Ancient Relics: Difference between revisions

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{{V}}{{Otheruses|the {{PAGENAME}} game mode|a strategy guide|{{PAGENAME}}/Guide}}
{{V}}
{{HasGuide}}
{{MessageBox|img=[[File:Melvor Logo.svg|60x60px|center|link=]]
{{MessageBox|img=[[File:Melvor Logo.svg|60x60px|center|link=]]
| This page is currently a work in progress following the release of the Atlas of Discovery expansion|This page is currently incomplete and may contain some inaccurate information until it is fully updated.}}[[File:Ancient Relics.png|thumb|right]]
| This page is currently a work in progress following the release of the Atlas of Discovery expansion|This page is currently incomplete and may contain some inaccurate information until it is fully updated.}}[[File:Ancient Relics.png|thumb|right]]


'''{{PAGENAME}}''' mode is a [[Game Mode]] in which players start with a maximum Skill Level cap of Level 10 and must defeat [[Dungeons]] to increase it. Any experience earned beyond the skill cap +99.99% will be deleted. It includes the following changes:
<onlyinclude>'''{{PAGENAME}}''' mode is a [[Game Mode]] in which players start with a maximum Skill Level cap of Level 10 and must defeat [[Dungeons]] to increase it. Any experience earned beyond the skill cap +99.99% will be deleted. It includes the following changes:
* {{PAGENAME}} can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will immediately be awarded with the Master Relic. A random guaranteed relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill.
* Ancient relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will immediately be awarded with the Master Relic. A random guaranteed relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill.
* {{Icon|Lesser Relics}} can be acquired while doing most Non-Combat skills at a rate of '''1/1,000''' (0.1%) per action and will always drop 300 at a time.
* {{Icon|Lesser Relics}} can be acquired while doing most Non-Combat skills at a rate of '''1/1,000''' (0.1%) per action and will always drop 300 at a time.
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until {{ZoneIcon|Impending Darkness Event}} has been completed.
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until {{ZoneIcon|Impending Darkness Event}} has been completed.
* Defeating a dungeon for the first time awards you with 5 level cap increases. This allows you to choose between 2 random Non-Combat skills (including {{Skill|Prayer}} and {{Skill|Slayer}}). Each choice increases the respective skill's level cap by 15 (20 for {{Skill|Cartography}} and {{Skill|Archaeology}}).
* Defeating a dungeon for the first time awards you with 5 level cap increases. This allows you to choose between 2 random Non-Combat skills (including {{Skill|Prayer}} and {{Skill|Slayer}}). Each choice increases the respective skill's level cap by 15 (20 for {{Skill|Cartography}} and {{Skill|Archaeology}}).
* {{Icon|Combat}} level caps automatically increase by 5 when defeating a dungeon for the first time.
* {{Icon|Combat}} level caps automatically increase by 5 when defeating a dungeon for the first time.
* Before completing Impending Darkness, skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill will have their level caps set to 100. Archaeology and Cartography will have their caps set to 120.
* Before completing the {{ZoneIcon|Impending Darkness Event}}, skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill will have their level caps set to 100. Archaeology and Cartography will have their caps set to 120.
* After Impending Darkness, each completed {{TotH}} Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When {{ZoneIcon|Throne of the Herald}} is completed, every skill will have their caps set to 120.
* After Impending Darkness, each completed {{TotH}} Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When {{ZoneIcon|Throne of the Herald}} is completed, every skill will have their caps set to 120.
** Finishing a base game dungeon after Impending Darkness will not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you do EVERY base game dungeon before completing ID.
** Finishing a base game dungeon after Impending Darkness will not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you do EVERY base game dungeon before completing ID.
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* All standard preservation and doubling is disabled. There are certain relics that can bypass this limitation for Ammo, Runes. The Fletching Master Relic gives 10% Global Preservation which works for all Non-Combat skills as well as Digsite map charges.
* All standard preservation and doubling is disabled. There are certain relics that can bypass this limitation for Ammo, Runes. The Fletching Master Relic gives 10% Global Preservation which works for all Non-Combat skills as well as Digsite map charges.
* {{PAGENAME}} uses the {{Icon|Hardcore}} [[Combat Triangle]].
* {{PAGENAME}} uses the {{Icon|Hardcore}} [[Combat Triangle]].
* A number of requirement changes have been made:
** Barrier dungeons no longer require anything from Archaeology or Cartography. Combat Areas and Slayer Areas are unaffected.
** {{ZoneIcon|Golem Territory}} requires 1 completion of {{ZoneIcon|Frozen Cove}}.
** Into the Mist no longer requires Slayer.
** Impending Darkness requires 1 clear of {{ZoneIcon|Underwater City}}.
** {{Icon|Cooking Upgrade 1}} can be purchased for {{GP|5000000}} after 1 clear of {{ZoneIcon|Bandit Base}}.


