer}}, automatically increase when defeating a Dungeon.
* {{Icon|Combat}} Levels, except {{Skill|Prayer}} and {{Skill|Slayer}}, automatically increase when defeating a Dungeon.
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of {{ZoneIcon|Impending Darkness Event}}.
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of {{ZoneIcon|Impending Darkness Event}}.
* Skill levels 100+ are locked until completion of {{ZoneIcon|Impending Darkness Event}}.
** Maximum 99 achievable before completion of {{ZoneIcon|Impending Darkness Event}}.
** Atlas of Discovery expansion Skills {{Skill|Cartography}} and {{Skill|Archaeology}} are not locked, and can achieve 120 maximum even before completion of {{ZoneIcon|Impending Darkness Event}}.
* Dungeons also provide {{ItemIcon|Food Box I|Food Crates}} upon completion as a reward.
* Dungeons also provide {{ItemIcon|Food Box I|Food Crates}} upon completion as a reward.
* All preservation and doubling is disabled.
* All preservation and doubling is disabled.

Revision as of 13:39, 4 December 2023

This page was last updated for (v1.2).
This article is about the Ancient Relics game mode. For a strategy guide, see Ancient Relics/Guide.
Ancient Relics.png

Ancient Relics mode is a Game Mode in which players start with a maximum Skill Level cap of Level 10 and must defeat Dungeons to increase it. It includes the following changes:

Acquiring Ancient Relics

  • Players can find Ancient Relics by gaining XP in a Skill. The drop rate depends on the type of Skill and how many relics the player already has:
    • 1/200,000 (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is 1/40,000 (0.0025%).
    • 1/100,000 (0.001%) in Passive Skills, rolled once for each available relic. With no relics unlocked, the rate is 1/20,000 (0.005%).
      • Farming will roll for relics on every plot harvested.
      • Township will roll for relics 10 times every tick (1hr), and once for each building constructed or repaired.
    • 1/133,333 (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is 1/26,666 (0.00375%).
  • All Skills earn one random relic at Levels 20 and 99.
  • Locating all 5 Ancient Relics within a Skill automatically unlocks the Skill's Master Relic (listed as Relic 6 in the List of Ancient Relics below).
  • Lesser Relics can be acquired in all Non-Combat Skills at a rate of 1/1,000 (0.1%). It will drop 300 at a time. Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus.
  • Certain Skills are able to gain back their resource preservation through Ancient Relic bonuses.

List of Ancient Relics