== Acquiring {{PAGENAME}} ==
== Acquiring Ancient Relics ==
*The drop rate of relics depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, every relic that has not been found (for that skill) will get a roll.
*The drop rate of relics depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, every relic that has not been found (for that skill) will get a roll.
** '''1/200,000''' (0.0005%) in Non-Combat Skills. With no relics unlocked, the rate is '''1/40,000''' (0.0025%).
** '''1/200,000''' (0.0005%) in Non-Combat Skills. With no relics unlocked, the rate is '''1/40,000''' (0.0025%).
** '''1/100,000''' (0.001%) in Passive Skills. With no relics unlocked, the rate is '''1/20,000''' (0.005%).
** '''1/33,333''' (0.003%) for {{Skill|Farming}}. Farming will roll for relics on every plot harvested. There is no difference between a single Harvest and using Harvest All. With no relics unlocked, the rate is '''1/6,666''' (0.015%).
*** {{Skill|Farming}} will roll for relics on every plot harvested. There is no difference between a single Harvest and using Harvest All.
** '''1/66,666''' (0.0015%) for {{Skill|Township}}. Township will roll for relics 10 times every tick (1 hour), once when a building constructed and whenever a building has been repaired. With no relics unlocked, the rate is '''1/13,333''' (0.0075%).
*** {{Skill|Township}} will roll for relics 10 times every tick (1 hour), once when a building constructed and whenever a building has been repaired.
** '''1/133,333''' (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is '''1/26,666''' (0.00375%).
** '''1/133,333''' (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is '''1/26,666''' (0.00375%).
*** {{Skill|Hitpoints}} relic 4 is an exception with a chance of '''1/200,000''' (0.0005%).</onlyinclude>


== List of {{PAGENAME}} ==
== List of Ancient Relics ==
{{AncientRelicsTable}}
{{AncientRelicsTable}}


{{Menu}}[[Category:Game Mode]]
{{Menu}}[[Category:Game Mode]]

Latest revision as of 21:37, 15 April 2024

This page is up to date (v1.2.2).
Ancient Relics.png

Ancient Relics mode is a Game Mode in which players start with a maximum Skill Level cap of Level 10 and must defeat Dungeons to increase it. Any experience earned beyond the skill cap +99.99% will be deleted. It includes the following changes:

  • Ancient relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will immediately be awarded with the Master Relic. A random guaranteed relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill.
  • Lesser Relics can be acquired while doing most Non-Combat skills at a rate of 1/1,000 (0.1%) per action and will always drop 300 at a time.
  • Fishing and Cooking are locked until Impending Darkness Event has been completed.
  • Defeating a dungeon for the first time awards you with 5 level cap increases. This allows you to choose between 2 random Non-Combat skills (including Prayer and Slayer). Each choice increases the respective skill's level cap by 15 (20 for Cartography and Archaeology).
  • Combat level caps automatically increase by 5 when defeating a dungeon for the first time.
  • Before completing the Impending Darkness Event, skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill will have their level caps set to 100. Archaeology and Cartography will have their caps set to 120.
  • After Impending Darkness, each completed Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When Throne of the Herald is completed, every skill will have their caps set to 120.
    • Finishing a base game dungeon after Impending Darkness will not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you do EVERY base game dungeon before completing ID.
  • Dungeons also provide Food Crates upon completion as a reward.
  • All standard preservation and doubling is disabled. There are certain relics that can bypass this limitation for Ammo, Runes. The Fletching Master Relic gives 10% Global Preservation which works for all Non-Combat skills as well as Digsite map charges.
  • Ancient Relics uses the Hardcore Combat Triangle.
  • A number of requirement changes have been made:
    • Barrier dungeons no longer require anything from Archaeology or Cartography. Combat Areas and Slayer Areas are unaffected.
    • Golem Territory requires 1 completion of Frozen Cove.
    • Into the Mist no longer requires Slayer.
    • Impending Darkness requires 1 clear of Underwater City.
    • Cooking Upgrade 1 can be purchased for 5,000,000GP after 1 clear of Bandit Base.

Acquiring Ancient Relics

  • The drop rate of relics depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, every relic that has not been found (for that skill) will get a roll.
    • 1/200,000 (0.0005%) in Non-Combat Skills. With no relics unlocked, the rate is 1/40,000 (0.0025%).
    • 1/33,333 (0.003%) for Farming. Farming will roll for relics on every plot harvested. There is no difference between a single Harvest and using Harvest All. With no relics unlocked, the rate is 1/6,666 (0.015%).
    • 1/66,666 (0.0015%) for Township. Township will roll for relics 10 times every tick (1 hour), once when a building constructed and whenever a building has been repaired. With no relics unlocked, the rate is 1/13,333 (0.0075%).
    • 1/133,333 (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is 1/26,666 (0.00375%).
      • Hitpoints relic 4 is an exception with a chance of 1/200,000 (0.0005%).

List of Ancient Relics